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My guild, casual or hardcore?

Stoneybaby of Big Crits/WoW.com was asking on Twitter for posts regarding the variations of play and commitment between casual and hardcore guilds (to steal his wording). Through his tweet I realized that this is something I’ve always wanted to write about, but could never build up the courage to force myself behind a keyboard and expound upon, if only because I wasn’t prepared for the time investment such a topic requires.

Considering it’s now officially timely, I’m forcing myself to take the plunge. But only lightly… it’s more like dipping my toe in the pool. I won’t go into too many specifics, but I want to speak a little bit on the gaming “philosophy” that guides our guild and why I think that our MO has delivered the success that we currently enjoy.

I don’t want to get into the whole messy business of defining what is casual and what is hardcore, because I think such a task is sisyphean at best, and impossible at worst. It’s completely subjective, ultimately. It varies from person to person, much like the taste of Soylent Green.

Like the old saying goes, “it’s a recession when my neighbor loses his job, and a depression when I lose mine.” Well–one could say a common definition for many is “a guild less progressed than mine is casual, one more progressed is too hardcore.”

If I had to–subjectively–define my guild, my first answer from that dichotomy that comes to mind is “casual”. We only raid ICC-25 for 7-8 hours a week, two days out of the seven, we don’t maintain a military-like discipline when raiding, and we don’t always approach fights 100% optimally. And yet, we’re ranked 2013th in the US. We’re 9/12 ICC-25 HM. Obviously, we’re not that casual.

But then again, I guess casual isn’t so much the results, but rather the approach… right? If that’s the definition, then yeah, casual all the way. If not, then I guess we’ll wear that hardcore label, though we’re surely not as hardcore as many others.

Hell, we used to be a lot more hardcore in terms of our schedule, with far sparser results. Up until March we were running a schedule of raiding Tuesday to Thursday, which sucked, frankly. It was too much raiding, too clustered together. (Woops, my casual is showing.) Finally as part of the first wave of reforms to stem the bleeding we were experiencing at the time–and that’s another post for another time–we cut it back to two days a week. The result unexpectedly paid huge dividends.

We started doing more in those first two days than we did across three. It was like the Laffer Curve, but for raiding schedules.

And why did we cut back the schedule? Because at three days, the general consensus was that it was too hardcore! People didn’t want to spend three days straight in front of their PC. The vast majority of my guild’s raiders have RL commitments: significant others, spouses, children, night jobs. It was onerous for us to raid so much.

Of course, there is a downside: only raiding for those 7 hours limits how many progression shots we get on a boss week to week. We spent 2-3 hours every Wednesday for weeks while learning the LK fight. Then we extended the lockout to get a full 7 hour block on the guy, only to down him the first night of that week. Likewise, we’ve been pouring our energies into Heroic Sindragosa lately. Progress has definitely been steady, but I can’t help but think we’d have the old girl down by now if we had an extra 3 hours a week to spend on her.

But I digress. Surely the schedule we operate under is a tick in the casual column, with regards to time invested. Now, let’s talk about effort invested.

More of my dps than not read EJ. They do their class research. The two main raiding rogues are total spreadsheet junkies, a discipline that they’ve taught to every other rogue that have joined the raiding ranks. The healers spend their off time thinking and researching about strategies and techniques. Antigen obviously has his own blog, and knows his stuff. Ana and myself write about tanking, as well… as you know. We spend an unhealthy amount of time bouncing ideas off each other and diving through Maintankadin threads.

I think that’s a tick in the hardcore column. Not all guilds have a majority of their members spending time “off the clock” to work on improving themselves and their performance.

But we’re not 12/12 ICC 25 hardmodes. We’re not farming Invincibles. Which is partly why I am hesitant to deign myself fit to don such a moniker as “hardcore”. It doesn’t feel right upon my head.

Yet, ultimately, I think we’ve found a “sweet spot” in the casual/hardcore spectrum. Our input is casual–we don’t raid that often–but our output is in many respects hardcore. We get results, we kill bosses, we get loot. We might do it more slowly than other guilds, but in the end we’ll reach the same destination.

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August 27, 2010
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Into the breach!

As I’m leaving work today (er, this being post-midnight I suppose it was yesterday) I noticed Rilgon tweet rather cryptically in a fashion that altogether hinted he had received a beta key. In short order, he confirmed this great news with a blog post and named his mysterious benefactor: Curse. In a fit of pique I tweeted them asking if they’d be so kind as to hit me up as well. I figured it was a shot in the dark, closed my computer for the day, and left the office to begin my weekend.

