I can honestly say I did not see this coming. This is huge, huge news, and if 1/3 of these changes make it to the live servers I will be a happy, happy pally.
Here’s what was announced for tankadin class changes last night:
- Blessing of Kings – this spell is now a base ability trainable by all paladins.
- Exorcism – this spell now causes damage to all types of enemy targets. However, it always critical strikes undead or demon targets. This change should make sure paladin damage doesn’t drop when going from Naxxramas to later tiers of content.
- Shield of the Templar now causes your Avenger’s Shield and Shield of the Righteousness to silence targets for 3 sec. The old damage bonus of this talent has been folded into Holy Shield, Avenger’s Shield, and Shield of the Righteousness.
- Ardent Defender, Improved Hammer of Justice, One-Handed Weapon Specialization and more have had their ranks reduced.
- Guarded by the Light – no longer reduces the mana cost of shield spells, but now has a 50/100% chance to refresh Divine Plea duration.
- Judgements of the Just – now also reduces the cooldown of Hammer of Justice by 10/20 seconds and increases the duration of the Seal of Justice stun effect by 0.5/1 second.
I need a moment to process the awesomeness.
Okay… okay…
One more second…
Alright, I’m good. Now, here’s what this all means:
1. We won’t have to dump 5 talent points into Blessing of Kings anymore. There’s a possibility they’ll make the 2% version baseline and you would have to talent to get it up to 10%. I really hope this isn’t the case, but at least that’d be a talent point freed up. The more talent points we have to spend the better.
2. Exorcism will not be very, very useful. Glyphed to cause the 2 sec spell interrupt, we’re looking at the pally version of Earth Shock. I expect Retadins to go overboard with this and get it nerfed. But if it survives to live… oh boy… look out.
3. A ranged silence. I’ve been looking forward to this change since early TBC. ShoR getting a silence too is just a thick frosting of awesome of the woot cake (apologies for the terrible metaphor, irrational exuberance abounds). This change will kill one of my favorite strategies, LOS tanking, but at the same time will make my life that much easier when I can worry less about a warrior charging right into a pack of casters rather than waiting behind the pillar with me.
4. The ranks reduced note confuses me, only because we don’t know if this means we’re getting the same bang for fewer points, or if they’re nerfing the effectiveness of each talent. For example, would One-Handed Weapon Specialization go from 10% damage at 5/5 to 10% damage at 3/3, or would it go to 6% damage at 3/3. Have to wait and see on this, though I suspect the former. Er, strongly, the latter would be an uncharacteristically large nerf.
5. Ghostcrawler was talking about how he didn’t want tanks to have to have Blessing of Sanctuary on at all times, and would prefer to fold the mana/rage/rune regen into baseline talents or abilities, so tanks wouldn’t have to choose between Sanc and Kings. The change to Guarded by the Light seems to be the reaction to this statement. Now instead of getting mana from avoidance/blocks, we’ll be getting it from using our normal abilities. Seems like a fair trade to me. Although, along with the announced nerf to Divine Plea that reduces healing to 50%, that would make Judgement of Light pointless to keep on a target.
6. The Judgements of the Just change confuses me. Stuns are nice, but this seems like a tad overkill. I can’t imagine this will make it to the live server, or else we’ll start seeing Stunlockadins in pvp.
All in all, I am very excited about these changes. Hopefully they emerge from the PTR unscathed. And hopefully Ret doesn’t ruin this for us …
Ah, just kidding, I love you guys.