So a couple of months ago, when SoComm was first changed to its current Holy Cleavin’ incarnation in 3.2, I recommended against speccing into it. Well, the situation has changed somewhat and so has my position on SoComm.
Now, what changed was Shield of Righteousness (as mentioned earlier this week) had a mechanic tweak which made it parriable/dodgeable. Not only did this make expertise a very worthy threat stat under softcap, but it also had the side effect of making ShoR able to proc SoComm’s cleave proc. This suddenly makes SoComm viable for trash pulls (provided trash doesn’t survive more than 30 seconds) if you’re looking for a threat boost in that arena, or the joy of many yellow numbers.
Does this make SoComm mandatory? No. Does it make it useful and fun? Oh yes.
The cleave effect of Command will now proc from three of our attacks (please correct me, readers, if I missed one/others): ShoR, white melee attacks, and Judgements. However, Judgements will only proc the cleave (and this is also true for the additional proc of Seal of Vengeance) if you are specced into Judgements of the Just. Don’t ask why. Just keep that in mind for later in this post.
But how to pick up SoComm?
Well, you’ve got two options: one being just swap the lone point from Conviction into Seal of Command. The main downside to this is a single-target threat loss, and if you have Seal of Vengeance (which you likely do), you’re looking at a “wasted” glyph slot when SoV isn’t active.
The other way to get SoComm–and hell, the crazier way–is to make a separate spec for trash/heroics.
Wrathy inspired me with his epic tales of pulling crazy dps numbers in heroics with his specialized Heroic Anub’arak spec, the crux of which was Seal of Command. I, sick of ret and never using that offspec, followed Wrathy’s lead … though I find now I need to make a few tweaks to it since I’m using it on heroics trash and not Nerubian Burrowers.
The results otherwise were pretty impressive–I easily did most overall damage done in a UK run, and that was with frequent mana issues. Not the best metric, admittedly, but there is definitely potential here.
Putting a few tweaks in the new trash spec I’m going to adopt tonight, I placed a point in Spiritual Attunement, one in Judgements of the Just (so judging will proc the seal), leaving 3 in Reckoning, and skipping Vindication to put 3 overall in Conviction. Considering this is, as I said, a spec for heroics and trash (where survivability is not an issue), I’d rather max threat talents.
As for glyphs, I’m going to go with Holy Wrath, Hammer of the Righteous, and Judgement. Again, for threat maximizing. I won’t be using SoV in this trash spec
So overall, like I said, SoComm is not mandatory. It will not help you generate more threat on a boss or live longer. Rather it is for putting out some obscene numbers in heroics, farm content, or large packs of trash in raids (though there is something to be said for the cleave’s snap aggro potential).
I wish I had a screenshot of a cloud of yellow numbers to illustrate my point. Nonetheless, with all the heroics running we’ll be doing into the foreseeable future, SoComm has the bonus of making slogging through a heroic dungeon fun again.




Wow, I haven’t done one of these in a long, long time. To be honest, this is just filler to cap off the week. On Monday I’ll have what I hope will be a very informative post on tanking strategies for heroic ToC 10, so that will be something of substance to look forward to. As always, I’d appreciate any additions or corrections to any answers I give in the comments!