Neck Deep in Vile, how I loathe thee. Thankfully, the first batch of it is done. Six more folks to go and everyone in the raid core will have their drakes.
There’s really not much to say about the achievement other than what a huge pain it’s been for us. We typically have very melee-heavy raids, and last night was just about the most ranged/casters we’ve ever had going. And this is including the two healers I made go dps offspec.
We had a few close calls, at one point getting LK to 11% when the achievement was failed, forcing all to quickly cascade of the edge in hopes that dots wouldn’t push him over. Thankfully, we died to fight another day.
Last night was also the first time since the patch we’ve downed Heroic Sindragosa, thanks to various difficulties in the previous weeks (for example: half the raid not being able to see the swirl of a Frost Bomb in the distance). The biggest issue was Frost Breath continues to not fall off once the timer elapses (instead, just ticking off a stack), unlike prior to 4.0.1.
In the past, I’d tank Sindy from start of the fight to the first tank swap in the sub-35% phase. Last night, Ana and I had to switch off every air phase so that going into P3 I wasted burdened by 6 stacks of the speed debuff. Not a huge deal, but an annoyance nonetheless.
Anyway, unpleasantness aside–drakes! Woo.