Subscribe
1 0 Tag Archives: professions
post icon

Hanging up the goggles

I am an engineer no longer… for the third time now.

This is a familiar journey for me, I’ve ditched the profession two times previously. The first time was while leveling Rhidach and not even at max, so no skin off my nose. Then, while gearing for TBC raids, I picked it up again for the Tankatronic Goggles — I still remember that grind really well, I had mining as the profession I was going to replace, so I went on a massive ore-fest. I gathered all the mats, dropped mining, and worked on leveling engineering into the wee hours, finally hitting 375 around 3 am.

Going into Wrath, I dropped it again and managed to stay away for a good year. But then only to pick it up again in May of 2009 when it was shaping up to be a massive EH boost due to the armor gloves tinker.

In my longest stretch of being an engineer in forever, I held on for dear life as long as I could. Through nerfs a-plenty going into Cataclysm, and after that. There was never going to be as good a time for Engineering as right after 4.0 when tinkers stacked with enchants and weren’t balanced around that consideration yet. It was all downhill from there.

Now armor is nigh-useless as a bonus stat, our belt tinkers will invariably kill us, and the glorious promise of a pseudo-gap closer has been squashed.

When I first mentioned on Twitter that I was strongly considering dropping the profession, I was interested at the people that dubbed me one of the last major holdouts for engineering. I think they’re giving me too much credit — I’m simply the last dope to realize I could steal an orphan and make an end-run for the life boats, rather than go down with the ship.

As to what to replace engineering with, for a long time I’ve been eyeing alchemy with a greedy look. The idea of a bonus that actually helps in PVE — whether it’s the extra 40 mastery and 15 resistance from elixirs, or the 120 extra stamina from flasks — is all kinds of awesome.

So, on Thursday last week I spent the better part of the day herbing on my level 75 druid and gathering a huge stockpile as recommended by one of those profession powerleveling guides. I was also helped by Ildara, the most amazing friend in the world, who gave me all the Cata herbs I needed as well as access to the leftovers of her Wrath-era stockpile.

By the end of the night I easily had all the Vanilla/TBC herbs I needed, plus extras, and was able to grind out the whole deal in about two hours. Including the time needed to run Black Morass for Elixir Mastery — and thanks to Antigen for willingly tagging along and making it much less boring to trudge through.

Next steps for me are definitely to get the druid up to 85 so he can start farming current-level herbs for me, that way I don’t have to continue to rely on the kindness of strangers for my supply.

In the end, I’m happy that I’ve got a second useful raiding profession again, though I’m deeply unhappy I had to drop engineering to do it. It’s become apparent though that any use engineering had during Wrath was a fluke, and it’d be follow to expect for a repeat performance.

Leave a Comment
October 18, 2011
post icon

Engineering and tanks in Cataclysm

Engineering is the profession of kings, and I am overjoyed that it continues to be a great source of tools for tanks in the next expansion. When I first picked up Engineering (well, for the second time, having dropped it previously before Wrath) I was mainly lured back by the armor tinker, and eventually tinkers gaining stats made my decision worth it in the long run. I went from crackpot to visionary. As for Cataclysm, in addition to being able to carry over the parachute and rocket boots from 80 (although more in a sec about the latter), we can upgrade the armor tinker, and add another damage reduction toy to the pile–with a shocking twist.

Something old

Mind-Amplification Disk — Unfortunately this is turning into a belt enchant in Cataclysm, so the brief renaissance it enjoyed after 4.0.1 (when it stacked with the tanking arcanum and both gave a stamina bonus) will soon be over.

Flexweave Underlay — The agility from this cloak used to be pretty incredible before every one jumped on the armor train in ICC. The stats are gone, but the parachute remains. Enjoy it in Cata.

Nitro Boosts — Well, the good news is these are still in Cataclysm, but the bad news is they possibly fail more often and share a cooldown with the Grounded Plasma Shield. However, my understanding is that they cannot fail inside a raid zone, so that first downside is moot. The latter though will require forethought. Considering these are the closest thing I have to a gap closer, I am anxious about their application in a raid setting.

