How do you solve a problem like Paladin AOE threat?
Ominously, Ghostcrawler declared last week in a post:
The threat-related goals still remain:
…
2) Paladin — Nerf the threat capacity of HoR and SoC.
Now, I may have played the chicken little several times in the past and yet we still made out pretty well, generally. Despite two or three dire predictions of imminent nerfs, the worst we got was the Sacred Duty retuning. As for threat, well, that’s a horse of a different color.
Is Paladin threat too good? Generally yes, although not for the reasons that GC and others on the tanking forums would describe. For one, in the one case that Ghostcrawler is correct, Seal of Command was poorly designed and executed, and gave us an easily obtained threat boost that really should have been restricted to Ret Pallies.
SoComm has really only been useful since ShoR was perhaps unintentionally moved to being a melee attack in the early days of 3.3. Before then we procced the effect much less, to the point where it was useless for tanking. Post-ShoR change and suddenly the fastest and easiest way to pumped out the AOE teeps (like deeps, but moar threatnin’) was to switch to Seal of Command and go nuts on any clumbs of mobs in your path.
As for Hammer of the Righteous, is it really that overpowered? Really?
I would say no, but perhaps I’m biased. I see little difference between it and the Warrior cleave aside from the fact that ours hits an additional target (but has a cooldown) and automatically pierces armor thanks to the damage being of the Holy school.
Side thought: if HotR was so overpowered (and this is something GC has been hinting that he feels for some time) then why, oh why, does the Paladin t10 2pc bonus increase its damage by 20%?
They tried to tinker with HotR in the past, around the time of the 3.2 ptr, briefly shifting its damage to physical. This made HotR not only hit for less (now being mitigated by armor) but also do less threat thanks to not gaining the Righteous Fury +threat to Holy spells. They played around with changing how much damage the attack did, and then baking in a +threat modfier, but eventually decided to just revert the change and leave it as is. Kicking the ball down the road, I suppose.
I wonder if this change is now on the table again.
In the end what it comes to down is, yes, we are gods of AOE threat, and that must be changed with us being adjusted down. How would I prefer this be done? For starters, make SoComm require a 2H weapon and make it the exclusive domain of Ret Pallies. Otherwise, if the intention is to let Prot keep it, adjust down how much damage the cleave does (though this will disproportionately hurt the Rets).
… Although, I do enjoy the irony of Rets taking a nerf on the chin because of us. Usually it’s the other way around!
Er, but I digress. The other recommendation is: wait and see how our AOE threat is outside of Icecrown. I strongly suspect that our AOE threat is being exaggerated, so to say, but the added damage of the Glyph of Sense Undead, Crusade’s 3% bonus, and the addition of Holy Wrath to our arsenal.
I suppose I could live with Hammer of the Righteous getting pared down, but I’d prefer that be last resort. I love that skill as is. And I’ve finally gotten over that awful CLANG noise it makes.
The only remaining question is this: is the nerf going to come pre-Cataclysm (and if so, why is it not on the PTR yet?) or will they just roll it into 4.0?