Not all Onyxia drops suck

I may have been a wee bit rough on the Purified Onyxia Blood Talisman. Yeah, hp5 is utter garbage, and that trinket isn’t ideal for anyone except those that need the defense or heretics from the Church of Effective Health (stamina be stacked upon It), but it’s not the end of the world to own one. The talisman has its uses.

Now, as for some of the other items in Onyxia’s loot table, well they’re interesting to say the least. Some are great, some are situational, and one is garbage. I’ll go through them all.

The Good

  • Judgement Heaume (10: Judgement Helmet) — This head piece has something that tier9 gear desperately needs: hit rating. Grab this as soon as possible for the hit rating, hold on to it for the generous stamina budgeted. All around great helm, and best of all: it looks badass.

The Meh

  • Burnished Quel’Serrar (10: Gleaming) — Not a bad sword overall, but there are better ones at lower iLevels. QS suffers because most of its item budget is spent on a proc, which gives when up 2.7% avoidance and 1500 armor, a heaping helping of stats. Unfortunately, the uptime is about 55% according to most tests. Moreover, you can’t rely on the proc to make you uncrittable, so 540 defense would be a prerequisite for any sane tank to wield this. Moreover, threat-wise, it’s a little lacking. The slow weapon speed is nice for big SoV procs BUT the lack of any threat stats on the sword itself makes it fall behind other weapons of its iLevel, and even below its iLevel. Check out this post by Theck over at Maintankadin for a ranking of weapons according to threat. Overall, I would definitely use this sword for survivability over the 232 Ardent Guard (missing threat can be made up elsewhere). Though, I would probably not choose it over the 245 AG. That much stamina is too hard to pass up.
  • Signified Ring of Binding (10: Runed) — Awesome ring for magic damage heavy fights (Hodir springs to mind immediately). Probably be useful in Icecrown, because dammit you know they are going to have at least one fight with massive amounts of frost damage everywhere.

The “Oh god, kill it with fire!”

  • Shiny Shard of the Flame — No! Don’t even think about it. Put it down and slowly back away.

Blergh

So remember a few months ago when I outlined my philosophy of utter pessimism? Yes, well, we’ve been in one of those upward ascents for a month now, but I’m getting the impression we’re starting to go down the spiraling ramp of the dramacoaster. Blergh indeed.

Despite all this, last night was a great night raid-wise, second only to last week’s roflstomping of ToC, Ony, and VOA. While all in all I’m really proud of how everyone has mastered ToC25, I’m perturbed at how awful people were being on time for the raid. Invites went out at 7 server, Ony was declared the first destination, and everyone was told to start hoofing it in case there was pvp. And sure enough there was, an Alliance squad was camping out on the hill just behind the stone and jumping anyone that went to summon.

Slowly the minutes ticked by and by 7:30 we still had about 5 people scattered about the world. It takes all of five or eight minutes to hearth, port to TB, and fly to Mudsprocket. What the hell takes 30 minutes? Lazy bastards.

When we get to Onyxia we wiped the first time because a couple of people bit it on Deep Breaths (lol) or stood in front of the big adds (lolol) or got cleaved by Onyxia (lololol). I think next time we go there I’m going to have to pass around Amber’s guide to Onyxia. It basically says all that needs to be said about this encounter.

Second attempt we down the old lady. Gear went out and everyone headed over to ToC. By now it was 8 server time, two hours on the clock remaining.

We did two strategies differently from previous weeks. One was on the worms we just burnt down Acidmaw and let Dreadscale soft enrage. I personally found that having the poisons removed early was a huge dps boost, although some perpetually aggrieved healers (ahem) might disagree. This new strat allowed us to kill the beasts faster than we have yet. I’m wondering how well it will translate into heroic 25man…

Other new strategy is a carry-over from the heroic 10man. On Twins we tanked both in the center and let splash damage hit both. We didn’t get the Salt and Pepper achievement (mostly cause some dopey folks got gibbed by orbs) but we did an impressively fast kill. Most of the Twin Pacts were interrupted by the time they hit halfway through their cast bar, and that was without the opposite attuned people changing colors.

