Ardent Defender, our new cooldown
Our long national nightmare is now over, we finally have a second cooldown! And a real one at that, not some slap-dash, Mickey Mouse cooldown.
So sum up all the changes to the talent: AD has finally been fixed so that it is no longer leapfroggable (ie, any damage that applies under 35% of your health is mitigated), and it has a new effect that, if you are reduced to 0 hp, you receive an immediate heal to 30% of your max health (assuming you have 3/3 in the talent and 540 defense skill).
Once you receive that heal you get a debuff from preventing that save from occurring again for two minutes. Originally on the PTR that debuff also removed AD’s damage reduction, but that is a bug that has been fixed.
Dodge couldn’t avoid this nerf
Our avoidance is taking a nerf that will reduce our dodge across the board while presumably increasing parry. Overall this will amount to a reduction of our total avoidance. Rather than rehash the numbers, as I’ve done previously, just know the three take-aways on this are: (a) agility/stam gems are now junk for pure avoidance, (b) parry gems are not an immediate red flag for bad tanks, (c) defense is now, oddly, our best avoidance stat. There’s a lot more nuance in this, mind you, thanks to diminishing returns.
Sacred Shield is less awesome, but still great
Not as awful as I originally supposed in my post on Friday. I mistakenly assumed that the Holy Pally hot would only apply if their shield was on you, but any old SS will do. So, despite my earlier ruminations, still get Divine Guardian instead of 2/5 Reckoning. But anyway you slice it, only one Sacred Shield is disappointing.
Sweet, sweet Vindication
This is perhaps my second-most favorite change in 3.2, an attack power debuff to a boss that’s automatically applied. We don’t have to burn rage or gimp our dps/threat to get this up–nope, it comes just from us meleeing. This will be a great mitigation buff to us overall.
You’ll probably want to shift two points from Conviction into this talent, assuming you’re running the 53/18 spec (and you better be! /shakingoffist).
BV is better, but still not better than avoidance
Block value as you know is getting a huge boost. Does this mean you want to start wearing your block set and slapping the Titanium Plating on your shield for tanking Ignis25? Er, no. You’ll still want a heavy EH/avoidance set. Considering most BV pieces also have block rating, you’ll want to continue keeping most of these pieces out of your heavy tanking set, but by all means, use them for trash.
Change is a blessing
Blessing of Sanctuary has been given a +10% stamina modifier (that doesn’t stack with Kings) in order to make it more attractive to Paladins. But is it? Sure, if you can have Kings as well. Kings gives avoidance (through agility) and mitigation (through strength) which between the two makes it the superior blessing for raid situations if you have to choose between the two (which hopefully you won’t). At least now you won’t have to bemoan the loss of Kings’ health while in heroics where the mana return of Sanc is critical.
Exorcism is not for tanking anymore
Exorcism has been retooled to make it a situational move for Ret Paladins. That is, Art of War procs and they fire off an instant-cast Exorcism, and the rest of us shlubs are stuck with a 1.5 second cast time. This change of course makes Exorcism unusable while tanking, because time spent casting is time you can’t avoidance any attacks (and pushback, oh the pushback).
They changed Hand of Reckoning so that it does a lot more damage if the mob is currently not targeting you, which is supposed to make up for losing the Reck/Ex pickup combo for a run away mob. It’s an annoying change overall, but one we can work around.
Expertise isn’t terrible anymore
With the change to Seal of Corruption/Vengeance to do an additional 33% of weapon damage with melee hits after a five stack is up, expertise becomes a valuable stat again. For example, this change makes the SoV glyph the second-best TPS glyph in the game now (and one I’ll happily swap into my spellbook after the patch now that I don’t need said Mickey Mouse cooldown anymore). You’ll probably not want to gem expertise or purposefully gear for it, but don’t shun any gear anymore because it has expertise on it. A junk stat no longer.
Other cool little things
Lastly, two dopey little changes I’m happy about are Auras reapply after your death automatically, and Righteous Fury lost its duration and mana cost.