Tag Archives: silly

Do want!

Anyone wanna get me one of these for my impending bday?

Exit question: With diminishing returns, think it’s possible to hit 100% avoidance with that equipped?

Coping with loss (of threat)

You know, this really isn’t that big of a deal. It’s only ~5% of our threat lost, which shouldn’t be more than 400-500 tps. Yeah, we’ll be fine, everything will be hunky dory.

What really bothers me about this though is, was it really that big of a deal that pallies were the best tanks for threat. I mean, really?! Did it makes that much of a difference that we could out-threat any other tank and give a good dps ceiling to the pew pewers?!

If only we fought this change harder in the tanking forums. If only we defended high threat as being our “flavor”. This never would have happened.

Oh, what’s the use? Now I’m going to have dps pulling off me left and right. The DK tank was already out-threating me on a few encounters last night. It’s only going to get worse.

… Eh, screw it. I’ll get hit capped and switch 2/2 Divine Guardian for 2/5 Reckoning. We’ll be fine.

You mess wit’ da bull…

WoWScrnShot_092109_230501

This is what I do when I’m bored between Heroic ToC-10 wipes.

This spreadsheet proves… er, nothing

trophy

This is what I do when I’m bored at work: make bad spreadsheets. I wanted to see if there was a pattern with bids on Trophies from Col25–in the sense that they get more expensive as the night goes on, or they decrease in value, etc. It’d help me game when to bid dkp on a Trophy and get it as cheaply as possible.

X-axis is position of Trophy (1 drops from Beasts, 2 from Jaraxxus, etc.) and Y-axis is the relative cost of the trophy with 1 being the least expensive of the night and 5 the most.

As you can see there’s no real discernible pattern in bids aside from (I guess) the first week being a rush for them, then second week people trying to play it smart so waiting until the last one of the night but really driving up the price, and then in the third week the reverse happening because everyone assuming the same pattern would hold and the first one would go for cheap.

And, if you’ll indulge me the hypothesis, once we hit the fourth charted week, people gave up looking for patterns and bid whenever.

Of course, that’s all conjecture! Maybe in a few more weeks when I have more data this will make a little more sense.

Call me Ishmael

Some weeks ago — never mind how long precisely — having little or no gold in my bags, and nothing particular to interest me in Northrend, I thought I would raid a little and see the inside of Ulduar. It is a way I have of driving off the spleen and regulating the circulation.

Demogar castigated us, “But what’s this long face about, Enveloping Shadows; wilt thou not chase the white whale! art not game for Thorim?”

He went on to explain, “Aye, aye! It was that accursed watcher that razeed me; made a poor pegging lubber of me for ever and a day!” Then tossing both arms, with measureless imprecations he shouted out: “Aye, aye! and I’ll chase him round the Storm Peaks, and round the halls of Ulduar, and round the inner sanctum, and round perdition’s flames before I give him up. And this is what ye have shipped for, guildees! to chase that Thorim on both sides of land, and over all sides of earth, till he spouts black blood and gives up his purps.”

All that most maddens and torments; all that stirs up the lees of things; all truth with malice in it; all that cracks the sinews and cakes the brain; all the subtle demonisms of life and thought; all evil, to crazy Demogar, were visibly personified, and made practically assailable in Thorim. He piled upon the watcher’s white hump the sum of all the general rage and hate felt by his whole race from Cairne down; and then, as if his chest had been a mortar, he burst his hot heart’s shell upon it.

WoWScrnShot_082009_221140

“Towards thee I roll, thou all-destroying but unconquering Thorim; to the last I grapple with thee; from hell’s heart I stab at thee; for hate’s sake I spit my last breath at thee.”

Best raid night in a while

Last night was hands down the best raid night we’ve had in a while. Consider this: last week on Tuesday we downed up to Kolo, save Ignis. Then Wednesday we did Auriaya and Hodir. Last night we did FL, Razorscale, XT, Iron Council, Auriaya, and Hodir. That’s right, we did in one night all the bosses we did in two last week.

Definitely a nice antidote to worries that like to fester in the dark recesses of your mind after a bad raid night (like Sunday was). Yeah, this is basically farm content, but we’re improving to the point where we’ve knocked out all the farm bosses in one night, rather than two. That’s definitely progress.

Sidenote: Patch 3.1 came out on April 14th. It’s been 2 months and 10 days since the patch dropped, and thus what, 10 FL kills? Not once have we seen Titanguard. I think at this rate I’ll see Sorthalis before I see that sword. (But I digress from my whining!)

This is most certainly a huge step up from a month ago when every raid seemed to be a limbo contest. Despair had set in, some of the more gloomy gusses (myself included) were typing the introductory sentences in the guild obituary. Basically, things looked like they were on a downward spiral.