About 20 minutes later while in the grocery store with my girlfriend, I noticed my phone buzzing a few times as if I received a few emails. At the booze aisle I finally checked out what the hub-bub was, and spotted an email from Anafielle saying “YESSSSSSSSSS” and another saying that @cursenetwork was following me now.

I put two and two together and immediately began hyperventilating. “What, what is wrong?!” the gf questioned as I began foaming at the mouth. I stammered the word “b-b-beta” and launched Twitter to make sure this wasn’t some delusion of grandeur.

Yet, there it was. “Holy crap!” I then finally found the breath to spit out, “I’m in the damn beta!” The gf then congratulated me, though we both knew she had no idea what I was talking about. She means well though.

Anyway–you, gentle readers, you understand the magnitude of this! We’re about to embark on a grand journey of math, and screenshots, and endless hours spent in front of test dummies with World of Logs running. I’m going to bloat this blog to the seams with every manner of factoid and tidbit I can of the rollercoaster ride that our class and spec is taking this beta cycle.

I’m beyond excited that rather than just saying “this sounds bad, but I have no idea” or “I bet this would be great in person,” I can actually confirm these changes first hand. I’m also beyond honored that Curse deemed me worthy of receiving this beta key. I’ll do the community proud in presenting some amazing and in depth coverage to justify my presence there.

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Art for the sake of awesome art

I first saw Vidyala’s artwork on Anea‘s blog (whichever one of her many sites she was operating at the time, haha) and I was immediately struck by how great it was. At the time, I was looking for a new header image for Righteous Defense. Something other than Graccus, that stalwart TCG character. Something of my own that couldn’t be forced down with a C&D letter one day.

So I hit up twitter, and asked if anyone knew someone taking art commissions and Vid (of Pugging Pally fame) dm’d me back in short order offering her services. I took her up on it and I am so happy I did. As you can see above, I have definitely gotten the deal of a century. I’m pretty sure Italian princes used to have to pay small fortunes to get this kind of quality back in the day.

I’ll stop before I get accused of flattery.

In any case, if anyone is wondering the meaning of the new banner above, it’s a drawing of yours truly standing before a burning block in Stratholme, looking all righteous and “defense-y”. Fitting, I would say.

If you’re looking for someone to do an art commission of your character for a blog, or what-have-you, I cannot recommend Vidyala enough (you can find her email address on her about page). The whole process was a joy to proceed through, and Vid was very patient with my many, many tweaks and requests. She took my bizarre and vague description of what I was looking for, and turned it into the amazing banner that now adorns the top real estate of this blog. All in all, I could not be more satisfied with the process or the final result. Thanks Vid!

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Taking it to the next level

This is a pretty exciting night we have ahead of us. After our epic defeat of the Lich King on 25man mode last week, we’ve finally unlocked hardmodes and all the lovely iLevel 277 pieces that come from them. Like Rilgon said in the LK kill post, everyone knows that Heroic Lootship is the second half of the Lich King’s loot table. Like the old guild joke goes, two words: Loot. Pinata. I can’t wait.

Likewise, it’s pretty exciting when you mull about in your head that you’re around to join that elite upper tier of raiders that will be sporting gear 13 iLevels higher than everyone else. Falowin always talks about how he wants to look different than other raiders in his gear, how he wants to look special. I used to deride him as an elitist… but, gawd, that feeling is contagious. I can’t wait to sport an all-blue tier set.

As a guild leader, I think one of the most satisfying parts of this fleeting moment is how it’s given a second wind to our 25man raids. We spent the last few weeks slowly slogging our way up the top of the hill, finally peaking with the crushing of the Lich King, and now get to enjoy a downhill ride littered with progression and amazing loot.

Everyone is more excited about raiding than I’ve seen them in a while. It’s a totally gratifying feeling from this perspective.

Anyway, I look forward to reporting back tomorrow with tales of epic progression and only tank loot dropping.

(A man can dream!)

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Scaling up, scaling back

Vidyala asks “How much is too much?” While she’s speaking more existentially, I wonder the same with regards to tanking. How much survivability is too much? At want point do we achieve effective immortality–alphabetically the next step after EH–and no longer fear death?

In my earlier post about armory data mining, there were many folks honestly disagreeing with me on the merits of my recommendations based on the level of content they are tanking. Some stick to heroics and thus seldom, if ever, experience tank death. Some are raiding ICC 10 or 25 and thanks to the buff are pushing past 60k hitpoints.

Those two experiences are like two sections of the same tanking möbius strip. Vastly different content, but the same indelible question: at what point do I hit diminishing returns on my survivability stats?

