We’ve been working on Heroic Sindragosa since at least the beginning of August and it’s be steady progress ever since. While it sucks to only realistically have a max of three hours a week to work on the old girl, it’s been pretty obvious we’ll soon have the kill. The first week we were wiping at 60%. Then we were kissing phase 3 the next. Then wiping at the 26% mark the next. Then 13% last week. Last night we got her to 3.9% before giving up the ghost, on our best attempt.
Mathematically it’s impossible not to drop her next week. I like our odds.
One thing I did to shake things up was to force the raid to adopt the AYCE strategy I came up with the other night. Our third phases were hectic, blocks were going in crazy places, or too far away. I figured my strategy would tighten that up a bit, make for a cleaner close to the fight. And of course I got push back.
I don’t mean reasonable pushback, with intelligent, well reasoned concerns, but just snark. Determinations that “this couldn’t work” and “why are we changing the strategy after getting it to 20% last week?” And then this person went on to rage to an audience in a separate channel that I am not party to. It was infuriating, to say the least. Give me some credit, I’m not a complete goddamn moron.
After the third try with the new strategy, we got her to 8%, our best attempt up to that point. Before that, the naysayer whispered me and said something to the effect of “You know you can’t adopt a new strategy and expect it to take off in a few attempts, right?” After that 8% try, the naysayer whispered me again and said “You’re allowed to say I told you so, you know.” I just smiled and replied, “Not my style.”
As for the 3.9% attempt, what kills me was that could have very well have been a kill attempt. It was the last attempt of the night, so it had that mythical Last Attempt Aura that we’ve benefitted from in the past. Air phases were golden, with I think only one death across all three (which was quickly remedied with a brez).
And then finally, we were at the 8% mark with just about everyone alive, and I had this heavy hope that we were going to come out victorious. I don’t think I was breathing much at that point. We’re about 40% around the rotation, at least four blocks have successful gone down, and the next person gets marked.
They don’t move. I call out the name, and “I DC’d!” is the response in vent. My heart sinks.
I see the symbol over his head, and the dps standing next to him. “Move away from X!” The dpser doesn’t listen, tunnel visions. Gets chain blocked. Some scramble to start breaking them out, but the death blow was just dealt. We’re at 5% now. The next person to be marked for a block ran way far away to drop Unchained Magic, and was caught with their pants down. No way they can make it to the proper spot in time, and the block is too far away. So we resolve to start rotating the other way and catch up to the last block to go down.
I’m almost there, and the next person marked decides to drop the new block counter clockwise, rather than to the right of Sindy’s face and thus resuming the proper rotation like I intended. At this point it’s around 4.5% and people are dropping like flies because blocks have been garbage and no one could drop their Buffet stacks.
I bite it around 4.2%, Ana tries to pick up the slack, but she’s quickly overwhelmed. We soon wiped ingloriously at 3.9%.
So close. So goddamn close.
Things we need to work on: control is getting better, but people really need to watch their debuff and do what they can to reduce damage taken. This especially includes healers not tunnel-visioning and neglecting to run out when they have Unchained Magic.