Why I love Rogues (a raid recap)

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This is Falowin (also known in our guild and among the ranks of the Dark Touched Warriors as “Failowin”). I promised him in my previous post I’d write a little bit on the topic of “why I love Rogues” if he made the raid that night. He did, and unfortunately I didn’t manage to capture a screenshot of his corpse at any point, so I’ll have to deliver on the topic in haiku form.

Fail to win, he says!
Like a Forsaken carpet
He keeps the floor warm

My kidding aside, he’s actually really good dps. And he doesn’t die as much as he used to. Always a plus!

But, I digress. As to the raid recap …

We started Tuesday, as most raid weeks are wont to do, but in a slight panic. 8pm server hit and we only had 20 raiders on, which made the chances of the raid that night look somewhat bleak. We decided the best course of action was 20man FL and hope that a few more people hop on by the time it dies so we can keep going.

Thankfully luck was on our side and we had 25 people before we even pulled FL. The last few trash clears before the Leviathan consisted of people logging on, saying in guild chat “any room in raid?” and being quickly /invited.

So we had our full raid group and quickly downed Flame Lev. But, for the umpteenth week in a row Titanguard refused to drop. Alas. Maybe next week (when I have more dkp than Demo…).

In any case, Tuesday was a banner opening raid night for us, because we overcame the initial rough start and proceeded to steam roll right through Razorscale, XT, Iron Council, Kolo, and Auriaya.

Then with a decent amount of time left we turned out sights on Hodir. I enforced my rule about not leaving trash pulls up because I know, deep down in that shriveled black nugget I call a heart, that some knucklehead is going to bound right into one of those puffing snow mounds after a Hodir wipe, and we’re all going to have to each another 10% dura loss because they weren’t paying attention.

You better believe I body pulled every snow mound from the first pull to Hodir’s cavern.

Once we were at Hodir we kind of reinforced our previous strategy (as much as we had one) and put in a few attempts. Our best shot got him to 20%, which obviously meant we were doing something right (not completely though, there are some changes we need to make to our approach). But, after about an hour or so of wiping, tempers were flaring among some of the guild’s more… impatient… raiders. One of them declared in guild chat “F[e]ck progression. F[e]ck.” And then DC’d. Hrm.

In any case, we put in a few more attempts, but it was getting late, so we called it.

Still not a bad night, and more importantly, I was then 3 badges away from my Conqueror’s Aegis Faceguard.

Then last night we had something of the same issue, 8pm server time hit, and only 20ish raiders were on. With WG in Alliance hands we decided just to form raid, go plug away at Freya’s tree buddies, and wait for the last few souls to come on before we moved to Hodir.

Before we even pulled the first tree miniboss, the raid filled up. We stayed the course and downed the three (giving me my last 3 emblems, woo hoo) and then with all the trash cleared a consensus formed of “hey let’s give Freya a try.”

Surprisingly, the fight is very easy if you can manage the three pack that she summons. The way we handled it was I held Storm Lasher and the Ancient Water Spirit, and a druid tank grabbed Snaplasher and pulled it away. We nuked my two adds to 20% or so, then swapped to Snap and took it out, then switched back to my two to finish the pack off.

We had some initial difficulty, but once people realized how to moderate their dps, and learned to pay attention to the random healing tree that would spawn, we started making progress. We probably had two bad learning wipes, then one really close attempt (Freya had 30 stacks of attunement left when we died), then on the fourth shot we had a flawless execution on all the add summons and took her down. Our first 25man Keeper kill (so to speak)!

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Two pairs of the Warrior/Hunter/Shaman pants dropped, which is honestly for the best. I need to get the Saronite Plated Legguards so I can justify to myself passing over the T8.5 dress.

After the rejoicing following downing Freya we hopped over to Wintergrasp and downed Emalon for some extra emblems and to nab some more tier pieces. I know that between Freya and Emalon one hunter got two tier pieces that night.

And of course, the second people stopped paying attention to me, I slipped away back to Dal and grabbed my new helm.

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Hawt.

