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3 impenetrable facts about Armor

A a quick, light-hearted Friday post I wanted to share some factoids about armor that aren’t widely known or understood. Hopefully you’ll join me in falling in love with this stat as much as I have this week.

Armor has a cap

This isn’t widely known, because previously reaching the armor cap was just about impossible. Now however, with sky-high iLevels and offset pieces loaded up with +armor, it might be attainable (with the help of pots and procs).

The physical reduction provided by armor is 75%. There is a diminishing returns curve to reach that number once you stack enough armor–for example, at 30k armor I have around 65% damage reduction, and to get to the magical 75% number (versus a level 83 raid boss) I’d need 45k armor. That’s 30k to go up 65%, and an additional 15k to gain another 10%. Diminishing returns indeed.

The armor you have is worth more as your total armor increases

But! that doesn’t mean armor is worthless once you get to the 30k level. Far from it. As you add more armor onto the pile, the pile you already have is worth more than it was before in terms of how much damage it reduces. This is a confusing idea so I’ll demonstrate it with a quick example:

Say a raid boss hits for 60000 against a naked character. If you adopt 30k armor for 65% damage reduction, suddenly that raid boss is hitting you for 21000. Add more armor and get up to the 70% DR (damage reduction) mark, and that raid boss is now hitting you for 18000. Increasing your DR percentage by 5% reduced the damage you were taking by 15% per swing.

Let’s go further–so we know going from 65% to 70% DR reduces overall physical damage taken by 15%, how about going from 50% to 55% DR? Same raid boss that hits for 60k on a naked character, with 50% DR, hits for 30k. With 55% DR he hits for 27k, a 10% reduction in physical damage taken per swing.

As you can see, not only does adding armor reduce physical damage taken, but the more armor you add, the amount of damage you reduce each swing by gets even higher. The value of armor shoots up the more armor you have.

ICC is the perfect storm of armor

Raid damage previous to ICC was fast, varied, and often avoided. With the Chill of the Throne dodge nerf, Blizz changed gears and made raid damage slower, more predictable, and more consistent. This switch (along with the addition of +armor plate) has given armor the second life to armor as a stat.

In the early days of ICC the common expectation was that post-Saurfang most damage would be magical and stamina would continue to be king. Time has not borne this conclusion out, instead rewarding damage mitigation (once you reach the not-getting-two-shot threshold) above all else. Coupled with boss mechanics involving damage transfers and you’re seeing a perfect storm of encounters favoring armor.

Just looking at logs from this raid week, the amount of my damage taken that was physical per boss (excluding Deathwhisper for obvious reasons and Rotface cause I was kiting) was:

  • Marrowgar: 100%
  • Saurfang: 91% (would be 100% if we were faster about switching on Rune of Blood)
  • Festergut: 70% overall, but during the 3-stack burst portions 95.8% of damage taken was physical.
  • Blood Council: ~95%
  • Putricide: 88%, and more importantly during P3, 91% of the damage I was taking was from melee attacks. Each swing was doing about 20k damage each, which is a huge opportunity for damage reduction.

In ICC-25 normal, aside from Sindragosa perhaps, there just isn’t some magical damage boogey man that necessitates stamina stacking to the degree we have been doing so. This doesn’t mean you should be gemming agility for the pittance armor you would gain (continue to gem stamina), but you should definitely enchant your cloak with Mighty Armor and prioritize getting the +armor Emblem of Frost pieces.

February 12, 2010

9 Comments

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  1. Kuro
    February 12, 2010 at 3:41 pm #

    So glad i went against what other pallys did and bought myself all the armor pieces i could get. I’ve even been commented that i am by far easier to heal than my other paladin tank which have about 5k more hp than me unbuffed.

    • Rhidach
      February 12, 2010 at 3:44 pm #

      I know, I wish I realized how awesome armor was before I bought the Corroded Skeleton Key. What a waste of badges.

  2. anafielle
    February 12, 2010 at 4:30 pm #

    Don’t say that, I love my Skeleton Key. At least the on-use got buffed.

    Anyways, didn’t ya know? The size of my pink health pool is the only thing that matters. It’s like tank epeen. I may or may not have a special set of gear I use for walking around Dal or IF…. and I self buff, too. Damn straight I am wearing that CSK.

    Cough.

    Is it really a waste of badges? So, have you been using the armor trinket (I forget the name, the 245 badge trinket) when tanking those ICC fights with all that physical damage?

    • Rhidach
      February 12, 2010 at 4:35 pm #

      The buff was nice. I wish they’d go further and buff the on-use to 12800 damage across 5 seconds… or 25600 damage over 2.5 seconds. Or, hell, 64000 damage over 1 second. :) It’s not that the Key is worthless, just it would have made more sense to spend the 60 EoFs on one of the offset armor pieces. They’re a bigger upgrade.

      I haven’t gotten the Glyph, because the 245 stam trinket is still more effective health than it. I still run double stam trinkets.

      Now, if I had Putricide’s trinket with its 1800 armor and stacking stamina… I’d wear that in a heartbeat over my 245 stam trink.

  3. Kuro
    February 12, 2010 at 4:41 pm #

    Man, the putricide trinket. How i love it. Not only does it have awsome armor, but it also keeps a consisten stack of 3 on most bosses and if i am really lucky it keeps a stack of 10 for 3 minutes(yes it has happened).

  4. Hairy
    February 13, 2010 at 5:15 am #

    Amongst bears in TBC this cap was a well known fact. Bears could reach that cap because bonus, ring, weapon and trinket armor still got multiplied. It was a problem, because it posed quite litteraly a cap on one of the already few mittigation stats we had, leaving only dodge available for improvement.

    Mostly because my bear tanking background, I still love stacking armor, that’s why I’m quite happy with the armor trinkets I have. The annoying thing is convincing other people that it’s not just about HP. Non-tanks just love to see this sky high unbuffed HP. I feel a bit forced to get the CSK just to show I can have it too.

  5. Kerriodos
    February 13, 2010 at 6:01 pm #

    Personally I’ve taken to wearing my CSK alongside the Corpse Tongue Coin from 25 Gunship a lot of the time. Occasionally I’ll switch back to a second stam trinket for certain fights, or if I’m trying to convince a PUG that yes, I really am geared to tank anything. But I’ve come to love the armor buff for those times in ten man when the healers have to let me slip a bit to keep up our squishy off-spec off-tank that comes with us Friday nights. And I know they love me for being able to soak up the big hits with 30k armor.

  6. Senet
    February 16, 2010 at 12:45 am #

    I wish I had bought some stuff myself. Quick question though. I’m sitting on 89 emblems again and I still am missing the gloves. I would love to get them but I have a mark for a 264 piece of tier and I was thinking of finally ditching the 245 offset for the 264 faceguard.

    Would that really be worth it? Keeping in mind that if I ditch my gloves I lose my 2 piece t9 bonus of legs and gloves. Although they are the crap pieces 232 which I hope to ditch once I get the legs from saurfang to drop again.

  7. Gravity
    February 22, 2010 at 11:57 pm #

    I’m a fan of armour too. That epic thread on maintankadin did teach me though about its scaling with healing, which I hadn’t appreciated before.
    .-= Gravity’s last blog ..The taunt game =-.