Better Late Than Never Friday, 2/26
Better Late Than Never Friday is a random monthly feature where I pull a bunch of search terms from Google Analytics that landed folks here and try to answer questions that may not be directly answered at this site, as gleaned from their keywords used.
Apologies for not posting yesterday, I got swamped and I didn’t really have anything good to write about. I mean, not much has happened this week in the world of tanking other than the warrior and DK buffs. There’s a Dev Chat tonight on Twitter and I’m eagerly hoping some interesting revelations about design philosophy or Cataclysm will be revealed. I have a question banked, but if any of you non-Tweeters have a good one share it in the comments and I’ll steal it if it’s better than my standby.
Anyway, the column!
if icehowl charges you what do you do
Gotta go when the volcano blows. Hold down your left or right strafe key as soon as you hit the wall and run off as soon as you unfreeze.
amplify magic festergut
There are a lot of fights in ICC that Amplify Magic wouldn’t be a bad idea for, at least for the tanks. Marrowgar the tanks should only be taking physical damage and skittering out of the coldflame post haste. On Saurfang literally all the damage is physical, even his “spells”, so everyone could have Amp Magic. Festergut the tanks are going to take mostly physical damage (with only trivial nature damage from the gas in the room) but there is still some magic damage to be had, so it’s a risk.
On the flip side of the coin, for offtanking Blood Queen and tanking Sindragosa, Amp Magic is a terrible idea. Way too much spell damage to split the difference.
how hard does festergut hit
During his three-stack major-pain phase (in 25man), he was hitting me for 25k a swing. Humorously–or maybe not–in heroic mode he melees for an average of 37.5k according to this thread. I like the way one guy described it, “like Brutallus dual-wielding Algalons.”
can you fight sindragosa without downing dreamwalker
No. The door to Sindra opens after Dreamwalker is rescued.
drinking game ulduar
Every time someone asks where to port to you take a drink.
best professions for a tankadin
I like my combo of Jewelcrafting (+63 stamina) with Engineering (+885 armor). You can’t go wrong with JC/Blacksmithing (+60 stamina) for an all-purpose combination, though.
1 tanking festergut
I suppose it’s possible, with a Paladin tanking him up to nine stacks, Hand of Recking, popping Divine Shield and cancelling it immediately to drop the stack. I’ve seen Festergut dropped in 10man before the second tank switch, and an additional dps would facilitate that. Not sure about 25man with the crazy dps requirements needed to kill him there before a second tank switch.
best mobs to level weapon skill on
I’ve been trying for weeks to get my 400th point in Unarmed for the achievement, but to no avail. I’ve been just putting up Seal of Light and afking while punching those giant elite skeletons. I suppose it would be easier to try those unkillable ogres in Dire Maul… but, meh, Feralas is so far away.
conviction or socomm
If you’re choosing one over the other I’d say SoComm. That seal has been pretty handy for snap aggro in ICC, particularly tanking Defense on the Gunship or when Rotworms spawn on Dreamwalker. Plus makes the daily heroic a breeze.
does judgement of justice work on rotface ooze?
JoJ works by preventing a player or mob from speeding up past run speed (ie, faster than 100%), not slow them down, like the popular misconception seems to be. Big Oozes never speed up, so JoJ doesn’t really work.
does seal of command proc off avenger shield?
No. Only single attacks.
parry haste icc
Gravity has a great post compiling which bosses parry haste in Icecrown. Short answer is only Deathwhisper and Sindragosa, which pretty much kills expertise as a survival stat if you’re tanking in ICC. Just consider it for threat now.
so sick of elemental shamans knocking me off take your face off the keyborde and watch where your going
I know! Those ele shammies are the worstest!
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