After WG we headed back to Ulduar (disjointed, I know) and gave Ignis a few shots. We initially had some difficulty, but at my suggestion Demo and I swapped spots (him tanking Ignis, I helping with adds) and thanks to his extra cooldown and better survivability (in addition to the syngergy I can give the raid with Divine Sacrifice/Hand of Sacrifice), and my natural acumen dealing with adds, we downed him easily.

Obviously it’s pretty disappointing that the raid was at a disadvantage with me tanking Ignis, but I’m not going to gimp everyone for the sake of my own ego. This is just the state Pally tanking in Ulduar is right now, alas.

Ultimately, it was an awesome night all around. Lots of people got loot, a few people (including yours truly) got their T8 2-set bonuses, and most importantly it gave the guild fresh hope that with a little elbow grease we can meet any challenge in Ulduar in due time.

First night in Ulduar brings the pain

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I logged on last night to some good news: one, that the instance servers were much, much more stable than they’ve been in the last few days, and two, apparently no one was saved from the guild’s two previous Ulduar attempts because they never got a shot at the Flame Leviathan. This was promising because it meant putting together a 10man would be a little easier.

As the two group leaders were wrangling in officer chat over who would take whom, it was proposed that, hell, since so many people were on we should try 25man Ulduar.

In hindsight this was a terrible idea.

But, first, some initial impressions. Ulduar, from what I’ve seen so far, is an awesome place. The scope is amazing, the art is gorgeous, and the design is fun in a way few instances in WoW are. The vehicle part, which I thought would be an annoying clusterfark was actually a nice change of pace (although I can definitely see it getting old a few months from now when we have the place on farm).

FL was basically a loot piƱata, we wiped once while learning the mechanics, and the second time were easily took it out while only causing one system shutdown. The loot was a dps mail piece, cloth dps gloves, and the Leviathan’s Coil. Alas, Fortune did not smile and that delicious morsel went to Taunty the DK tank. Grrr.

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At least I got my first Emblem of Conquest. 57 more until I can buy a T8 piece…

After Flame Leviathan, I was absolutely shocked to see there was only one trash pull between us and Ignis, and then no trash before Razorscale. I could see XT in the distance, but I didn’t see trash. Is any back there?

In any case, we decided to do Razorscale, since concerns were raised if Ignis was still bugging out and meleeing whoever was in the slag pot. Personally, I was really curious and wanted to see if that trash was as hurty as it’s been said. Considered a quick ninja pull, but then decided that’d probably not end well. Oh well. Next time, I suppose.

Now overall, Razorscale was a massive pain the butt. We never managed to down him because we were having major dps issues (at least, in my opinion). The way the fight goes is that during the air phase Iron Dwarves emerge from drill pods randomly in the area, three at a time. Tanks need to pick up the adds when they pop near them before the adds kill the fleshy dwarves that are trying to fix the harpoon guns.

Occasionally an Iron Vrykul comes out of a pod (you can tell cause they are much taller than the dwarves) and proceeds to whirlwind all your melee and healers. Once we figured out the deal with those guys, they soon began evoking “SENTINEL” cries of horror in vent.

While in the air, Razorscale will launch fireballs at the raid, and some of those fireballs will leave a blue aoe flame. These things hurt a lot and are impossible to heal through. Of course, despite “Don’t stand in the bad shite” being a primary lesson of WoW since before TBC, we still had a lot of unnecessary deaths to the stupid flames.

I think our major issue was the gear in our guild right now isn’t up to par with what Ulduar25 requires. I mean, Uld25 is generally iLevel 226 encounters, at least, that’s the gear expectation. Most of the people in my guild are mostly decked out with iLevel 200 gear with a smattering of 213. Only a few of us are full 213 with some 226 stuff from Maly/KT.

We really need to focus on Ulduar 10 for now, where our gear is a better fit. Then, when we know the fights and we have a healthy amount of iLevel 119 gear, we’ll come back to 25man with a screaming and terrible vengeance.

We can do it, just need to build up a little and break ourselves free of the complacency that Naxx falsely insulated us with. Training wheels are off!

Lastly, after the Razorscale wipes some people had to go, so we went to Emalon and proceeded to wipe on that too because we didn’t have enough dps to kill the overcharged adds.

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I’m starting to sense a pattern here, haha.