Eh, he can still go rot
Nope, no Rotface-25 kill last night. But we were close. Oh so close. So close I could taste it, and you do not want to know what Rotface tastes like.
Ok, angry poo. There, I said it.
(That would be more funny and less disturbing if you’re familiar with his emotes.)
Anyway, our best attempt we had him at 4.9%, and we spent multiple attempts dancing just about that number.
We were probably approaching the fight wrong too. More interested in the long game, we had six healers and it being a Thursday not our best of the best dps. I think next week we’ll do five healers and try to get him down faster. There’s just no way to hold out once you get to the six-second, crazy Infection time. You just get overwhelmed, it’s a total enrage timer and we were not giving it the proper respect.
I wish there was some magic advice I could offer on this fight, but it’s really just coordination and praying your raiders can pay attention to having Mutated Infections. The dreaded Situational Awareness.
If you have raiders that could walk the Atlantic City beach, step on a hypodermic needle, and not notice… you’re screwed.
Also, Blizz really needs to reduce the hit box on the Big Ooze. That thing could reach across the room and knock me out cold if he wanted to.
All in all it’s nice to have a challenge again. The fact that we have to spend more than one night learning a boss isn’t as soul crushing as I imagined it might be (ToC surely spoiled me). We’ll get him sooner rather than later.
If only uou had a hotshot warlock to nuke him down.
@Rhidach
8 January 2010 at 4:08 pm #
@ticachu: If only such a warlock didn’t abandon me. :(
@TRM: Yeah I’m getting the same impression, it definitely seems that’s where ICC is attempting to push us. Excellent points.
I’ve found that a lot of the fights in Icecrown aren’t about stability, but just outrunning the inevitable. Many of the difficult bosses have mechanics that make the last leg of the fight impossible to make stable. Deathbringer becomes impossible once he’s got more than 7 marks out. Festergut’s enrage is tuned tight, and Rotface just has the bottom fall out after 30%. Putricide is just as bad, as once you break the 35% barrier, there’s no way to keep from getting overwhelmed with slime aside from murdering him faster. The encounter design in Icecrown is built to cull the healing corps. Increased tank damage, with highly specialized raid damage makes it difficult to lowball the healers, but the encounter design makes it so that you can’t just stack healers to slug through it. We had 9 healers on our first Iron Council kill. That’s not an option here. Any more than 5 is pushing it.
The Renaissance Man’s last blog ..Sorry Rhidach, but… GREAT NEWS EVERYBODY!
What we found out is that if we make everyone stack up right before the Ooze explosion it is a lot easier to avoid the exploding slimes. The first time we implemented this tactic we killed him.
We also used two tanks to kite the big Oozes. Makes it easier to avoid getting stuck in a corner watching the ooze one shot you.
@Pugtor
11 January 2010 at 11:57 am #
Our closest 25man attempt had the ranged scatter and pop Bloodlust as soon as Rotface enraged and then just trying to burn… I don’t know what else to do, once we get overrun with slimes.