The community is in complete uproar right now over the recently announced plans to change raiding in Cataclysm in regards to 10 and 25man raiding. As the announcement states, both will drop the same loot (thought 25s will drop more) and both will be of a comparable difficulty. Personally, I think this is a fantastic change, and this is coming from someone who primarily raids in 25s.
If my guild dies this summer, I would in a heart beat just switch to pure 10s and never look back. I love the reduced size, the relaxed atmosphere, the greater comraderie. The fact that more often than not in 25s you need to deal with people that if you had the luxury of choice, you would disassociate with, has always left a bad taste in my mouth for the larger raid setting.
Likewise, I’m excited for all the people that are 10man raiders, either by choice or not, and will get to have the same loot and the same prestige, provided difficulties are balanced. If that’s even possible. Sure, you can make LK-25 have more health and do more damage than LK-10, but there are some things that will be harder to balance between 10s and 25s. More existential things. For example, Empowered Shock Vortex is *so* much easier to avoid in 10man, because you have so many fewer melee. Likewise the air phases on BQL, with only 10 people spreading out is cake.
Another plus: I won’t have to run two versions of the same content every week to max out my emblems intake. I never want to go back to the ToC system where I was doing ToC-10, H ToC-10, and ToC-25 every goddamn week. That was a prescription for burnout if I ever saw one.
But overall I think the change is awesome, and as long as they find some way to normalize the difficulty between 10s and 25s (and not just make 25s as easy as 10s, but rather the reverse) then it will be a boon for every aspiring raider in Azeroth. I could care less if someone in a strict 10man gets to enjoy the same flavor of ice cream as me. As long as we both worked as hard to chase down the truck, we deserve access to the same stuff.
On AVR
Ever since this was featured on mmo-champ this weekend, suddenly everyone knows about it, for good or ill. Mostly ill.
The reactions have run the gamut from “this cheapens raiding” to “this is cheating!!!” to “good players don’t need it, bad players will still stand in fire.”
I’ve sung the praises of this mod recently, and I will continue to do so. I love it, it’s awesome, and yes I like it because it makes certain bosses easier. For Rotface we used to stack on one leg then shift to another when a Big Ooze exploded. Now we just take care not to stand in the red circle. On 10man last night, I don’t think anyone ever even got hit by an ooze rocket.
I realize now I’ve offered evidence for the anti-AVR crowd. I guess all I can offer in the addon’s defense is that where some people see cheats, I see streamlining.
Perhaps (assuming Blizzard doesn’t kill this mod) the fact that an addon can neuter their oh-so-favorite mechanic, the “don’t stand in x”, they will respond by introducing some more depth to encounters that go beyond standing in the right place at the right time. I think it’s about time we finally kill off the void zone as a staple of boss design.
And ultimately I suppose that’s AVR’s sole strength: it kills the void zone. Using this mod won’t make slack-jawed raiders keep a Valk from dropping someone to their death, or get their bite off during BQL, or not stack their Mystic Buffet too high. AVR makes raiding as easy mode as DBM did when it allowed your to see the timers on boss abilities. It’s just another tool in the box.
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