Tag Archives: putricide

The die is cast

And so it was, my guild is recruiting.

This has been a long time coming for sure. Reading my raid recaps (when I’ve been in a good enough mood to do one) you could see how poor attendance has been lately. In the last month we’ve been on the razor’s edge in terms of whether or not our 25mans were going to go off. Despite having about 30 geared raiders, from night to night 6-8 decide to take the night off. If one or two were doing this, that’d be fine, but that huge a number makes raid unpredictable. Moreover, would it kill people to give some heads up that “hey, I can’t make raids next week”?

Two weeks ago when this problem first cost us a raid night it was obvious that the only real solution was to recruit, but I held off because I knew we had the people, they just were taking nights off en masse. So we shortened the raid week to two nights, though a bit longer, to make raiding less onerous on everyone’s schedules. That seemed to help a little, but now it’s plain to see we can’t ignore the root of the problem anymore. It’s time to shut up and do the hard thing and bring more dps into the fold and acclimate them into the raid core.

I’m currently attempting to find five or so new dps for the guild, qualified folks requiring minimal gearing so we can get back on track and get the progression train rolling again. We’ve been stuck at 7/12 for a while, giving Putricide the stink eye, and we really need to make good on our threats.

Wednesday was the straw that broke the camel’s back. We spent all Tuesday night literally mopping up all farm content as quickly and efficiently as possible: first four bosses, Festergut, Rotface, Blood Council, all one shots. Hell, we even killed Svalna in the Dreamwalker hallway for the free Emblem of Frost. Then we went and did Toravon and the raid weekly for good measure.

And then Wednesday only 23 people showed up for progression.

30 minutes past raid start it was becoming obvious that ICC-25 wasn’t happening, and as a back up plan I told everyone to hang tight and I’d carve out two 10man groups so we could at least get something done in ICC-10. I spent a good ten minutes huddled over a pad of paper and a pen, sweating profusely, and trying to expertly craft two balanced groups that could equally complete ICC-10 content. I thought I did pretty well, passed off the group two list to an officer for him to invite for and lead, and then went to Icecrown to start mine.

A few minutes and it occurred to me (by way of healer complaints in /o) that group two didn’t have Replenishment. Total facepalm, didn’t even enter into the equation for me.

I’m doing my best, dammit

Apologies in advance if this reeks of QQ.

On a side note, the common denominator over every moment I’ve spent raiding over the course of the last month has been unmitigated stress. Demogar, the guild leader and my brother tank, has been spotty in attendance since he got his new job, for good or ill. It’s fallen on me to pick up the pieces when he isn’t there; this normally isn’t so bad, but I’m not cut out to be the leading type, I just kind of keep getting stuck with it.

I like to think of my situation in very “Charge of the Light Brigade”/Cincinnatus-esque terms–I hate raid leading but I will shoulder the burden to that the raids can actual happen. I take the tank gear, I bear the “Co-Guild Lead” rank, it’s my job.

I was mulling around these feelings in my head when two posts popped up on twitter. One at The Hunter’s Mark, which then spawned one by Wrathy. Both touched on raid leading and the philosophies and difficulties there of.

The common thread between these two are “you rank and file don’t know how good you have it, do your job and stop making mine so hard.” Money quote from Lass’ post:

My point is, raid leaders have to do everything the average player has to do… for 25+ other people and themselves. They also have to work out the logistics of scheduling and populating raids, which doesn’t sound difficult on the surface, but if you’ve ever tried throwing a PuG raid together, you sort of get a feel for what it can be like to do that every week. You get about a dozen people whispering you back and forth constantly, asking what gear set to bring, what spec they should use, who else is going, what bosses they’ll be focusing on, what the strategies are, what loot will drop, etc etc ad infinitum.

I completely agree. For that spotty 30 minute period on Wednesday when the night’s events looked in doubt I fielded a slew of whispers from various people asking when invites were going out, why weren’t they out yet, what were we going to do, and boy does it suck that we aren’t raiding.

Yeah, no kidding guys, believe me, I feel the same way.

If you’re not one of the lucky few that have taken it upon themselves to shoulder all this torture on your behalf, then please be kind to your raid leaders. All you have to do is come to raid and worry about if some piece of gear will drop that you want, and whether you personally are having fun.

I, and my many self-medicating cohorts, must worry about a panorama of things: is everyone having fun, why hasn’t that boss died yet, does anyone need go soon, who do I have to replace them, are we spending too much time between pulls, is the dkp addon working, is anyone afk, how are we going to do CC on this Blood Wing pull, what made us wipe on that boss, why is that hunter doing so little dps, what can I do to make people stack better, and so on and so forth.

