I briefly went over the 4.0.6 changes in a post last week, though I may have been a bit… sidetracked… by the announcement that Rebuke was going baseline. There were some goodies in there I ignored, and in addition, a lot more changes have been announced since by various blues. Here’s a summary:
- The dwarven racial trait Stoneform now reduces all damage taken by 10%, rather than increasing armor by 10%. It also increases the dwarf’s size when used.
A pretty powerful buff that surely has a fair share of Alliance paladins considering a race change. You can’t beat a free half-Divine Protection.
- The duration has been lowered to 1 minute, down from 2.
- Lay on Hands now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when Divine Protection caused Forbearance and the paladin didn’t want to prevent a tank from using their defensive cooldown.
- Lay on Hands cannot be a critical effect and will not be affected by most abilities which modify healing (such as Beacon of Light).
- Since only Divine Shield, Lay on Hands and Hand of Protection cause Forbearance, the tooltips have been adjusted to better explain the mechanic.
The only really pertinent portion of this for us is the reduction of Forbearance to a minute duration. Not too shabby! Forbearance has been pretty much neutered this expansion, so this change isn’t as momentous as it might have been a year ago.
- Seal of Truth: All single target attacks (including Judgement, Hammer of Wrath, Exorcism, and Templar’s Verdict) can now trigger this seal.
A nice threat boost. This’ll add a bonus 9% weapon damage to two more of our attacks (in addition to melee swings and Crusader Strike already doing this). Might make Seals of the Pure more attractive, but I’m not sure by how much.
- Vindication no longer allows Hammer of Justice to interrupt stun-immune targets. With Rebuke baseline, this functionality is no longer necessary.
This was expected, so it’s not that big of a deal. I’m still interested in whether Avenger’s Shield interrupt component will similarly survive the patch. Having a ranged interrupt is handy for some fights, but realistically, with it tied to a main rotational ability there are going to be some fights where you’ll find yourself holding on using AS to prevent an accidental interrupt. (I’m primarily thinking of Maloriak and the Release Aberrations cast, but there are other examples.)
- A socket has been added to all crafted epic armor pieces that did not already have one.
This is a pretty nice change, and it makes sense to boot. The crafted tank pieces are currently subpar compared to other pieces of the same item level. Hell, both are generally inferior to pieces from heroics. With this change in mind I’ll be picking up the crafted belt pronto and stowing it away.