What to look forward to from Patch 3.0.8
It’d be appropriate if patch 3.0.8 was released two days before Christmas, because it’s definitely a huge wet kiss for tanks in many ways. Alas it’s still plucking away on the PTR, but every updated build does bring us exciting news about new tools or items we’ll have at our disposal soon enough, so there’s some consolation in that.
But anyhoo, here’s what prot pallies in particular have to look forward to (of course this is all subject to change, it is still in testing after all):
New Enchants
Enchant Weapon – Titanguard – enchants a one-handed weapon to increase stamina by 75. Costs 5 Abyss Crystals to learn. Mats for the enchant are 12 dream shards.
Enchant Bracers – Major Stamina – enchants a wrist-slot item to increase stamina by 40. Costs 5 Abyss Crystals to learn. The materials for the enchant are 4 Greater Cosmic Essences, 4 Dream Shards, and 4 Abyss Crystals. Ouch.
Plans: Titanium Plating – adds 40 block value to a shield. This plan can be purchased from Horde Expedition/Alliance Vanguard when exalted. Mats are 4 Titanium Bars and 4 Eternal Shadows.
Better Equipment
The Tempered Titansteel Helm is getting a nice boost – a meta and blue gem slot. More about that in this post.
New Spells
Hand of Reckoning – a ranged single-target taunt that does holy damage. Sweet.
Spell Changes
Judgement of Light no longer causes threat based on heals it does to party/raid members. Kind of crappy in the sense that it provided a nice threat boost when main tanking anything. However, the flip side of this was when off tanking you’d have to judge wisdom, or you’d eventually rip aggro of the MT by accident.
Divine Protection and Divine Shield have been retooled so that both no longer cause an attack speed penalty, but rather that they halve your damage by 50%. Unlike previously, you cannot talent out of the reduction.
Talent Changes
Sacred Duty no longer affects the penalties of Divine Shield/Protection, but the stamina increase has been upped from 6 to 8%.
Profession Changes
I think it’s a fair assumption to assume that most prot pallies have mining as one of their primary professions. Well, the health bonus from Toughness is being changed from increasing straight hp to increasing stamina, with the last rank providing 50 stam instead of 500 hp. This is a pretty nice bonus. With the change to Sacred Duty and the already existing +6% stamina bonus from Combat Expertise, Rank 5 Toughness will give 572 hp. Moreover, that additional stamina will convert to spell power as well. Not too shabby.
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