I’m doing my best, dammit, to make sure the raids happen and the bosses die and the purples flow like wine. All I request in return is that everyone shows up. Is that so much to ask for?

10>25

The ten man I put together, however, was awesome. 10s as a rule tend to be more fun due to fewer personalities clashing, the ability to be more selective with whom you take, and a more casual atmosphere. Less seems to be at stake in ICC-10 when you’re a 25man guild.

My run was neck and neck with the other group up until Putricide when they had issues downing him while we wiped a few times at 1%. On the third try we smoked the Professor and continued on to eventually down Blood Council and the Blood Queen (a very messy one shot as you could see above).

We’re continuing the run Sunday night at Dreamwalker. I’ve got high hopes to see the LK fight, I think we can do it.

As for the other run, they killed Putricide on the fifth or so attempt, which is a bit rough, but on the bright side now 20 people in guild have killed Putricide in some format, as opposed to 10. This is knowledge we can parlay into the 25man encounter.

You know, if we can ever get the group together.

So close, yet… actually, pretty damn close

Wednesday night, the second and last raiding night according to the new schedule, we went into ICC intending to hammer out some progression–FINALLY–and maybe kill a wing boss. We’ve been taking potshots at Putricide, and barely at that, over the last month thanks to some seriously crappy attendance.

As I said, finally, we had good attendance Wednesday night and the stars seemed aligned for a wing boss kill. We got some quickie tries in on Putricide the night before, getting him to no more than 70%, but that was with us really only half-trying at the end of the night. The remainders of Tuesday night indicated two issues: rDPS on the boss was low, because those 70% attempts were lasting 6 minutes or so, meaning the boss wasn’t going down fast enough, and that we’d have to go through a bunch of wipes before everyone got used to avoiding the environmental damage.

To remedy the first issue (the low rDPS) we adopted the “stay on green” strat that would minimize how much time melee (and god, do we run melee-heavy) had to run to get to their target. Staying on green side meant that the Volatile Ooze would die expediently, and give us downtime to work on the boss. This definitely resolved the issue, suddenly we were forcing Phase 2 after the first Gas Cloud.

We went through a few wipes working out the kinks, like moving away from flasks, positioning for when the green ooze explodes so people don’t get knocked against the wall or a corner, avoiding the malleable oozes, etc. Everything was slowly coming together and suddenly our 70% attempts jumped to 50% attempts, and then we were dancing on the precipice of Phase 3.

Sidenote on phase transitions: one of the Rogues discovered if you Vanish during the Tear Gas cast (phase transitions) you don’t get stunned and can continue dpsing the boss/slime. A mage also pulled this off with Invisiblity. I’m guessing anything that takes you out of combat will do the same–Feign Death, etc.

Anyway, so we through the motions attempt after attempt, watching the health counter be lower and lower every time we wipe: serious progression. The bonus dkp flows like wine to keep everyone motivated. Honestly, I didn’t care if we didn’t kill him, I was having fun learning the fight.

Finally we start consistently pushing the good doctor into phase 3, although the first time it happened we weren’t prepared, had an add still up, and in the confusion managed to die one by one. But we were getting there!

We followed up with a few more phase 3 attempts, getting Putricide at the lowest to 20%. By this point it was getting late (attempts add up quickly when each can take up to 10 minutes), and performance was starting to reverse course. Thirty minutes before raid end we shuffled off and closed the night with VOA.

Am I disappointed we didn’t kill Putricide Wednesday? A little, but not totally. Last month we spent a whole night wiping on Rotface when he first came out, not scoring a kill, and then the following week we two shot him. I’m fully optimistic that next week we’ll build on what we learned and drop this sucker.

Caught up

Wednesday last week may have sucked, but on the bright side it gave us a jump start on our 10man group and allowed us to go into ICC-10 last night with all but the two wings bosses and Blood Council down.

First things first, we hit up Blood Council and despite a dopey wipe (hunter pulled aggro on Keleseth, died, his orb hit the ground, everyone died in the ensuing chaos) the second shot was a quick and clean kill. Netted the orb achievement again, because nothing makes that fight easier than siccing a pet on an orb.