Something new

Reinforced Bio-Optic Killshades — A “free” helm that potentially will last us most of T11, outside of tier sets and heroic-level gear. Very exciting to have a useful pair of goggles that won’t be replaced quickly, like the previous goggles were by Naxx25 gear.

Grounded Plasma Shield — Potentially our most promising new toy, and yet has some caveats with it. For one, (like mentioned) it shares a cooldown with the rocket boots. Moreover, the backfire from this tinker can be dangerous. One backfire I’ve seen mentioned is the device leaks Goblin Rocket Fuel on you, causing self-damage (yikes), and the other is that there’s a chance you’ll have a Plasma Misfire! which will then… attack all enemies within 40 yards and taunt them. I suppose that’s better than the original downside of the item, which was you had no avoidance while the effect was active. We’ll just have to see this in action, either way.

Quickflip Deflection Plates — No downside to this device, thankfully. Probably the best way to use it (since it has such a short cooldown) is to macro it to Crusader Strike/HotR and roll it off-cooldown to reduce damage taken over time and save healer mana. Like a secondary, less-potent Divine Protection.

Something to blow mats on for fun

Loot-a-Rang — Theoretically never have to bend over to loot an enemy again.

Goblin Barbecue — Now we provide the Fish Feasts!

And two pets, a rabbit and a fel reaver.

Plus tons of other things I don’t have the time to list. There’s something for everyone, but most importantly, some really awesome stuff for us.

Leave a Comment
November 17, 2010
post icon

I mourn for my armor webbing

Was just looking over the engineering changes post on MMO-Champ and was a little annoyed by what I saw. For one (and this is my largest complaint) the armor gloves tinker is going from a straight stat boost to a on-use proc.

While 1500 armor is a pretty sexy chunk of protection, I’d rather that be always up than an extra cooldown. I’m all for extra cooldowns, for sure, but… I feel the need to gripe.

Also I don’t see any rocket boots listed, which is a shame. I’ve yet to work the courage up to swap those into my tank set and they’ll soon (well, relatively speaking) be gone.

Lastly, the Cogwheels and Hydraulic pumps thing looks interesting but if I had to bet I’d say it’s just a way to customize an engineering-only trinket so they only have to make one. A +stam empty shell with two sockets, one of each kind. Which basically means we’ll probably be making an avoidance stat stick with this and this. Good starter, but ultimately a yawn-fest for sure.

Hopefully things pan out to be a little more exciting.

Leave a Comment
July 13, 2010
post icon

Better Late Than Never Friday, 2/26

Better Late Than Never Friday is a random monthly feature where I pull a bunch of search terms from Google Analytics that landed folks here and try to answer questions that may not be directly answered at this site, as gleaned from their keywords used.

Apologies for not posting yesterday, I got swamped and I didn’t really have anything good to write about. I mean, not much has happened this week in the world of tanking other than the warrior and DK buffs. There’s a Dev Chat tonight on Twitter and I’m eagerly hoping some interesting revelations about design philosophy or Cataclysm will be revealed. I have a question banked, but if any of you non-Tweeters have a good one share it in the comments and I’ll steal it if it’s better than my standby.

Anyway, the column!

if icehowl charges you what do you do

Gotta go when the volcano blows. Hold down your left or right strafe key as soon as you hit the wall and run off as soon as you unfreeze.

amplify magic festergut

There are a lot of fights in ICC that Amplify Magic wouldn’t be a bad idea for, at least for the tanks. Marrowgar the tanks should only be taking physical damage and skittering out of the coldflame post haste. On Saurfang literally all the damage is physical, even his “spells”, so everyone could have Amp Magic. Festergut the tanks are going to take mostly physical damage (with only trivial nature damage from the gas in the room) but there is still some magic damage to be had, so it’s a risk.

