Bring back grinding for your tier
And I don’t mean farming heroics for badges.
It’s obvious that Blizzard wants to move away from the overused model of hoping your tier token drops and turning it in for an item at some vendor. The first step back from this was in Coliseum with tier being farmable by anyone for badges, and a more premier version of the tier being obtainable in conjunction with a Trophy.
Now Blizz, it’s time to go the next step and make getting tier truly different from normal item drops.
Stick with me here. We know that the T10 sets are themed to look like Scourge minions. Well, how about to get the pieces we have assemble them, in order to create a sort of “disguise” (though without any practical effects like that) that would allow us in terms of lore to slip into Icecrown. Much like T9 were military uniforms for a united Argent Front, T10 is the uniform of the strike teams that are working their way through Arthas’ hometurf.
Now, let’s say an item drops like “Carapace of the Nerubian Crusader” or “Sundered Breastplate of the Vargul” that the tooltip reveals should be a chest piece. You take the item to an Ashen Verdict Quartermaster who tells you that in order to “repair” the item you need to bring him a set number of quest items that drop from Scourge similar to the item you’re trying to make, along with various other materials (some of which would have to be acquired from crafters).
Then–why not?–it needs to be reforged at some particular spot in a raid instance. Maybe give some use again to that named anvil in the military quarter in Naxx. We have to go back there every so often for weekly raid quests, so it wouldn’t be such a pain.
Once that’s all done you get your fresh new tier piece. And, because you have to put so much work into creating it, they would all be 6 iLevels better than their non-tier equivalents.
Probably a stupid idea, but I think it would add a small degree of complexity to a very dumbed-down process for acquiring what should be our best gear. It wouldn’t kill WoW to bring back a little grindyness.
i love the idea :P
NO CHARLES!!!!!!!
Oh man – come on…..why would you do this to us again? Remember Tier 3? First you had to get your reputation with AD up – in case you only bought your key to Naxx with a lower tier. Then you had to gather the token, Arcanite Bars, some crazy frost drop thing, etc. The quests used to be on wow-loot.com – but they were so horrible even they took them down.
Or the upgrade for Dungeon 0 to 0.5? The quests? The grind? The begging for a 45 min baron run? NO CHARLES!!!! Of course even worse was you couldn’t upgrade say, your helm, if Baron never dropped your legs.
Then again – it might be the thing to put some difference between the “social” and the “hardcore”.
But I still am not excited about it.
Being very reminiscent of how Tier 3 worked as far as acquiring the actual gear, I LOVE this idea. Yes, it was a pain back then, but implementing this in a much smoother way could prove to be the key difference, and give people a way of being able to tell the difference between the casuals and the hardcore…unless of course they make it stupid easy, and just an exercise in tedium, in which case it’s a moot point.
Grinds suck.
All kind of them.
So my answer is: NO.
I like the system they use in Trial of the Crusader.
Grind = Bad
Sons of Hodir = Horrible
Rhidach = Wrong
:P
Sounds suspiciously like a FFXI armor set. I’d love it, and I wish Blizzard would implement something that made tier armor (or some sort of armor set) feel like something more than “oh yay, RNG likes me and dropped the random thingy I need” or “oh yay, I ground out enough of a random daily dungeon”. Just something to make it feel even slightly more epic than something I buy from a vendor with as much ceremony as a lvl 3 gray.