We then bounded up the ramp to the first trash pull before the Blood Queen. Bad things ensued. First we tried a straight pull but it went south very quickly. Second time we tried a little more CC but I got gibbed before we all got in position (I hatehatehate the Tactician). Third time we got a clean pull but the other tank and I soon died, leaving two healers and two dps up with about three mobs. They then proceeded to somehow kill all the mobs with coordinated CC while us losers ran back in a classic cavalry maneuver. By the time we heroically returned, the dps had mopped them all up. Well played.

Once we were done with the trash pull from hell we dispatched the four guys at the top of the ramp and tried to figure out how we were going to handle Blood Queen. After kind of rambling off everything I remembered reading about the fight, we all basically agreed we weren’t going to do a good attempt until we say the fight ourselves. So, we pulled and had a hilariously disastrous wipe, though we ended up seeing the different aspects of the fight: the brain link, the swarming shadows, the vampire bite, etc.

Going back we retooled the strategy a bit (ok, actually formed a strategy) and pulled again. This time we lost a few people early on to some silliness but kept going to get more practice. Had her down to ~60% that time.

The third attempt we had more a plan going and new what to look for. We also had one of the dps (actually, a druid healer going boom for the raid) switch to heals. Seems counterproductive for a dps race fight, but the dps we had was good and we needed the breathing room that a third healer would provide. The third attempt was awesome and despite losing someone early in the fight (who was then brezzed) and a rogue (Falowin, of course) at around 40% we managed to kill her right at the exact second when she enraged and murdered both me and the offtank.

So, wow, our first wing boss down. I was expecting that fight to be a lot harder.

Exuberant after dethroning the Blood Queen, we then bounced back to the Plague Wing to bring a fiery vengeance down upon Professor Putricide. Our very first attempt and it was clear that we had built upon the knowledge we gain from previous attempts. And, also, the dps we had was nuts. We hit phase 2 after the first green slime was dead. We pushed it to phase 3, but we had an orange slime up at the same time, and a little too many puddles on the ground. Wiped in the ensuing chaos.

Still, great first showing! We were all pumped. The next try we got it again to phase 3 but I screwed up the tank switch and kept accidentally outthreating and pulling off Nordic, the warrior tank, when he would taunt it off me. We wiped because I had 5 stacks and he had 2. /facepalm

I clearly wasn’t giving him enough time to build rage after he was crammed in the Abom the entire time. So third attempt I swore I wasn’t going to wipe the raid that time and we had similar results. Quick switch to phase 2, a hop, skip, and a jump to phase 3, and then I’d back off when not tanking Putricide so as not to pull threat. We lasted a lot longer and finally downed the bastard about 5 stacks on me and 4 on Nordic. Down to the wire, for sure.

But it was a kill nonetheless! Very exciting, two wing bosses for the first time.

I’m trying to think of any tips for Putricide that I can impart (I surely can’t offer anything for BQL, haven’t done that fight enough) and the main thing I can emphasize is the fight revolves around how quickly you kill and how well you control the green/orange slimes. If you can down each before they reach their victim that’s more time you have on Putricide. And, furthermore, it’s so very key to make sure everyone stays as far back as possible from where the slimes spawn (except for hunters, who can feign off a link) so there’s a maximum distance between add and target.

Once you get down to phase 3, it’s all about the dps and the tanks not screwing up their switches (ahem). Tensest part of the fight, but the easiest as well if everyone is alive and everyone is doing their job.

The best part of last night is for sure the realization that the group we had last night could easily kill the Lich King. Well, maybe not easily, but with some practice. We have the capability, now we just need the opportunity.

And now to parlay this knowledge into the 25man so we can kill a wing boss there…

Raiding redemption

This week has been quite the rollercoaster ride. Tuesday was probably our best raid night yet, killing up to Saurfang and then Festergut and Rotface, all in the span of about two and a half hours. And then putting some shots in on Blood Council before calling it at the usual time. We were all pumped to get the farm stuff done in one night and have the next two for some honest-to-goodness progression. Nothing could stop us now.

And then nobody showed up on Wednesday.

Actually. not entirely true. About twenty regular raiders showed up Wed, and we couldn’t scrape together enough fillers to make a full raid. So, we called it after standing around while trying to work everything out. We broke into 10mans instead and farmed badges/killed some bosses/destressed a little.

Last night I was getting worried that the poor attendance monster would rear his ugly head. On top of a few other absences, Demo couldn’t make it due to some madlibesque family entanglement–though, on the bright side, this did spawn a new guild meme of using “wife’s [familial relation]‘s [familial relation]‘s [asian nationality] [random relation]‘s [event]” as a reason for not being able to make raids. I predict great things for that joke.

