The LK fight doesn’t seem that hard
First of all, the die is cast:
My first act was to kick all the Taurens out of the guild and put out all the basic campfires to prevent future challenges to my rule.
Moving on, last night we went back into ICC for our weekly 10man foray against the Lich King (I say weekly, though this is only the second night of attempts). There was some raid lockout shuffling because most of the people in the group went Wednesday night and cleared up to Sindragosa, so I ditched the raid lockout I was baby sitting and we starting the night two-shotting Sindragosa and then moving on to Arthas.
This just speaks to how disillusioned I seem to be with 25man raiding right now, but the group we had last night was so much fun. There was no impatience to speak of, everyone tried their hardest, no stupid mistakes were ever repeated. Spirits remained high the entire time. It got to the point on the last few attempts where we were just joking around during phase one because we had it down so pat.
But I get ahead of myself. Suffice it to say, 10 > 25.
Offtanking phase one
I’ve learned that tanking the Shambling Horrors in the first phase is something I excel at. I hold it off to the side, picking each up with a Hand of Reckoning and use my stuns every so often during enrages if Cendra (hunter) is otherwise pre-occupied. Picking up the little ghouls isn’t an issue either, saving the shield toss for when they spawn can usually pick them up. If not, I wait til they inevitably target the Ret pally and then Righteous Defense them all back to me.
We did an attempt or two at first with some issues killing off all the Horrors before Remorseless Winter began but afterwards we easily started coasting into phase 1.5 with the Horrors getting picked off by a disease megahit. We also got to the point where we were pushing it past 70% after the second Horror spawned.
Remorseless Winter we then had an attempt or two to streamline. Our biggest issue seemed to be when the phase ended and people would run for the middle but run smack dab into the orb chasing them. We had a few hilarious deaths with people getting blown right off the side of the Citadel.
Phase two issues
At this point I would take over maintanking Arthas because Soul Reaper was kind of a non-issue for me. The attack would hit, and provided I was at full health it would take me into the AD-reduced zone, paring down the 50k hit to a very manageable 47k hit. And, if worse came to worse, I had the extra life proc backing me up. Basically I could ignore the mechanic provided I was fully healed. If a healer got picked up by a Valk that’d be another issue, and then I’d pop a cooldown to be safe.
Defile was another one of those issues that popped up early but was quickly squelched. We got down a system of scattering a bit right before Defile’s cooldown was up, then the targeted person would hastily run out of the affected area. The first time we got to phase two, there was a hilarious Defile wipe where in short order the entire platform was covered in the oleaginous effect because we were so horribly stacked.
The last roadblock that we ended the night on was Valks carrying people off. This is easily fixed those with some discipline on stuns. It looked like everyone was blowing stuns immediately off the bat, which is a terribly dumb idea, if only just because it screws with the diminishing returns on stuns and makes future attempts to slow them down nigh impossible.
Our best attempt we got him to 43%. Next week I’m sure we’ll be cruising in the phase three territory… which honestly doesn’t seem that difficult. No Valks, just Defiles and keeping people alive during Harvests. Considering how amazing the healers are I’m not concerned about that in the slightest. I think next Monday or the Monday after I’ll be rejoicing in a LK kill here.
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