On the flip side of the coin, for offtanking Blood Queen and tanking Sindragosa, Amp Magic is a terrible idea. Way too much spell damage to split the difference.

how hard does festergut hit

During his three-stack major-pain phase (in 25man), he was hitting me for 25k a swing. Humorously–or maybe not–in heroic mode he melees for an average of 37.5k according to this thread. I like the way one guy described it, “like Brutallus dual-wielding Algalons.”

can you fight sindragosa without downing dreamwalker

No. The door to Sindra opens after Dreamwalker is rescued.

drinking game ulduar

Every time someone asks where to port to you take a drink.

best professions for a tankadin

I like my combo of Jewelcrafting (+63 stamina) with Engineering (+885 armor). You can’t go wrong with JC/Blacksmithing (+60 stamina) for an all-purpose combination, though.

1 tanking festergut

I suppose it’s possible, with a Paladin tanking him up to nine stacks, Hand of Recking, popping Divine Shield and cancelling it immediately to drop the stack. I’ve seen Festergut dropped in 10man before the second tank switch, and an additional dps would facilitate that. Not sure about 25man with the crazy dps requirements needed to kill him there before a second tank switch.

best mobs to level weapon skill on

I’ve been trying for weeks to get my 400th point in Unarmed for the achievement, but to no avail. I’ve been just putting up Seal of Light and afking while punching those giant elite skeletons. I suppose it would be easier to try those unkillable ogres in Dire Maul… but, meh, Feralas is so far away.

conviction or socomm

If you’re choosing one over the other I’d say SoComm. That seal has been pretty handy for snap aggro in ICC, particularly tanking Defense on the Gunship or when Rotworms spawn on Dreamwalker. Plus makes the daily heroic a breeze.

does judgement of justice work on rotface ooze?

JoJ works by preventing a player or mob from speeding up past run speed (ie, faster than 100%), not slow them down, like the popular misconception seems to be. Big Oozes never speed up, so JoJ doesn’t really work.

does seal of command proc off avenger shield?

No. Only single attacks.

parry haste icc

Gravity has a great post compiling which bosses parry haste in Icecrown. Short answer is only Deathwhisper and Sindragosa, which pretty much kills expertise as a survival stat if you’re tanking in ICC. Just consider it for threat now.

so sick of elemental shamans knocking me off take your face off the keyborde and watch where your going

I know! Those ele shammies are the worstest!

Leave a Comment
post icon

Better Late Than Never Friday, 1/22

Better Late Than Never Friday is a random monthly feature where I pull a bunch of search terms from Google Analytics that landed folks here and try to answer questions that may not be directly answered at this site, as gleaned from their keywords used.

righteous defense taunt small ooze

The Small Ooze is taunt immune, so unfortunately that won’t work. The only way to get rid of them is to merge one into a Big Ooze.

best libram tankadin

Eternal Tower is, technically, the best for survivability (although the ramp-up time is annoying and can cause issues). It’s a marginal upgrade over Defiance, however, and not worth getting until you run out of better things to spend Emblems of Frost on. Just farm Triumph badges and get the 245 dodge libram. Contrawise, Valiance is the best threat libram right now.

how to use righteous defense

Back in my day to use Righteous Defense you had to target the person being attacked, and if you wanted to directly taunt the attacking mob you’d have to use a /targettarget macro. Thankfully, Righteous Defense was changed a while back. It’ll work the same if you use it on the mob or the mob’s target.

armour penetration for tankadins

Bad stat for us, don’t even think about it! The same reasons that make ArP bad for Ret Pallies bad for us–our threat derives primarily from Holy damage, which pierces armor as is. It’s for this reason I always cursed the tanking gloves off of Ignis that had ArP on them.

does the hp5 on purified onyxia blood talisman work in combat

Yes. But you shouldn’t use it unless you’re soloing old content, or something equally frivolous. hp5 is not a tanking stat.

festergut amp magic

Bad idea, amplify magic will make the various raid damage attacks do even more damage. The only fight amp magic is good for is Saurfang, because every attack in that fight is classified as physical damage.

20 defense vs titanium plating

Neither, go with the BC-era +18 stamina enchant if you have the defense to spare. Otherwise get the +defense enchant.

22 agility titanweave dodge

Agility if you have enough defense, Titanweave otherwise.

3.3 divine sacrifice worth it?

