Good first steps!
Heroic Marrowgar was a joke. Not much harder than normal Marrowgar himself. I found this shocking when, on the first attempt, he was at around 50% health, we were two Bonestorms in, and one person was dead. I was expecting a minor speed bump like when we first did this on Heroic 10 mode. But nope, easy one shot, and the slot machine burped out the purps.
We did LDW on normal, obviously, and then went on for Heroic Lootship. About the only hiccup there was being I was jumping over, a missle hit one of the spiky things on the side of the ship that a Resto Druid was parked on, and the game decided that despite being in midair I was hit as well, so I went flying off sideways into the gap in between the ships. I reappeared in the middle of the deck and sprinted back over to the other side, but by the time I got there and picked up Muradin, three melee were dead. I’ll never hear the end of that.
Normal Saurfang, which we could probably do, but my thinking is find what the baseline for how many easy hardmodes we can do every week is, and then build it from there. To maximize upgrades.
After Saurfang we headed to Putricide’s hallway and cleared the trash to go to Festergut first. This is where things got interesting. Once I was done explaining what was different on heroic mode, and how I wanted everyone in melee to stack on a marked person and switch legs every time a Goo got launched, we had an epic wipe where people consistently got hit. Bah. Eventually we settled into the ES model of progression: slow, steady gains. Within short time we were hitting the enrage timer, so now we just needed to up dps to actually drop the boss.
It was around this time the Fates decided to throw a monkey wrench in the works. First, one of the dps (a warlock) had to drop for a work emergency, so I invited one person to come in and got no response. The warlock that left dropped a summoning stone and hearthed out. I then invited another dps with similar results, no response again.
The first dps I invited (who was having connection issues earlier in the night but assured me they were fixed) then accepted and we summoned him in. He starts running in place and looks like he’s DCing. I sigh and remove him, as the second dps I invited finally accepts and joins the raid. Unfortunately the DCing dps is still there, running in place, and we can’t summon the other guy since there are 25 people in the instance. As the guy finally disappears, the summoning stone disappears as well.
I sigh, and Zilga and I run outside to summon the dps who’ll give us 25 people. Unfortunately once we get near the summoning stone outside, we realize we’re both in different phases and can’t see each other. Another sigh and we both hoof it in as the 25th makes his way to us.
As we reach Festergut’s room again, one of the druids manages to somehow pull Festergut with a Crashin’ Thrashin’ Racer and starts the encounters. Some of us bolt into the hallway and hide while Festergut kills any unlucky afkers or those who stayed behind in the room. As the three or so of us that survived the wipe catch our breath in the hallway, someone trips a hidden trap, and a flood of geists come barreling down towards us. At this point I have to laugh, because it’s officially gotten ridiculous.
Eventually the geists die and we get back to business. Progress starts rolling again and by the end of the night we were wiping at around 4-5% on the last two solid attempts. Disappointing, but at least we know we can get it once people tighten up dodging Goos and the whole not-dying thing.
At 9:30, half an hour before end time, the trash respawns in the hallway. I decide to give everyone a break rather than spending 15 minutes clearing trash for two more attempts on the boss. We just want and quickly demolished normal Dreamwalker for a “shake off” kill.
So with the night over we stood at 2/12 heroics. Not godly, but we made good progress on number 3, who I’m sure we’ll brush off with little trouble tonight, allowing us to knock down #4 (Rotface) and put in solid attempts on #5 (BQL).
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