All in all, we one-shot the whole place, so well done ES. Now I just wish people could be on time. /grumble

Tonight’s our first foray into Grand Trial of the Crusader (25). I’m cautiously optimistic about how we’ll do, but we’ll see.

Great raid week, or *the greatest* raid week?

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In the past few weeks we’ve been running two 25 nights, doing most of Coliseum on Tuesday and then VOA and finishing up Coliseum on Wednesday. Worked well, we got stuff done, people got their purps, everyone was happy.

So I wake up Tuesday and find out that Blizz is throwing a monkey wrench in the works: they’re releasing patch 3.2.2. Obviously, I’m shocked. I wasn’t away from WoW so I was not expecting a patch to come out–

Actually, I’ll explain this. Running joke is patches only come out when I’m on vacation or traveling for work. For example, 2.4 came out when I was in Florida for work (bee tee dubs, running Heroic Magister’s Terrace on a crappy hotel wireless connection while loaded on minibar booze = best thing ever), 3.0 when I was in Marseilles, 3.2 when I was in New Hampshire, etc.

Right, so back on topic: suddenly we had Onyxia to squeeze into the calendar, and by squeeze, I mean we actually had plenty of room for the old girl. To appease the masses yearning for dragon’s blood we decided to go after her after VOA that night. Moreover, the initial thought was Onyxia was resetting Tuesday night so it’d be stupid not to kill her when we could do her again the next day. Though, as we learned, not so much.

So we rip through VOA25 and then get our butts down to Dustwallow for Onyxia. The pvpers were out in force with a contingent of Horde sitting on the summoning stone, making getting the stragglers a little easier.

Once inside we burnt our way through Onyxia’s trash until we were face to face with the Brood Mother herself. Now, my only experience with this encounter was once at level 70 when I completed the huge quest chain for the hell of it, and then a few times at level 80 to gather scales for cloaks and to nab my t2 helm and Quel’Serrar (originals, both). I was not familiar with how the mechanics would work when at the proper raid level, aside from what I learned from the hilarious and classic Onyxia Wipe Animation.

So ES charges down the hill with the DK picking up Ony and me hanging in the rear on whelp and add duty. We get her to 70% quickly and she takes flight. The whelp train leaves the station and I immediately do my best to round as many as possible and help with the burn down. The AOE must have been intense because my fps dropped to 19 quickly, when it’s usually 60 in raids. A few people actually got dc’d, hah.

The adds go down and someone cries in vent “Deep Breath, look at her and move away from it!” Contrawise, the mouth breathers all stare at the ceiling in confusion and get roasted alive. The rest of us darted away and fall back together to deal with the eventually descending Onyxia. Of course the DK tank bought it, so I ran over and grabbed Ony to position her for phase three. The priests start rotating their Fear Wards and I used a bubble/debubble macro to slip out of one fear.

After going through the fear-break fear cycle a few more times Onyxia dropped to the floor and gave up her purples. A hunter and warlock helm dropped as well as the Sharpened Obsidian Edged Blade which is damn sexy. I was one for my Ret set. Loot is distributed and it’s only 7:30 server time, we’ve only been raiding for 45 minutes or so, amazingly.

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A couple of us tabard hearth to the tournament and begin summoning the rest. We all pour into the Coliseum and start working our way through… and one shot every boss. We were out of there in two and a half hours, a few minutes shy of the 10pm ST cap I put on the raid.

Faction Champs in particular was an absolute joke. Usually we lose 5-8 people in the encounter, but with the nerfs done to overall damage we didn’t lose a single person. Sure, some of that can be explained by “practice makes perfect” and all, but the whole danger feeling of the fight was lost. Anub itself was also a cake walk. They toned down the damage the Burrowers were doing to the point where I never felt threatened, even while holding three of them at once. I’m not going to lie, I was kind of disappointed.

Well, that was Tuesday night: VOA, Ony, Col25. All cleared, all one shots. Amazing night.

And then last night we were kind of at a loss for what to do so it was decided we’d finally put to rest one of the ghosts haunting our guild: Sarth25 3D. We went in and did two learning wipes to figure out the finer points that most guilds knew of months ago, and then killed Sarth easily on the third go. So lots of folks got their titles and my pal Gulli got the drake for his mount collection.