Absolutely! Assuming you get Divine Guardian as well, it’s like a free 20% damage reduction cooldown for us that benefits the raid as well. DS/DG is a mandatory talent for raiding.

blacksmithing vs engineering tankadin

I’m partial to engineering, myself, for the cool toys and the armor glove enchant/agility cloak enchant. However, you’d probably be better off if min/maxing just to go with the straight +60 stamina of blacksmithing.

seal of righteousness vs seal of vengeance

Seal of Vengeance is still our best single-target threat seal. Seal of Righteousness has it’s uses though, particularly on Rotface if you’re kiting the Big Ooze. You can’t melee it, and because SoR’s judgement offers the most damage in that situation, it’s the best choice.

Leave a Comment
post icon

3.2 Engi changes for tanks (updated and bumped!)

Updated: In the original version of this post I derided the Engineering changes of the first 3.2 ptr build as half-measures. What they’ve added in the last two days though, I would regard those as genuine buffs. I can honestly say I am happy with my decision to drop Mining for Engineering now.

Here are the item enhancement/tinker changes:

  • Flexweave Underlay now gives 23 agi (up from 15).
  • Reticulated Armor Webbing now gives 885 armor (85 more).
  • New helm enchant: Mind Amplification Dish. Adds +45 stamina and an on-use mind control function to a helm. Will not stack with the Arcanum of the Stalwart Protector.
  • Potion Injectors now increase the amount gained by 25% when used by engineers.

Also, some fun new things:

  • A Jeeves robot that can be summoned once per hour to repair/sell reagents and gives bank access to skill Engineers.
  • An Engi-only AH in Dalaran.
  • A wormhole generator for Northrend on a 15 minute cooldown.
  • Rocket boots now add a passive +24 crit rating. Pretty nice for my Ret set!

    The buff makes the Engineer cloak enchant best in slot for avoidance (assuming you’re block capped and crit immune). Titanweave gives .39% avoidance, Greater Agility .42%, and Flexweave Underlay gives .44%. Also, the Underlay gives .44% crit chance and 46 armor. Pretty nice if those numbers make live.

    As for the Webbing, it was already best in slot for EH, and definitely an ideal glove enchant considering how unnecessary increasing our threat is. 85 more armor is miniscule, but I’ll take it.

    The helm enchant is nice too. If you’re crit capped it’s probably a fair trade to get some more stamina plus the MC effect in return for giving up some negligible avoidance. More stamina is always, always a good thing.

    Lastly, as somewhat icing on the cake, the Injectors are being changed to offer a +25% effect to health and mana potions. Not life changing, but can be a nice boost for times when you run out of mana (as rare as that is) or need a quick shot of health (pun intended).

    Comments Off
    June 30, 2009
    post icon

    Better Late Than Never Friday 5/22

    Aha, so the prodigal feature returns. Actually, truth be told, I forgot to upload a bunch of screenshots last night, so you all will just have to wait to hear epic tales of how I afk’d while tanking Loatheb or other somesuch nonsense. Now now, be brave. I know you’re all troopers. We are tankadins after all. Chin up.

    Patronizing goofiness aside, BLTNF is a stupid feature where I put up some random Google searches that brought people to this site and attempt to answer them, or at least elaborate more than the post that brought them here in the first place did.

    armor pen tankadin

    Armor penetration is terrible for Paladin tanks. Most of our damage is Holy, which bypasses armor by default. ArP only benefits one thing: auto-attack. As such, avoid this stat at all costs, and yes, pass on Gauntlets of the Iron Furnace.

    best blue/purple gem paladin tank

    Best blue gem is Solid Sky Sapphire. Best purple is Regal Twilight Opal (although there’s something to be said for Shifting Twilight Opal).

    best cloak enchant for lvl 80 pally tank

    If you’re not crit capped, go with Titanweave. I just picked up Cloak of the Makers, and I was sitting at 552 defense, so I decided to be a little bold and put Greater Agility on it. Basically, Titanweave is .39% avoidance (dodge/parry/miss) and .13% block chance, whereas Greater Agility is .42% avoidance, 44 Armor, and .42% crit. Considering I don’t need the extra defense, the loss of block, gain of avoidance, and gain of armor/crit is a good trade.