So I threw together the raid and Cendra got the dkp in order and we all headed in. The raid was composed of 22 regulars and 3 fillers, and generally wasted bad looking. Not our Tuesday night prime, but you can’t win them all.

We immediately head for the Blood Wing and start going through the trash, wherein I successfully demonstrated my model of Sap Tanking (ie. tanking both the Tacticians while being stunlocked for the duration of the pull).

On the Council itself I gave a (not so) brief rundown of the fight and how it goes for the people who didn’t see it last week or Tuesday. I was tanking Valanar on the stage, Purraj the Druid had Taldaram over to the right, and Slyke the Shadow Priest would ranged tank Keleseth.

Our first pull went, as you’d expect, chaotically. Keleseth was the second Prince and he quickly dispatched poor Slyke who didn’t have enough dark nuclei. One of the raiders, who despite being a nice guy has a major tendency to insist on raid changes–loudly–in vent, suggested vociferously that Slyke couldn’t cut it and we needed a warrior tank on Keleseth. Considering that was the first try of the night, I wasn’t prepared to shift strategy, so that avenue of discussion was cut off and we buckled down to work on the strategy at hand.

The second pull went a lot more smoothly and when it came Slyke’s turn to tank and empowered Prince he did a fantastic job and easily survived his phase. Unfortunately the melee had to muddle it up by getting blown up by an empowered shock vortex.

Third try we had an Empowered Conjured Flame take out a huge chunk of range that was too close together. On that attempt though we got them to ~60%. Progress was obviously being made. I played the optimist for the crowd, told everyone they were doing fantastic (which they were), and re-emphasized positioning to minimize Conjured Flame damage.

Fourth try we had another mishap with the Empowered Shock Vortex, but still got them down to 37%. We were definitely getting there!

Fifth try everything seemed to click. Melee switched fast, hunters were on the ball (literally) getting pets onto the Kinetic Bombs. No one died to ESV, no one died to ECF, and when we were on Valanar with 5% of his health to go I suddenly realized we were about to score the kill. At about 1% the Invocation of Blood jumped to Taldaram though, and Purraj ended up finishing him off, I think.

Anyway, we got the kill and an achievement to boot!

After the Council we went to work on Putricide a bit since we were somewhat familiar with that fight (as opposed to going in blind on the Queen). Our best attempt was something like 65% out of the six attempts we did, so not awesome, but we’ll get there.

I just need people to actually show up, dammit.

Highs and lows

Low point

On Saturday I was struck with the desire to bring my lvl 65 hunter (my very first WoW character, rolled the day after the game was released) out and try to finally get him going again. I bought 145 emblems worth of heirloom items, paid for normal flying, and then tried to figure out how to play a hunter again. I lost interest immediately.

High point

Rolled a new warlock instead–yes, this is on top of my other alts: the 42 druid, the 41 shaman, the 48 mage, the 80 DK–I have Alt-ADHD.

Spent the better part of yesterday leveling it with Cendra’s new rogue. Was pretty fun, and I love all the spells it has at such a low level. I’ll probably play it until 40 or so and then get bored.

Low point

Saturday I threw together a somewhat impromptu Undying run. Razuvious was the raid weekly this week, so turns out half the people invited were saved already. Finally decide we’ll just 8 man it, everyone’s pumped for a fun drunk raid, and we go to do Razuvious first. While manning one of the Understudies, my pet frame was turned off and I couldn’t drop mine in time to save Zilga’s from dying. I pick Raz back up, we’re doing good, last 10% of health. Then I lose aggro, Razuvious runs over and instagibs a poor warlock and then before we can all flee to reset, the boss dies. I screwed up Undying on the first boss.

High point

Went and did ToGC-10 instead, finished it with 48 attempts left. Got a few upgrades for the warlock, who I hope will start raiding soon. One for the win column, overall.

Low point

After that tried a late ICC-10 alt run. Never got past Marrowgar because people couldn’t switch to spikes or avoid dying in the fire.

High point

No one got saved to a fail run.

Low point

Didn’t kill Putricide last night in ICC-10 (mains run).

High point

On our best attempt we got him to 26% and there was a marked improvement every attempt that didn’t have some crazy RNG screw up early on (ie, every “real attempt”). We definitely could have killed him with a lot more time.

Also, as you might have guessed, we killed Roface on 10man for the first time. We had a third healer in the group switch to actual heals for the fight and it reduced a lot of the “one healer dead = wipe” issues we had last week. Our first try we wiped at 7%, second at 1%, third a clean kill with no deaths. Was a thing of beauty.