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Speaking of progress, I was looking at wowprogress, at the suggestion of Falowin, to see how our guild was doing there. Apparently we’re ranked 10th on our server and hilariously got the 17th kill in the world of Twins25 (which obviously doesn’t mean much, considering there’s a billion guilds tied for 17th along with us). All this progress and we’ve never killed Yogg. It’s kind of funny.

After Sarth I put together a dream team for ToC-10 heroic. It’s been our goal for a while to start working on that, and after Monday’s bloodlustless snafu we marched in last night with renewed vigor, determination, and shammyness.

Beasts we amazingly one-shot, and this was after wiping to them 13 times on monday. I’m assuming there must have been a stealth nerf in there, because I swear we were too slow to kill Gormok but the worms died sickeningly fast. Then Icehowl we just went through the motions with and burnt down with a minute left on the enrage timer. A nice morale boost for sure. 50 attempts left on the clock.

Then Jarxxus we had some trouble with initially with getting the portals down in time until we decided to shrink it down to one tank and six dps. This made life so much easier, because basically if you find yourself with two Mistresses of Pain, you’re looking at a world of hurt. That’s two counterspells going around, two healers that can be pounced at a time, it’s chaos. On the attempt we killed him we executed the fight perfectly. Portals went down very fast so we were never left with more adds than there would be in the normal mode. Took six wipes to learn, but when we got it, it was a thing of beauty. 44 attempts left on the clock.

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Then onto Faction Champs–and oh boy did we luck out with group composition. We had the pally and druid for healers–that is, the two easiest to control. And no warrior, which made Zilga, the one clothie breathe a sigh of relief, even if the DK was still there (ZILGA DOWN!). So the kill order we settled on was Enhance Shaman, DK, Hunter, then Druid, Pally, and Shadow Priest. Nailed the fight on the second go, leaving us with 42 attempts left.

Unfortunately that was it for the night, have hit the time most people had to bail. We’re reforming on Monday and hoping can clean up the place and score the A Tribute to Skill achievement.

Overall, though, an amazing raid week. One I’m proud to be a part of with a great bunch of people.

Damocles’ nerf hammer danglin’ over our heads

Ironically, I had in the can a post I was going to write called “Are we going to get nerfed?” and here’s our answer: yes, but slightly. And not where you’d expect.

The 3.2.2 patch notes came down this morning with the following pertinent pieces:

  • Righteous Fury: The bonus threat from Holy spells caused by this talent has been reduced from 90% to 80%.
  • Judgements of the Just: The reduction in cooldown to Hammer of Justice provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds.
  • Touched by the Light: This talent now provides 20/40/60% of the paladin’s strength as spell power instead of 10/20/30% of the paladin’s stamina.
  • Seal of Command: This ability now chains to strike up to 2 additional targets when it is triggered by an attack.

This is an all around threat nerf (obviously), though curiously they haven’t tackled Ardent Defender… er, yet. They might be content to leave it as is due to “class population balance” concerns, but who knows?

In case you’re maybe thinking, as I did originally, they tuned down RF to make up for a spell power gain from the new TbtL, that’s not the case. With the old TbtL I have 904 spell power. If the new one was in effect today, I’d have 800. 100 spell power isn’t a lot of threat lost in the great scheme of things, but a 10% threat modifier is, alas.

Even with these changes I suspect we’ll still be the best threat tanks, but less so than before.

The Seal of Command change is kind of exciting, and I wonder if they’re intending to turn it into the tanking seal with the AOE damage? Or if it’s to give Ret an option on trash?

Lastly, mmo-champion is busy ripping all the items from the patch files. They already have some new pets up as well as some of the loot from Onyxia. The Priest T2 helm for example is listed, and looks pretty nice (it’s iLevel 232, which makes me think the 10/25 versions will drop gear with item budgets similar to Coliseum non-heroic modes). The only concern is it kept resistance stats, which is … sad. Might mean we won’t be seeing a new Judgement Crown that’s viable for tanking. Wait and see, I guess.

There’s only one thing I was for 3.2.2mas: an iLevel 245 Quel’Serrar. My dream may yet some true.