    best profession combo tankadin

    Jewelcrafting + Blacksmithing. Expensive, but when epic gems are out you’ll get the most stamina any profession can give.

    bug freya heal herself after adds are down

    She’ll continue to heal herself until all adds are killed and her stacks are reduced to 0. Also kill that tree that pops up for time to time, as that’ll heal her if it “ripens”.

    cleanse failing fusion punch

    I have never heard of cleanse missing. Two possibilities I can imagine: you used it during a GCD so it never applied or you used it prematurely before the dot was on and there was nothing to cleanse.

    dodge vs parry gems for tankadins

    Dodge. Parry point-for-point gives less avoidance than Dodge. More on that here.

    does mob level effect weapon leveling?

    Honestly, I can’t find any proof of this, but I think it does. I think you have a much better chance of levelling skill against a mob that you would get experience from (or theoretically would, if not level capped). Just spend a night in Naxx or Uld and if you enter at 399, by the time you leave you should hit 400.

    improved blessing of might vs conviction 3.1 prot build

    Conviction is much better for tanks. Hopefully there’s a ret pally in your run and 9 times out of 10 they’ll have Imp BoM in their build.

    shoulderguards of the solemn watch or t7.5 shoulders

    T7.5. More avoidance and gem slots are for teh win.

    why don’t paladins stack parry?

    See the dodge vs parry question above.

    why is my tankadin oom?

    I hope that “m” stands for mayonnaise. A paladin tank should never run out of mana as long as you have at least 1 point in Spiritual Attunement, and make sure to keep Divine Plea up as much as possible. Blessing of Sanctuary isn’t as critical as it was before 3.1, but it definitely still helps (especially if you way overgear an instance).

    Leave a Comment
    post icon
    May 18, 2009
    post icon

    Mining vs engineering: an EH comparison

    EH as most of you probably already know stands for Effective Health, which is basically how much raw damage a mob has to deal to kill you. It’s a pretty potent number for determining proper gearing, derived from your total HP and your total armor.

    Now, as I’ve blogged previously, I’m planning to drop Mining and pick up Engineering (for the +800 armor to gloves, among other reasons). Some people around here (looking at you Logan!) have been arguing against the switch, and with excellent points at that. So I’ve been holding off on pulling the trigger because the prospect of losing 50 stamina seemed pretty daunting.

    Finally though I sat down and crunched some numbers, and I think I finally have the ammunition I need to make the jump.

    Here are the EH numbers I received from this awesome calculator on the Tanking Tips site for each scenario:

    Mining (33274 HP/25074 Armor): 83428

    Mining with Toughness affected by Kings (33324 HP/25074 Armor): 83553

    Engineering (32704 HP/25874 Armor): 83572

    So, no matter what, it’s an EH gain. I think I’m making the right choice.

    Leave a Comment
    May 15, 2009
    post icon

    Engineering: here we go again

    I was an engineer before WotLK. In fact, I picked up the profession around last May because I was so enamored with the Tankatronic Goggles, which were beyond awesome. Equivalent to T5 gear if I recall correctly. 

    Now, I’ve always been somewhat of a min-maxer when it comes to professions. When choosing my character’s “job” I look first and foremost as what stats I’m going to get out of it. So, after Wrath was released, I reassessed my professions and decided to drop my previous pair of Engi/BS and start anew as JC/Mining. Which is where I sit today.

    But now I think I’ve lost it. I’m going to drop Mining to level Engineering… again.

    Why? A couple of reasons: the utility of the repair bots and MOLL-E is nice. The mote extractor is still an ok way to make money (at least for crystallized fire). The haste tinker would be pretty awesome for my Ret set. But, most importantly, the glove tinker for Engineers in currently best in slot.

    That 800 armor is the pièce de résistance for me. It works out to about 1% DR when all’s said and done, which is more EH than the 50 stamina that Mining gives me. So I think I’m making a good trade.

    Only downside I can see so far is I’m trading a gathering profession for a major gold sink. But, I think in the final analysis it works out.

    Leave a Comment
    May 13, 2009