Critting the uncrittable

roll20On Saturday I did a quick Heroic ToC-5 with some guildees (I need badges for BOA stuff…) and during the Eadric fight I noticed something I haven’t seen in a long time on my pally: a big red number pop up. A crit. What the hell? Granted, it was only for 9k damage, but that was a bit shocking.

My immediate worry was I still had some Ret gear on from running around and doing the Loremaster grind. I popped open my character sheet and noticed a calm, reassuring defense number that was well about 540. I wasn’t sitting, either, so what could it have been? I knew that some bosses in game had spells giving them higher than normal crit chances (aka, greater than 5.6%), but I wasn’t aware that Eadric was one of them.

When perusing the tanking forums for my daily dose of bile-inducement I spotted this great thread which was compiling just such a list. And, of course, Eadric was on the list thanks to his Vengeance ability. I recommend checking out the initial post in full, but I wanted to share a few of these little cheaters for general awareness.

  • The Argent Lightwielder mob in ToC-5 has an Unbalancing Strike that acts a little like the similarly named attack that Thorim uses in Ulduar.
  • It is suspected that San’layn bosses (such Prince Keleseth in UK) passively have higher than normal crit chances. This may be an issue in Icecrown Citadel where we will be facing off against the Queen of the San’layn.
  • One last thing to double-check: if you’re at 540 defense but get crit, hover your mouse over the defense number and see if your uncrittability number is at 5.6% or higher. There is a rounding error where you can be at 540 defense but only 5.59% uncrit, which would still allow you to be critically struck.