ShoR, no more?
Sorry, I couldn’t resist using that awful title. A poet and I didn’t even know it.
To the beta outrage of the day, we go:
We have temporarily disabled Shield of Righteousness.
We’re working on the basic Prot rotations right now, and with Shield of Righteousness in addition to Crusader Strike, Hammer of the Righteous, Consecrate, Avenger’s Shield and Holy Wrath, there was just a lot going on. Shield seemed like the least interesting of those abilities — really Shield and Hammer just seem to be single-target and multitarget versions of the same ability, especially without block scaling. Shield also felt like a duplicate of Shield Slam, which doesn’t help in trying to differentiate the two Prot trees. Frankly, we’d rather make Avenger’s Shield and Hammer of the Righteous cooler than they are today.
It’s too early to call this a permanent change. We still have a lot to consider, such as the damage of Hammer vs. Shield, how different we want the AE vs. single-target Prot attacks to be, and how much Holy Power considerations occupy a Prot paladin.
If we keep Shield of Righteousness, we need to figure out its role relative to Hammer. We don’t want it to be just swap one button for another for AE fights, and we don’t want you to have to use both on cooldown since we are giving Prot paladins more things to manage in Cataclysm.
Back at the start of Wrath we were finally given something more than the stable of four or so attacks we had in TBC: Shield of Righteousness and Hammer of the Righteous. ShoR was in essence a carbon copy of a Warrior’s Shield Slam (minus the dispel), and HotR was basically Holy Cleave. in the beginning, ShoR has an amazing scaling curve with Block Value, to the point where it had to be nerfed because it was hitting for too much damage.
Since that snip job (and then the later indignity of being subject to dodges and parries), ShoR just hasn’t been the same. It’s been rather anemic in the last tier of content, no where near the oomph that HotR has had lately.
And frankly, if it was gone, I wouldn’t feel worse off. It had its time in the sun, and it’s time for us to let the old girl go.
In terms of pure flavor I’ve seen a lot of people defending the retention of the ability on the grounds of pure flavor. Granted, the animation of hitting something with your shield is cool, but I don’t really feel that justifies keeping ShoR on life support. If I can take the luxury of hopping in the mud for a second, when I think of a Paladin I see Uther trudging into battle with his hammer at his side. The idea of a Paladin striking with a shield seems anti-thematic, Paladins are about standing ones ground, hunkering down, and raining the wrath of the light down upon their foes through holy power and their trusty mace.
As such, if I had to sophie’s choice between ShoR and HotR, I would always choose the hammer.
But like I said, that’s just me. I wouldn’t expect a design decision to be made upon my pseudo-RP fantasies anymore than I would hope anyone would. You can’t balance around a day dream of what your class should be bashing someone in the face with it. At the end of the day, it doesn’t really matter which animation delivers the tps, does it? There’s a reason they call it flavor and not, say, nutritional content.
In any case, if they want to do something meaningful with Shield of Righteousness they should make it more than just an instant attack. Maybe turn it into some kind of Holy Power “finishing move” that does damage based on how many stacks of HoPo (ha, Ana, HA) you have. That would make ShoR much more meaningful, and so much more than just another instant melee attack with a more fun animation.
Right now if ShoR goes quietly into that good night, I won’t miss it. It’s not the same attack we all fell in love with at level 75. And, like someone on the tanking forums said, you can’t make hamburger without slaughtering a few sacred cows.
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