I don’t need to tell you what a shitty day yesterday was, and how much I needed a little escapism after all the events that transpired. Thankfully, WoW was kind to me and was more than happy to oblige with an excellent night.
After the last raid last week, we had knocked down Horridon for a second time and were once again looking at the Council of Elders assembled before us in all their tusky glory. We ended up putting in six attempts on them, which went okay. Not bad at all, but also not amazing enough to produce a kill. Pain points were easy to identify and we talked a little bit about them on the boards, including the red herring of using a Grounding Totem to mitigate the damage from Kaz’s Overload.
It turned out though that that tactic was hotfixed about a month ago — so, thankfully, our shamans had no reason to get delusions of grandeur. As it turns out, we didn’t even really need a workaround for Overload, as it didn’t seem to pose any sort of problem with our attempts last night.
I can barely use the plural there because we two-shot the fight. The first attempt we tried a balanced approach, being extra cautious about definitely burning the empowerment out of each troll, and then during Sul’s turn (which was third, too soon!) he caused a wipe. He was at 47% health.
Our kill attempt we decided to shake things up and absolutely focus Sul, but be very responsible about getting empowerment knocked out before it caused an issue. So right off the bat, all the dps cooldowns went flying and we got Sul to about 50% before we needed to pull off. Not bad.
We continued on, with me and Alaron (feral druid) plinking away at Sul’s health bar, as the fight continued. Eventually we got it to just under 25% before Sul had even empowered, and then when it was finally his turn, he was down to 10%. It was a breeze to knock him off with only one Sandstorm cast.
Once Sul was down, obviously, the dynamics of the fight changed immensely. The difficulty curve on this fight is steep right off the bat and slopes straight down as each troll gets knocked off.
I’m sure a significant part of our success is thanks to the recent hotfix nerfs. As we were winding down the fight with only two trolls left, I know that Marli managed to sneak a few blessed beasts over to a much-too-close Kaz, and I think she got one on Malakk right before we knocked him off. Yet even with those flubs, it wasn’t a huge set back, and the fight never again felt as dangerous as it did while Sul was still alive.
After the last boss (Horridon) where the difficulty ramps up a lot as the fight continues across multiple phases and then levels out at the end, it was refreshing to work an encounter with nearly the exact opposite dynamic. Rather than tension and adrenaline and neck pain building up to a critical mass across almost 10 minutes and leaving you exhausted at the very end, you have a brutal sprint which turns into a leisurely jog with a tailwind zephyr guiding you along. One could even call it refreshing.
So after that refreshing kill, we got knocked down a hole to face Tortos. This is another fight where paladin tanks are in a very excellent position to cover the massive, angry beast portion of the fight thanks to Shield of the Righteous. I look forward to once again trivializing one of the main damage sources the boss has to throw out.
We put in 10 attempts, but they all felt really good in terms of progressing through the fight. Now unlike the previous two encounters, on Tortos it’s the same exact fight and mechanics the whole way through, you just need to execute and not succumb to fatigue from the repetition. Which I am totally okay with.
Much like after our Council attempts last week, I have a good feeling about Tortos. I don’t think it will take too long to topple.