Build 13033 tries to doll up Word of Glory
Ah, but does it fail?
Before I get into that, let’s look at the changes:
Divinity is now a Tier 1 Protection talent.
Yes, perfect! Now I don’t have to divert unnecessary points into Holy. This will really help with leapfrogging the (other than Seals of the Pure) rather lackluster first tier. Also means I can work Divinity into just about every build rather than just a survival-focused one.
Protector of the Innocent is gone, moved to Holy.
I feel like I just dumped my garbage on the neighbor’s lawn.
Guarded by the Light additional effect – In addition, your Word of Glory will also cause Holy Shield.
This is a good step in the right direction for Word of Glory. It’s not the end game–by far–but a good building block. I’ll expand on this a little further down.
Judgements of the Just now also reduces ranged attack speed.
Excellent.
Crusader Strike now causes 120% weapon damage, up from 100%.
Loving it! Crusader Strike needed more oomph. This should firmly ensconce it above HotR for single target, if the last build didn’t already.
Anyway, let’s talk about Word of Glory and the current Holy Power design. Right now the consensus is that we, as Prot, do not have enough Holy Power. We can only generate the good stuff every 4.5 seconds, and ultimately expend it every 13.5 seconds or so. It’s a rigid process, to say the least. Compared to Ret who are nakedly rolling around in massive piles of HoPo, we are the pauper spec of the Paladin class.
A huge side effect of our HoPo drought is that when we have three options for expending the resource–ShoR, Inquisition, or Word of Glory–there emerges a clear winner in an unfortunate triage. Inquisition is ideal for AOE situations, and other than that, the predilection is to dump Holy Power into Shield of the Righteous. Word of Glory isn’t given a second though because it doesn’t make sense to expend 13.5 seconds of resource generation on a self-heal when you could deliver a major hit that is running 25% of our current damage done and put up a damage reduction effect.
With every previous build Blizzard has been putting more an more lipstick on the pig to get us to take her home. First there was allowing overheals from WoG to convert into a shield, then it was slipping Eternal Glory into the first tier of our tree, and now we have Word of Glory also putting up the Holy Shield effect.
Side note to recognize the inanity of this–at this juncture let’s just redesign Holy Shield to go up whenever Holy Power is expended, yes? Seems like it’d be less code and tooltips that way?
Anyway, back to my beef. Word of Glory is getting more attractive, sure, but there is one major problem with the ability that can’t be tinkered away. Fundamentally, it’s a tiny heal that doesn’t scale and costs you as many resources as a giant shield slam. The return on investment is minuscule, to say the least. If they want us to use Word of Glory, they need to make a giant change to it: it needs to be free.
For the moment it’s clear they’re not going to give us more Holy Power, despite this being badly needed. Apparently the fear (according to the crab) is:
If we give Protection ways to generate more Holy Power, then that opens the door for getting both Inquisition and Shield of the Righteous going at the same time. As soon as that’s possible, you’re going to assume you have to do both to be competitive, and whenever you can’t keep both up, you’re going to be frustrated.
I guess this is a valid concern but it’s a damn stupid reason to restrict our Holy Power generation. Why not make ShoR and Inquisition exclusive from each other (much like Inq and HS were back at the beginning of beta)? Is that too hard a solution to implement?
Anyway, back to Word of Glory. Like I said, the fix is to make the spell free. Not directly free, of course, but instead redesign Eternal Glory to something like “when you use [some spec-specific ability] there is a x% chance you will proc the effect Eternal Glory, which will make your next Word of Glory expend no Holy Power and have the effectiveness of a 3HP heal.” Make the effect last 15 seconds so we can find a neat gap in our rotation (because the Light knows we’ll have plenty of those) to pop WoG.
And there we go: problem solved. Word of Glory will now be used, and it won’t severely cramp our rotation, aside form pushing everything back a GCD. Which is a much more reasonable threat loss than a whole ShoR.
Make it so.
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