My comments below in the blockquotes!
Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin’s shield, in a manner similar to Eadric the Pure’s ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.
I’m torn by this spell. On the one hand, we’ve been told for month now that our aoe is too good and it needed to be toned down (and hell, it very well might), but adding another aoe spell to our toolbox seems counterintuitive. However, Blinding Shield does fill a much needed niche for us: a snap aggro aoe spell, like Warriors’ Shockwave.
Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.
Healing spell, meh. I guess it will be nice for crazy crunch times like Putricide Phase 3 where damage is just flying everywhere and every little bit helps. I’m sure it’ll be pretty weak baseline.
Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).
Another damage reduction cooldown? Ok, I like it, and it’s a much better max-level spell than what Sacred Shield was at 80. Here’s hoping it doesn’t pop Forbearance, cause that would just be ridiculous. That mechanic needs to die a fiery death… but, I digress. I’ll always take new cooldowns, though this suggests to me a retooling of Ardent Defender, maybe, so we don’t have *too many* cooldowns.
Changes to Abilities and Mechanics
Crusader Strike will be a core ability for all paladins, gained at level 1. We think the paladin leveling experience is hurt by not having an instant attack. Retribution will be getting a new talent in its place that either modifies Crusader Strike or replaces it completely.
I like it. Makes sense. Probably will be part of our single-target toolbox.
Cleanse is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons.
Wait, is this baseline or just for holy? Cause it already dispelled magic debuffs on friendly targets. The wording confuses me.
Blessing of Might will provide the benefit of Wisdom as well. If you have two paladins in your group, one will do Kings on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes.
Finally, the death of Pally Power!
Holy Shock will be a core healing spell available to all paladins.
Will the damage component be baseline too, or will only Holy get to use it for damage? Having another ranged attack (RIP Exorcism) would be nice.
New Talents and Talent Changes (chopping this up –ed.)
One change we’re considering is lowering Divine Shield’s duration by a couple of seconds.
I don’t really care if they do this, aside from bubble hearthing, I seldom use Divine Shield for anything other than a fear break or debuff clear (eg, Impale).
[W]e want to add to this spec more PvP utility.
So give them an interrupt or gap closer guys. In Cataclysm, as far as we know, Ret will be the only melee dps class without an off-GCD interrupt. That doesn’t make any sense. Pass that to Prot while you’re at it. I’ll keep a candle lit for a gap closer as well.
We want to increase the duration of Sacred Shield to 30 minutes and keep the limit to one target.
As long as the remember to update Sacred Shield to proc more than once per duration, this will be a nice change. I wonder if it’ll be Holy only, though.
Protection paladins need a different rotation between single-target and multi-target tanking. Likewise, we’re looking to add the necessity to use an additional cooldown in each rotation.
So for single target we’re adding Crusader Strike, and for aoe we’re adding Blinding Shield. This probably implies they’re gutting HotR and Consecrate still, making you not wanting to use them on bosses/single target. Rotations would turn into:
Single – Holy Shield, Judgement, ShoR, Crusader Strike, (maybe Holy Shock?).
Multi – Holy Shield, Avenger’s Shield, Blinding Shield, HotR, Consecrate, with some single-target stuff thrown in the holes.
Holy Shield will no longer have charges. It will be designed to improve block chance while active, and will continue to provide a small amount of damage and threat.
Not having charges anymore would be nice, I approve. I wonder how they’ll balance this with our Mastery (see below).
Mastery Passive Talent Tree Bonuses
Protection
- Damage Reduction
- Vengeance
- Block Amount
Vengeance: This is the damage-received-to-attack-power conversion that all tanks share.
Obvi.
Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.
I know this is Holy, but this was so poorly written I had to highlight it. Heal for more, orly?!
Block Amount: We want to keep the kit of the paladin as a tank who blocks a lot. So by contrast, the warrior tank will sometimes get critical blocks, but the paladin will absorb more damage with normal blocks.
Again: obviously. Not much to say about this. I like our flavor of being the oft-blocking tank, so I approve.
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