I wrote in my post yesterday that I hit the 40k unbuffed mark on Wednesday, which is a milestone in many ways, and a sad commentary in others. Think about it: I have eight times more health than I did at level 60, and that’s only twenty levels ago. That’s how out of control stat inflation has gotten.
Tanks running around with this much health does not lend itself to balanced boss design. To make up for such vivacious tanks, raid bosses need to hit that much harder to actually create any sense of danger for the healers (hence most Uld25 bosses and folks like Gormok the Impaler).
So then tanks can get two- or three-shot in progression raids and suddenly healing has ramped up to constantly healing the tank (even if they don’t need the heals at the moment) lest the boss fires off too many hits in a row and gib them.
And then this boss design cascades down into an arms race of sorts. Because tanks have too much health bosses hit harder, so tanks stack even more health. Instead of Pershing Missles, we’ve got dual stam trinks in our arsenal.
So avoidance be damned, full speed ahead on EH. Which then, of course, cascades down into the worth of a tank being solely determined by their effective health. Any EH advantage is perceived by the roiling, screeching masses as a huge disparity because in this brave new world of raid buffed tanks with 50k+ hitpoints all that matters is your raw effective health number. Utility is thrown out the window, avoidance ignored, and cooldowns discounted. All we care about is how many hits can you take before finally dying.
This is a huge fault in the design process right now because there are so many different flavors to each of the different tanks–strengths and weaknesses that makes each class unique. And each and every one of those differences is being discounted completely save for EH. It’s a huge betrayal of the concept of BTPNTC when a specific class might not be deliberately favored, but a particular aspect of boss design is, which then ipso facto divides the tanking classes into those that can compete on the sole basis of this one criterion, and those that have fallen behind.
To be fair, I don’t think Blizz anticipated how bad it was going to get. GC already admitted they hadn’t even dreamt of hard modes when designing Wrath, and because eventually hard modes had to provide better loot, the designers were forced into cranking out gear with iLevels that weren’t expected until much later into Wrath’s patch cycle. Maybe even not until Cataclysm. They now publicly regret that some dps is running around 70%+ crit chances and tanks are boasting 50%+ avoidance, though obviously not much can be done about that now.
But how will they approach this in the next xpac? Well, same thing they did at the stat of Wrath. Ratings diminishing returns will be jacked up so as soon as you ding lvl 81 you’ll suddenly have much less crit/dodge/etc. than you did at 80. That’s all well and good, but you know what else they expect to do? Jack up everyone’s health pools. That’s right: more stamina.
What do you think the upper level of raid-buffed tank health is going to be at Patch 4.3? 75,000? 100,000? Who knows–the sky is the limit!
… and that’s the problem. Blizz needs to take the opportunity of Cataclysm to tear the system down and rebuild it anew. Tone down the iLevels across the board, removing the huge jumps from vanilla greens to TBC greens to Wrath greens which are no longer necessary. Smooth it out so rather than wearing iLevel 200 gear after dinging level 80, you’re wearing gear that has an iLevel of 80. Then, of course, tone down mobs across the board so you can survive a level 80 mob in iLevel 80 gear.
Moreover, rather than letting the arms race continue, redirect tanking towards a more balanced experience where avoidance is more than just a necessary and random evil that would actually be worth gemming for. Make it so EH is no longer the only criterion for a successful progression tank.
Stat inflation is only beginning to get out of hand. Imagine how much worse it will be at the beginning of the next expansion when we’re all in iLevel 400 gear and rocking health bars that would make a vanilla instance boss jealous.