Smell your best for the raid tonight!

I saw this tip mentioned on the blog Hunters Rhok, and wanted to spread it to you, my tanky brethren. The buff-giving items of the Love is in the Air event apply independently of flasks, food, etc., and can be used to give you and your fellow raiders an edge in ICC tonight and for the rest of the week.

Here’s what you can nab and from what

Lovely Thunder Bluff/Ironforge Card — Reward from the eponymous quests. Gives +30 stamina for one hour.

“STALWART” Cologne — Purchased for 5 tokens. Gives +20 defense rating (+.16% dodge, parry, block, and miss) for one hour.
“Forever” Perfume — Same as “STALWART”.

But wait, there’s more! (… a bug)

When you’re wearing perfume/cologne and stand next to someone with the opposite, you’ll both receive the Love is in the Air buff, giving +3% crit change. Sound good, right? In principle, but when Paladins (and some other classes) have this buff, you will not be able to auto-attack of use certain melee abilities.

Best way to prevent this is coordinate with your raiders and make sure everyone in melee is wearing either perfume or cologne, and don’t mix. If you notice you can’t auto-attack or use some spells, that’s why.

Do your dailies and grab these items. The cards at least are like having a free extra epic gem in your gear. Take advantage of it while you can!

t10 buffs try hard, still don’t cross finish line

Zarhym hit the tank forums to give a sneak peak at the updated iLevel 251 tier 10 gloves and chest piece. While the effort they put into making the two pieces more attractive are appreciated, they don’t quite do the job. In terms of an all around survivability set you’ll still want the offset pieces. Let’s look at everything more indepth.

(Sidenote: I’m extrapolating what the armor on the 264 versions of the t10 gloves/chest will look like based on the updated 251 versions. Making an educated guess on my part for the purposes of a cleaner comparison between two 264 items.)

SANCTIFIED LIGHTSWORN CHESTGUARD
~3750 Armor
+162 Strength
+219 Stamina
Red Socket
Blue Socket
Socket Bonus: +9 Stamina
Item Level 264
Equip: Increases your dodge rating by 69 (1.75% @ L80).
Equip: Increases your parry rating by 85 (1.73% @ L80).

vs.

CATACLYSMIC CHESTGUARD
3817 Armor
+123 Strength
+207 Stamina
Yellow Socket
Blue Socket
Red Socket
Socket Bonus: +12 Stamina
Requires Level 80
Item Level 264
Equip: Increases defense rating by 108 (21.96 @ L80).
Equip: Increases your expertise rating by 82 (10 @ L80).

So, for the chest slot we’re looking at the offset have potentially 18 more stamina, around 70 more armor and exactly how much expertise you’d need to be softcapped on top of your talents. Whereas, the tier chest has itemization wasted on strength but more avoidance–though a severe defense deficit, which, coupled with the Pillars of Might, might be an issue. It seems in this case, the Cataclysmic Chestguard is a better all around piece as well as more EH.

SANCTIFIED LIGHTSWORN HANDGUARDS
~2550 Armor
+92 Strength
+169 Stamina
Yellow Socket
Socket Bonus: +6 Stamina
Item Level 264
Equip: Increases defense rating by 80 (16.27 @ L80).
Equip: Improves hit rating by 61 (1.86% @ L80).

vs.

GAUNTLETS OF THE KRAKEN
2658 Armor
+120 Strength
+157 Stamina
Red Socket
Yellow Socket
Socket Bonus: +9 Stamina
Item Level 264

Equip: Increases defense rating by 63.
Equip: Increases your parry rating by 48

With gloves the offset piece will net you 18 more stamina potentially, along with around 100 more armor, 28 more strength, and more avoidance. The trade off being the tier gloves have more threat benefit from the hit rating, which you might find to be a precious commodity on ICC gear.

Utimately, the offset pieces were considered before a higher priority because they had better survivability stats. While the tier pieces were improved, that old conclusion still stands. I would recommend getting the Cataclysmic Chestguard and Gauntlets of the Kraken first if you’re looking to improve your effective health, time-to-live, etc. The tier pieces though do hold merit as part of a threat, farm, or avoidance set, but unfortunately those sets tend to take a back seat until the point of comfortable survival has been achieved.

TL;DR: The tier pieces aren’t as bad as they used to be, but they’re still not better than the offsets.

Nice: Armor values of t10 going up

Unexpected tank buff coming–armor value on all t10 gloves/chest pieces is being increased across the board. I wonder if this will blur the lines among what was, before, obviously “armor pieces” (the expertise of the Cataclysmic Chestguard notwithstanding) and “threat pieces”.

We recognize that many plate tanks are making their gear choices based on the amount of armor they’re provided, as this is currently the most preferred stat. In order to make the tier-10 plate tanking sets more desirable, we will be adjusting the stats on the gloves and chest pieces in order to inflate the amount of armor they provide in the next minor patch. This will apply to all item levels of the tier-10 death knight, warrior, and paladin tanking gloves and chest pieces.

