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	<title>Righteous Defense &#187; parry</title>
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	<description>Tankadin news, views, and guides</description>
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		<title>Avoidance nerfed in current ptr</title>
		<link>http://rhida.ch/2009/07/08/avoidance-nerfed-in-current-ptr/</link>
		<comments>http://rhida.ch/2009/07/08/avoidance-nerfed-in-current-ptr/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 19:59:48 +0000</pubDate>
		<dc:creator>Rhidach</dc:creator>
				<category><![CDATA[From the PTR]]></category>
		<category><![CDATA[avoidance]]></category>
		<category><![CDATA[defense]]></category>
		<category><![CDATA[dodge]]></category>
		<category><![CDATA[parry]]></category>

		<guid isPermaLink="false">http://rhida.ch/?p=867</guid>
		<description><![CDATA[Agility: The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount. Dodge Rating: The amount of dodge rating required [...]]]></description>
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<ul>
<li>Agility: The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.</li>
<li>Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.</li>
<li>Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.</li>
</ul>
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<p>Ach!</p>
<p>So three things to take away from this: Avoidance will be decreasing across the board by a significant number (and by significant I mean non-trivial, I may be being a bit dramatic in my word choice), Agility will end up being a worse avoidance stat than Defense, and Parry gems won&#8217;t automatically be a bad-tank red flag anymore (alas).</p>
<p>Before this change:</p>
<ul>
<li>39.35 dodge rating was 1% dodge</li>
<li>49.18 parry rating was 1% parry</li>
<li>52.08 agility was 1% dodge</li>
</ul>
<p>And now the numbers are:</p>
<ul>
<li>45.25 dodge rating is 1% dodge</li>
<li>45.25 parry rating is 1% parry</li>
<li>59.89 agility is 1% dodge</li>
</ul>
<p>Defense remains 123 rating as 1% dodge, 1% parry, and 1% miss (aka 3% avoidance, so 41 rating per 1% avoidance).</p>
<p>So, now that I vomited up all these numbers, what does this mean? For gems, the values of avoidance per gem are now (and I&#8217;m using values of 8, because <a href="http://rhida.ch/2009/06/09/when-to-go-for-socket-bonuses/">as we discussed before</a>, all your gems should have 12 stam as half of their worth):</p>
<ul>
<li>8 parry is .18% avoidance</li>
<li>8 dodge is .18% avoidance</li>
<li>8 def is .19% avoidance (.064% dodge, parry, and miss)</li>
<li>8 agi is .13% avoidance (.146% with Kings)</li>
</ul>
<p>Thus, shockingly, Enduring gems are now the best for avoidance out of all four. Before this change, Regal gems were worth .20% avoidance, but no more. And agility gems will no longer be close enough to justify using them over pure dodge. This doesn&#8217;t mean you want to start filling red slots with Endurings come 3.2, but it is interesting nonetheless.</p>
<p>Ultimately it makes sense that they would nerf avoidance, considering how the next tier of gear will make us even harder to hit. I&#8217;m not happy that I&#8217;ll be losing avoidance come next patch, but it&#8217;s not the end of the world.</p>
<p><strong>One major caveat emptor: </strong>All these numbers I&#8217;ve cited are before diminishing returns. YMMV depending on how much avoidance you are currently rocking. (E.g., miss suffers a steep DR decline, so at a certain point dodge makes up for the .01% deficient and you&#8217;ll get more avoidance per point with dodge than defense.)</p>
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