Actually, let’s scale back that question–is there such a think as too much survivability? Many might say yes, some of them having commented on the data mining post to that effect. I would say there is not. If you think there is such a thing, let me pose this question to you: what odds are you willing to accept for your survival? If you can gear to only die once every 100 encounters, but do 5% more threat than someone who gears to die only once every 1000 encounters, is that a worthy trade-off?

I personally would say no. In my mind I have one primary directive, to survive. Holding threat is secondary. I would always be that latter tank, gearing to prevent as many possible tank deaths as possible even if it means a little less threat. If you lose threat you can always taunt it back, or salv a dps, or what have you. It’s seldom the end of the encounter. If a tank dies, things can rapidly snowball into a wipe. I would posit that 9 times out of 10, a tank death will lead to a wipe more than a tank losing aggro.

So I ask, why would you increase the possibility of the former to prevent the latter?

An example: I saw a discussion of my data mining post elsewhere and someone brought up my commandment not to socket Nightmare Tears. The commenter said they saw a single Nightmare Tear as superior over socketing a single Shifting Dreadstone because, gosh, it’s a lot of stats for one gem. Sure, you lose five stamina, but you gain strength, intellect, and spirit. … And yet, the only bit of that that remotely reduces damage is the 5 block value you get (6.5 after talents).

So the survivability trade-off between a Shifting and a NT is this: Shifting gives you 55 hitpoints, and the Tear will let you ignore 6.5 hitpoints worth of damage when you block (if you block). How does a Tear remotely appeal?

My position is and will always be that survivability comes first. If we’re following the proper rotation and staying caught up on gear and your dps are not knuckle-dragging idiots, threat should never be an issue. We should never have to gem or enchant for threat, it should come organically from our gear. If we need to increase our threat, we put on a cape that has hit, or a pair of boots that has expertise. We don’t regem to gain a few more points of strength.

Coming back to the original question, I would say there is no such thing as too much survivability. Indeed, there’s no such thing as an immortal tank. Even a god can bleed. To that end, I will always gear, gem, and enchant to keep myself as optimally alive as possible. Once I have too much hp, I will focus on mitigation and avoidance. Never threat. That’s not my job.

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May 25, 2010
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Breaking in a new off-tank, &c.

This weekend Anafielle, of Twitter and Tankadin Errant, joined our happy ES family. Tonight’s her first raid with us and I’ve been sitting on a rock, all Rodin-like, think-think-thinking of ways to properly welcome her to our band of misfits.

Now, if I were some kind of jerk tank I’d relegate her all the annoying odd jobs. Like Rotface kiting, maintanking Putricide, holding Valanar, absorbing the Blood Mirror damage on BQL, playing D on Gunship, etc. Problem is, I like those jobs, so that won’t work. We’ve already had our first debate over who gets to tank Festergut first.

Truth be told, I’m really looking forward to this. The two guys that I’ve been forcing to tank our raids since Demogar went on hiatus have been doing a great job, but they were always dps at heart. It’ll be fun to have someone to talk shop with again.

More recruitment

I can feel the Summer Slump’s hot breath on the back of my neck. His sweaty hand clamped firmly on my shoulder. Whispering sweet nothings of doom and raids with only 23 members. I’ve been actively attempting to recruit some more dps to add to the much-needed buffer so even as we shed a raider every two weeks or so, there’s someone ready to step up and get the party going.

The addition of Anafielle and her two healer friends will be key, since it frees up those dps guys so both can stick to dps every raid, rather than one being forced to tank. And the two healers were a load off my mind as to how to deal with one healer burning out and the other going away for a few weeks for her wedding/honeymoon. So that’s one crisis averted, now to add to the raid core.

Anyway, my guild is recruiting dps. If you read this blog and are on the Hoof already, or wouldn’t mind a potential server transfer, check out our recruitment post and maybe app on our guild site if you’re so inclined.

Keeping us rolling

I think right now we’re in a pretty good place in terms of interest from the raid core. We’re knocking on Arthas’ door, so that’s keeping everyone engaged, and we have some ancillary guild goals like Nordic’s Shadowmourne. Once we unlock heroic modes we’ll have that to keep people coming back every week as well. I’m hoping we accomplish that sooner rather than later so we can start rolling in 277 gear.

In the meantime, to add some other activities for some non-ICC fun, I have a list of off-night stuff to drop on the calendar. For example, I think I’m going to push for a white item run of Kara where everyone loads up on common-quality gear then we raid in that, equipping any epics we win along the way. I think it would be fun in the sense there’d be very little danger thanks lvl 80 resists, while not being a complete steamroll if done in current endgame gear.

Things are pretty “steady as she goes” right now. I can live with this.

