Trying to keep the faith
If you’ve been following me on twitter (and hell, even here on the blog) I’ve been pretty down about my guild lately as it pertains to raiding. There’s been a few issues of nascent drama in addition to some very annoying attendance issues that have nearly cost us the ability to raid for the last two weeks. The problem isn’t so much we don’t have people, it’s that the people we do have are being fickle about showing up or have had scheduling issues (I myself had to miss the raid Wednesday because of a scheduling issue).
In one sense, the problem could be solved with recruiting, but the problem remains that there are capable people in guild, and we just need them to show up. I guess our first step is to work on getting those people to log in and get some of the lesser geared people into raids. We’re probably going to change the raid schedule from three three-hour days to two four-hour days, so we don’t have a stretch of raid nights that may be untenable for some folks. We’ll see how that goes.
In the meantime I’m going to console myself with the knowledge that the core of the guild is strong, and made up of awesome people. Half of our ICC raid core weren’t even in guild during Naxx, so if we eventually have to build up again, it’s not the end of the world.
Some funny things form guild chat last night, so I may take comfort in the hilarity of the people I am blessed to raid with.
Slyke when he was asked for his gearscore when trying to get into a ToGC-10 pug:
And Zilga (a healer) from the attempts we put in on Dreamwalker last night:
Speaking of Dreamwalker …
Interesting fight. We tried it for the two hours or so we could and mostly got the hang of the adds, but we need to work on them a bit more. I really can’t offer any observations other than the Blazing Skeletons hurt like a mother, and need to die asap, and dps really needs to be on the ball with target switches. The fight reminds me a lot of when we were first trying Deathwhisper and the adds seemed unmanageable. Once we figure out what to kill when and how, it’ll go a lot smoother.
Ultimately though I regret trying Dreamwalker last night. We should have built on our experience with Putricide or Blood Queen rather than splitting our progression three ways.
Whack goes the nerf bat
Just to revisit this topic again briefly–I’m going to reiterate my lack of surprised that we were nerfed. I saw this coming earlier this week, the warning signs were all there.
The one thing that bothers me about the nerf (other than how it was just sprung on us in the middle of the night) is that Blizzard thinks that other tanks are “fine”. Specifically, warriors. Warriors right now are at the bottom of the heap across most, if not all metrics, and have very little to show for it. I don’t understand Blizz’s mentality that if a tank can tank a boss then they are fine. Tank survival should be the same across all four classes, much like how pure dps classes are more or less balanced against other pure dpsers.
The situation is now that the tank classes are a lot more balanced than they were a week ago, but warriors are still coming up short. They need some serious loving.
I can’t imagine there will be anymore Paladin nerfs in the near future, so don’t worry that we’re in the crosshairs or something. If any other changes are to be made they might involve making Seal of Command require a two-hander so Prot can’t use it anymore (thus, sadly, killing heroics spec). Beyond that… I just can’t see it.
But then again, I can’t imagine why Blizzard would be so willfully blind to how behind Warriors are in EH, dps, etc. So, who knows?
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