Thanks to the efforts of a few of us who took the reins–well, mostly Demo… he’s the brains in this operation, and I’m more the Natasha to his Boris–the guild is once again on the upswing. Last night just proved that.

Falowin likes to make fun of Demo’s optimism every so often by declaring in raids that “god himself cannot stop us” whenever we’re on a roll. In this case I think he may be right.

Lastly, a hilarious MT in guild chat last night. I’m sticking this under a read more tag because it’s kinda crude. Name’s hidden to protect the guilty.

[...]

Waxing nostalgic

I’ve only been playing my Paladin since October of 2007, but in that relatively short span of time there’s been a huge amount of changes to this class. I was just thinking of some of them and decided to share.

Remember when…

  • Lay on Hands had a 1-hour cooldown
  • Seals would be used up whenever you judged, so you’d have to macro a new Seal application to your Judgement key
  • Seals changed so they didn’t get used up when you judged, and lasted for more than 30 seconds
  • There was only one Judgement spell
  • Alliance had the best tanking seal and Horde the best dps
  • You had to drink between each pull
  • You couldn’t raid tank until you were “uncrushable”
  • Holy Shield had a shorter duration, so you couldn’t keep it up constantly during a fight
  • Our threat was primarily reactive, we had very few offensive attacks
  • Blessing of Salvation was the most critical dps blessing
  • Divine Protection was a crappier version of Divine Shield
  • Spell power was our major threat stat
  • You could only use Exorcism on Strat runs
  • LoS pulling was a major skill
  • Death Knights didn’t exist! (haha)

Pallies who have been tanking longer than I have can supply more numerous (and more shocking) changes. Feel free to share any I forgot.

Egads, I tweet

Not sure how I feel about this yet (damn you Wed 2.0) but I set up a twitter account for this blog. I’ll probably tweet about stuff in game–a little more current than “last week we killed x boss”–and any interesting links I find about prot pallies, as well as links to posts as they go up.

If any of you, dear readers, happen to be on Twitter as well, please “follow” me (or whatever you kids are calling it these days) and I’ll return the gesture.

See you in the cloud…

Naxxramas Drinking Game

So I basically stole the idea and most of the rules from the original created by Vaer of Shadowsong (though with a few dopey rules removed and one or two added), and set up a raid tonight for Naxx10 with the following drinking game guidelines:

1) Killing a boss is a social, the entire raid drinks.

2) If you pick up a gray quality item (armor or weapon), you take a drink.

3) If you die, you take a drink.

4) If it is obvious you wiped the raid (Grobbulus clouds, etc.) you finish your drink.

5) Before you can accept a battle rez you must finish your drink.

6) If you die doing the Heigan dance you must drink continuously during each dance phase you are dead for.

7) If you miss the Thaddius ledge jump you finish your drink. Take a drink if you zap everyone.

8) If you fall off the pre-Gluth pipe finish your drink.

9) If you die on Frogger you must drink once for each person who made it through without dying. Immunity effects are a foul under penalty of chugging a fresh drink.

10) If you loot a green you direct someone else to take a drink (we’ll set the threshold up so everyone can loot greens, but then just pass them to a designated DE’r afterwards).

11) If Embrace of the Spider drops, we all toast Gulliveig and his shitty luck.

I’m interested to see how far we get… and if I’m coherent enough to remember to take screenshots.

Better late than never Friday 4/10/09

Aha, so Better Late Than Never Friday has returned, if only because I sat on three weeks worth of search terms. Again, I question the longevity of this column, but like the saying goes: post, quaff, and be productive, because tomorrow you’ll run out of easy material to make weekly columns out of. So true.

paladin stamina spellpower conversion

The talent Touched by the Light converts 30% of your stamina into spellpower with three ranks. The best way to determine how much spellpower you’re getting is to either check your character sheet or take your stamina number and multiply it by .30. The result you get is your spellpower.

tankadin reckoning or conviction

Conviction will point for point give you more tps than Reckoning. Check out this post for more.

seal of righteousness better than seal of corruption

No, SoC (or V, if you swing the light that way) is our best threat seal while tanking. Even glyphed, SoR is inferior.

paladin wow rhyme bubble hearth

If my memory serves me correctly it’s something like:

I’m a little pally short and stout
This is my hammer, that’s my free mount
When I get in trouble watch me shout
Pop me bubble and hearth right out

how much hp does +24 stam give to paladins

Assuming you have both stamina increasing talents you should be getting a 14% increase to health over the normal stam > hp conversion rate, use this formula: hp = (stam*10) * 1.14. Works out to 274hp.

does conqueror tokens drop in naxx

Yes, just in my experience very rarely. RNG > all.

+16 dodge gem

Thankfully the design for the Subtle Scarlet Ruby will be added into the game in patch 3.1. I can’t find if it’ll be sold by the vendor for tokens, or if it’s a world drop. My money however is on it being a drop, like all the patterns that were added in the last patch.