Our new cooldown revealed, and other changes in 3.2
This is one happy tankadin. Check these changes out:
Currently, we think paladin tanks are almost there and that they just need slightly better cooldowns to handle some of the tougher boss fights. Rather than add a new ability that felt like a clone of another class’s ability, we decided to buff an existing talent that was no longer cutting it. Ardent Defender has two important changes. The first is that the damage can no longer “skip over” the 35% health level – it will always be reduced.
/cheer
Secondly, it has a new effect that if a blow would kill you, it instead sets you to 30% health. This portion of the ability cannot occur more than once every 2 minutes. Think of it as a Last Stand that you don’t have to push.
I like this, a lot. It’s like a built-in Guardian Spirit. These changes to AD will definitely be a huge improvement over our current weakness to big hits.
A second change to Protection is we want to make sure Blessing of Sanctuary is always the tanking blessing of choice. A likely change here is to have it boost stamina as well.
This is way better than them just talenting the 2% mana gain effect into Kings. Extra stamina is never, ever a bad thing.
We also recognize that block does not provide the mitigation it once did. While we have long-term plans to change the way block works entirely, in the short term we are doubling the effect of bonus block value on items (so jewelry, but not shields).
This is a band-aid that won’t change much. Instead of getting an extra 264 BV in my block set I’ll get 528… woo. Interestingly, I wonder if this will apply to the Librams as well. LoO giving +704 block value sounds pretty awesome.
All in all good changes though. Color me pleased.
Edit: I just saw this in the Ret changes.
We are buffing Seal of Vengeance / Corruption and redesigning Seal of Command with the expectation that these are now the seals of choice for PvP and PvE. Righteousness can remain a tanking seal.
That’s a typo, right? Do they realize that tanks usually only use Corruption for tanking (scary peek into the mind of the developers if not)? In any case, another buff.
Edit 2: Oh, and this also is in Ret changes:
Finally, we are replacing the current effect of Vindication with an attack power debuff that works like Demoralizing Shout. In PvP, Ret paladins can still debuff melee targets, while in PvE they can provide another necessary debuff in the case that the tank is not a warrior or druid. In addition, the talent may be more attractive to Protection paladins.
Indeed.
Edit 3: Ugh, just saw the patch notes. To clarify stuff above (and check out all the new stuff!):
- Libram of Obstruction and other items that have a duration BV increase instead just have the durations doubled. That means LoO will be constantly up with a 10 sec duration, and my preciousss Lavanthor’s Talisman has a 40 second duration.
- Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
- Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target’s armor. [My threat-heavy spec, noooo! -ed.]
- Righteous Fury: No longer has a duration or mana cost, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
- Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage.
- Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%.
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