Similar items crafted or purchased with Emblems of Frost will continue to be very good and will compare favorably to all but the Heroic difficulty boss loot, so you shouldn’t despair if you recently acquired any of those.

I’ll have to see the pieces first before I can pass judgement on this. Interesting change, nonetheless.

Update: To accommodate the armor increase, other stats we be reduced to free up the ipoints:

Different items will lose different defensive stats (parry, dodge, defense, etc.) to compensate for the bonus armor being added.

Tanks, what 3.2 means to you

Ardent Defender, our new cooldown

Our long national nightmare is now over, we finally have a second cooldown! And a real one at that, not some slap-dash, Mickey Mouse cooldown.

So sum up all the changes to the talent: AD has finally been fixed so that it is no longer leapfroggable (ie, any damage that applies under 35% of your health is mitigated), and it has a new effect that, if you are reduced to 0 hp, you receive an immediate heal to 30% of your max health (assuming you have 3/3 in the talent and 540 defense skill).

Once you receive that heal you get a debuff from preventing that save from occurring again for two minutes. Originally on the PTR that debuff also removed AD’s damage reduction, but that is a bug that has been fixed.

Dodge couldn’t avoid this nerf

Our avoidance is taking a nerf that will reduce our dodge across the board while presumably increasing parry. Overall this will amount to a reduction of our total avoidance. Rather than rehash the numbers, as I’ve done previously, just know the three take-aways on this are: (a) agility/stam gems are now junk for pure avoidance, (b) parry gems are not an immediate red flag for bad tanks, (c) defense is now, oddly, our best avoidance stat. There’s a lot more nuance in this, mind you, thanks to diminishing returns.

Sacred Shield is less awesome, but still great

Not as awful as I originally supposed in my post on Friday. I mistakenly assumed that the Holy Pally hot would only apply if their shield was on you, but any old SS will do. So, despite my earlier ruminations, still get Divine Guardian instead of 2/5 Reckoning. But anyway you slice it, only one Sacred Shield is disappointing.

Sweet, sweet Vindication

This is perhaps my second-most favorite change in 3.2, an attack power debuff to a boss that’s automatically applied. We don’t have to burn rage or gimp our dps/threat to get this up–nope, it comes just from us meleeing. This will be a great mitigation buff to us overall.

You’ll probably want to shift two points from Conviction into this talent, assuming you’re running the 53/18 spec (and you better be! /shakingoffist).

BV is better, but still not better than avoidance

Block value as you know is getting a huge boost. Does this mean you want to start wearing your block set and slapping the Titanium Plating on your shield for tanking Ignis25? Er, no. You’ll still want a heavy EH/avoidance set. Considering most BV pieces also have block rating, you’ll want to continue keeping most of these pieces out of your heavy tanking set, but by all means, use them for trash.

Change is a blessing

Blessing of Sanctuary has been given a +10% stamina modifier (that doesn’t stack with Kings) in order to make it more attractive to Paladins. But is it? Sure, if you can have Kings as well. Kings gives avoidance (through agility) and mitigation (through strength) which between the two makes it the superior blessing for raid situations if you have to choose between the two (which hopefully you won’t). At least now you won’t have to bemoan the loss of Kings’ health while in heroics where the mana return of Sanc is critical.

Exorcism is not for tanking anymore

Exorcism has been retooled to make it a situational move for Ret Paladins. That is, Art of War procs and they fire off an instant-cast Exorcism, and the rest of us shlubs are stuck with a 1.5 second cast time. This change of course makes Exorcism unusable while tanking, because time spent casting is time you can’t avoidance any attacks (and pushback, oh the pushback).

They changed Hand of Reckoning so that it does a lot more damage if the mob is currently not targeting you, which is supposed to make up for losing the Reck/Ex pickup combo for a run away mob. It’s an annoying change overall, but one we can work around.

Expertise isn’t terrible anymore

With the change to Seal of Corruption/Vengeance to do an additional 33% of weapon damage with melee hits after a five stack is up, expertise becomes a valuable stat again. For example, this change makes the SoV glyph the second-best TPS glyph in the game now (and one I’ll happily swap into my spellbook after the patch now that I don’t need said Mickey Mouse cooldown anymore). You’ll probably not want to gem expertise or purposefully gear for it, but don’t shun any gear anymore because it has expertise on it. A junk stat no longer.

Other cool little things

Lastly, two dopey little changes I’m happy about are Auras reapply after your death automatically, and Righteous Fury lost its duration and mana cost.

The Boreal Guard buffed

TBG is being buffed to have stats “appropriate to its level.” With these changes, it is now definitively the BiS shield.

Changes to item are:

+70 Armor
+2 Block Value
-14 Strength
+6 Stamina
+2 Defense Rating
+2 Block Rating
+37 Parry Rating