Initial impressions of heroics and survivability
Cataclysm has only been out for a week, and a good portion of my guild is already waist deep in heroics. I’m sure most of you are probably in the same boat, if not already actively attempting raids. Isn’t that crazy? It’s only been a week!
Anyway, last night I went into my first Cata heroics and I must say, any anxiety I had about my own performance or gearing completely evaporated after the first few pulls. Heroics aren’t as difficult as I feverishly imagined them to be, nor are they WotLK cakewalks either. They occupy a plane between TBC and Wrath heroics, demanding attention and crowd control and quickly rewarding any group with good coordination. I’m loving them so far.
Antigen thankfully was kind enough to shepherd me through everything we ran last night, to the point where he marked most pulls for his CC and those of the other dps. Many thanks to him for softening the learning curve of how to handle each pull and which mobs needs to be dealt with in a specific way.
In total we ran heroic Lost City of the Tol’vir, heroic Stonecore, heroic Vortex Pinnacle, and heroic Halls of Origination. Stonecore was probably the one that gave us the most trouble, if you can really call it that, and Halls took the longest (if only because it has 7 bosses). We never really got mired at any point, except for the third boss in Stonecore which I kept dropping the ball on like an idiot during ground slams.
There are a few “trends” (for lack of a better word) that I want to point out from my limited heroics tanking experience. I welcome any insight from others in the comments as well, for the benefit of any tankadins getting ready to take the plunge into heroics shortly.
Word of Glory is amazing. I realize that this declaration is akin to announcing to you all that fire is hot, but bear with me for a second. Healers are dealing with a very loaded deck right now and they need all the help they can get from us. Using Word of Glory is a portion of your health bar returned that they didn’t need to spill mana over. Over the course of a longer fight, perhaps when they have to heal multiple people at once–and hell, any time for this is a good time–the more weight you can take off their already-burdened shoulders the better.
Use your cooldowns liberally! Remember: Divine Protection has a minute cooldown for a reason. If you’re not using it once a minute, you’re doing it wrong. I know I keep saying this, but it bears repeating for emphasis: healer mana is a precious commodity, and the less damage you take over the course of a fight, the better. DP is for rolling, Ardent Defender is for when you’re possibly about to die (the ultimate “oh crap!” button), and Guardian of the Ancient Kings is for big damage moments like a boss enrage that you don’t have a dispel for, or a period of lots of AoE, or the healer’s been stunned, etc.
Tank with Seal of Insight up. You don’t need the threat of Seal of Truth when dps threat is (hooray) back down to manageable levels. Use Insight to take the edge off.
Don’t forget about Holy Radiance! With mana free-flowing as it is, the cost is negligible. Pop it when you cap, especially during portions of lots of AoE to (as I keep saying) take the edge off and help the healer. A great time for the spell, I would say, is during the first boss of Vortex Pinnacle when you stack up on his hit box as the tornados collapse in.
Try to cleanse yourself. Broken record, I know: healer mana is precious, ours is more of less infinite–try to cleanse yourself when possible. But, be sure to vocalize you’re doing so, because the healer’s cleanse will go through too even if there’s no debuff there to remove.
Remember, you’re not going to get 2-shot. This is perhaps the biggest tectonic shift in psychology we have to jostle with since the debut of the expansion. In Wrath every fight was you versus the precipice. Now we can sit at the 50% health mark for a moment without being in immediate danger. Healers are currently rewiring themselves to not expend all their mana pushing everyone up to full health as soon as possible, and we need to (on the flip side) realize that we don’t need to start sweating or excreting other anxiety-triggered bodily fluids if our health dips down a bit. Keep calm and WoG yourself a bit for some breathing room, pop a cooldown, whatever. You’ll be fine, and the heals will come in due time.
Someone said this on Twitter an hour ago (but I can’t find who): if you’re taking regular, manageable increments of damage, you’re tanking something correctly. If you’re taking MASSIVE HITS TO THE FACE, you’re doing or standing in something you need to correct asap before you get yourself killed.
And like I continue to blather on about, a healer’s mana bar is like a mini-soft enrage timer for each fight. Once their ability to heal the group is exhausted, you’re in trouble. Postpone that as much as you can, for as long as you can!
As for heroics, I’m sure a lot of the difficulty of them (ie, just about all of it) will be mitigated quickly by increasing gear levels, especially once we start picking up purples from the raids. Which is kind of sad in a sense, as I’m loving the difficulty level at the moment. Heroic 5mans actually feel heroic again, take more than twenty minutes, and provide a suitable challenge. While it’s obvious they’ll get easier, I just hope they won’t get too much easier.
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