Hmm: Taunt hit chance changing?
I’m going to vote for not interesting gameplay.
At the very least, you should be able to reduce your chance to miss a Taunt to zero if you reduce your chance to miss with a weapon to zero. It’s also possible we’ll just let them always hit. (Source)
Taunts going on the melee hit table is a long overdue change. Taunts always hitting seems like unnecessary trivialization. I would prefer the former.
Make it so, GC.
Nononono!
I hate missing things. Hit is an ok stat for dps’ers, as a tank I’d rather not gear for it.
You’ll probably get some hit for threat anyway, it is not like tanks walk around with zero hit these days.
Besides, missing a taunt or two won’t hurt. Maybe the DPS will watch their threat a little more. :P
The best would be if taunts could miss, and blizz designed encounters requiring 100% of your taunts to hit, and you needed all of your tanks to get 4 tier pieces of gear from that instance to make sure the taunts hit. Also, if you could need 8 tanks for the fights, that would be awesome.
Make it so Blizz!
@Rhidach
30 March 2010 at 12:43 pm #
I like the idea of taunts missing somewhat, if you’re not maxed out on melee hit. Spices up things if there’s a taunt fail, and if you don’t want to deal with that you can swap around pieces and take a survivability hit to optimize your taunting.
The 4HM situation however is the exact opposite of what I would considering good design.