You know, I never saw this as an issue before this post by Cranky Healer opened my eyes, but my guild’s raid invites system sucks. We’re in the second grouping, the “show up and maybe you’ll get an invite” sort of guild. Which worked for a while, but there are several structural deficiencies with such a system that I think have been partly causing our attendance troubles.
For one, we have no idea if a raid will be good to go until about 10 minutes before start time when everyone is logged on. Moreover, while people who come to every raid can reasonably assume they’ll have an invite, those that seldom get taken along tend to just assume they won’t be invited and don’t bother to show up and be available for raid. Lastly, the “surprise” nature of invites makes it hard to reasonably rotate people so that we have an ideal distribution of folks seeing the content and getting the gear.
The new system that we’re adopting next week is based on Cranky Healer’s guild’s system. It’ll work like this:
- All 25man raids go up on the calendar one month ahead of time
- Everyone is to go through and sign up for every raid they can make.
- The Sunday before the first night of the raid week (ie, Tuesday), Demo and I will go through the sign up list and mark 25 people as confirmed and 5 as standby.
- Both “Confirmed” and “Stand By” are expected to show up, with the folks on stand by getting 100% of the dkp earned that night as compensation for being on and available for the duration of the raid.
Ideally no one will be on stand by for two weeks in a row. There’ll be some rotation to get some new faces in every week so we have a larger core of geared people ready to fill spots.
I think this new system will do a lot of good in encouraging wider participation and attendance.
Tonight is farm night so I’m sure attendance will be fine. The real test will be how progression night looks next week after I implement this.