Low point

Went into an AV yesterday to drop a Great Feast and score my Dinner Impossible achievement. Someone asks if there’s a tank and some tool responds he can tank it. Another guy says “Rhidach has 51.1k” (no wasn’t me) and the tool retorts “I’ll out threat him and live longer.” I kept trying to type in /raid a witty riposte (“Oh ho ho, so you think …”) but I failed to realize that you use /bg to talk in the battleground raid channel. I lose my chance to salvage my ego.

High point

I haunted him the whole way to Vann where he pulled and after a few seconds I pulled aggro by out tpsing him. He taunted back, the healers didn’t have enough time to react, and he died. And I lol’d. Oh, how I lol’d.

Stomping Putricide’s kids

Sorry for the non-post on Wednesday. I really didn’t have the time to get a post together, and moreover lacked anything interesting to blog on. So in the end I did you all a favor sparing you some dopey half-arsed meditation on what’s a better technique for jumping during Keristrasza. I prefer the occasional twirl, myself, but that’s neither here nor there.

So anyway, Tuesday’s raid was fairly standard: blew through the first four bosses in an hour and then went into the Plagueworks to down Festergut and Rotface. Unfortunately, ever since Saurfang the raid was afflicted by some pretty nasty server lag. On our last attempt on Festergut I was getting on ability off every six seconds or so. It was a mess. Eventually we called it in frustration, the enrage timer being too tight to beat with the hurdles thrown up in front of us.

Last night we assembled on time and headed in with the determination to kill Festergut fast and get some serious work down on Rotface. At the time though I was filled with doubt because many of our top dps couldn’t make it that night. Festergut’s enrage loomed eerily over the potential of our raid.

Sure enough, however, my pessimism was proven wrong and we kill Festergut on the third attempt (after two bad attempts trying to get people to stack/spread innoculations better). And not only that, but the raid dps last night was only about 800 less than it was the first night we killed him. A stinging and welcome rebuke to my negativity, for sure.

Eyes on the prize — let’s kill Rotface

Now that Festergut was dead again (last week: not a fluke) we could focus on the latest roadblock in our progression, Rotface.

One of the biggest issues we had during Rotface last week was, as we determined after, the fight was going on way too long. Our best attempt was seven minutes long, and that was with him at 4%. Ideally, he should be dead by 6 minutes, because that’s the point when infections go out at an insane rate, to the point where the fight is unsustainable to continue.

Remember: infections increase over time, and are not tied to Rotface’s hp, so bring the pain fast and hard is essential.

Part and parcel to our poor coordination last week was, every time there was a slime explosion, everyone just ran for it, usually far away from the boss. This produced raid dps over time that looked like this:

Notice those gigantic sinkholes? That when everyone panicked and ran for it. That’s a huge dps loss to accumulate over time!

Last night the new plan was this: everyone stacks and stands generally on the same side of the boss. So we started with everyone on the left leg (with ranged a little farther back). When there was an explosion, I would call out the cast, and everyone would shift to his right side.

When the Big Ooze begins casting his explosion, he targets where random people were standing at that moment. Coupled with a 2 yard range of the slime rocket damage (once they hit the ground), to negate the threat of the ooze explosions, all everyone needs to do is shift away to the other side of the boss uniformly.

The upside to that change in strat was people could continue dpsing during an explosion with minimal interruption. That gave us this raid dps:

Huge improvement!

After a few attempts working out the kinks and getting everyone used to the new strat, we had an amazing last attempt with expert slime drop offs, quick and efficient shuffling, and exceptional heals. I would occasionally look up at Rotface during my circling of the room, and noticed that he was suddenly at 10%. At this point the infections really started to pick up, and once it got to 5% people just went in to dps and I joined them, being vigilant that if any Big Oozes popped up in the middle I’d grab it and run for it. But 5%-0 took the blink of an eye, and Rotface dropped easily.

An awesome turn around from last week when we were having huge issues on Rotface. It’s always heartening to see that sometimes you just need a strategy change to seal the deal.

I don’t know if everyone was actually expecting to kill Rotface because we weren’t really ready for Putricide. No one knew the strat, had seen him in 10 man, or anything else that would make this a modicum more easy on us.

Despite the 10 minute break we all took to watch the Tankspot video, we basically went in blind, which was kind of fun in a masochistic way. We burned 5 attempts getting him down to 70% or so on our best shot. Lots of work to do there for sure, but whatever. It’ll happen in due time.

For now I’ll focus on the positive: Rotface down.