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Ditching the chicklet

One of my big goals when redoing my layout was to get rid of that uniform, ugly little image that Feedburner provides us to display our RSS e-peen. Rather than having the gross icon taking up some space on my sidebar, I wanted to display my subscriber count as plain text and thus format it however I pleased.

After trying a metric ton of different options and code snippets I finally found one that worked and I’d like to share it with my fellow WoW blogging buddies out there.

NB: This requires you being able to edit a php file in your layout. I inserted this code into the sidebar.php portion of my design (with heavy tweaking). Not sure if WordPress.com or Blogspot allow access to such a file, though any self-hosted blogs should have no problem utilizing this solution.

Here’s the code:

<?php

$url	= "https://feedburner.google.com/api/awareness/1.0/
GetFeedData?uri=FEEDBURNERNAME";
$ch 	= curl_init();
curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1);
curl_setopt($ch, CURLOPT_URL, $url);
$data = curl_exec($ch);
curl_close($ch);
if ($data) {
	echo $data;
	preg_match('/circulation=\"([0-9]+)\"/',$data, $matches);
	if ($matches[1] != 0) {
		$subscriberCount = $matches[1];
	}
}

echo "$subscriberCount"

?>

Just replace “FEEDBURNERNAME” with the username you have with that service. Mine is RighteousDefense, for example. You can get your username just by looking at your Feedburner URL.

The code block will return your total subscriber number as text. Surround it with whatever flavor you want.

I hope this works for everyone and allows you to finally ditch that awful chicklet!

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Pimped my UI, part 3

Here is the fruit of my labors:

If you scroll down to earlier blog posts you can see how messy the earlier UI was, how much real estate was taken up by various nonsense and over-sized elements. My goal with this new UI was to slim everything down, to not allow any elements to be bigger than they needed to be.

The two main things I decimated were my unit frames and my bars. For the former, there was no reason to have giant health bars and portraits. A small bar would suffice. For the latter, I was key binding just about everything already so I didn’t have to worry about abilities being noticeable enough for easy clicking, so I scaled those suckers down and slipped them all into a tiny space. ButtonFacade with the DSMFade skin helped make the buttons smaller and svelter.

I also completely jettisoned ClassTimers, which was really only serving the purpose of “oh, is my seal on? What about blessings?” Now I have that function carried by Power Auras–those funky symbols and text you see floating over my character. If Righteous Fury is off “RF!” will alert me. If Blessing of Sanctuary is off, the blue S. If I don’t have a seal on, that weird cross symbol will warn me. If I’m afflicted by Forbearance and can’t pop a cooldown, I’ll know.

Per Kerridos’ suggestion in the last UI post, I set Recount to only show when out of combat (it’s an option in the appearance tab, I think) and Omen to only show while in combat. Piling the two on top of each other, I cut how much real estate the two take up. Definitely one of the biggest space savers I managed to accomplish.

To pretty up the whole package I deployed some kgPanels (I was going to try sunport but the screenshots they had didn’t appeal to me) to organize the map-buttons area and the Omen/Recount spot. I really like how it adds sharp lines and solidity to the presentation.

Lastly, I was initially going to give MSBT the heave-ho, and I did for a time. But, the Ulduar hardmodes on Friday was pretty convincing that while I don’t think I’m noticing my damage intake in scrolling combat text, I subconsciously have been. It was a lot harder keeping track of damage intake by glancing at my player unit frame rather than seeing the numbers whizz by. Though, I still unchecked a lot of what MSBT was showing and reduced the text size/alpha to make it less distracting.

I can’t wait to take this UI for a spin in ICC tonight, I’m looking forward to seeing more of the fights than I ever have before.

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April 6, 2010
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A new chapter begins

The night began innocuously enough, as most patch nights do, with everyone unable to log in or getting repeatedly disconnected. Invites went out, we raided ICC, etc. The usual.

After we called it a night I lingered in vent and the game, cutting gems for some folks before I logged. Ildara then mentions “did you see the forums?”

I look and there’s a post by Demo saying he was quitting the game, or at least going on extended hiatus. I immediately report this in vent and one of the people there asked who the new guild leader would be. “I guess me,” I sighed.

And just like that I was the new guild leader of Enveloping Shadows.

To be fair, it’s been like this for a while. Demo’s interest has been nothing but waning since January. I’ve been the de facto guild leader for at least two months now.

And to think a year and two months ago I first joined this guild and could barely get a raid spot. Now I’m the goddamn guild master.

There are no hard feelings between us. As difficult as it is to see him go, we always said you gotta do what you gotta do. If you’re burning out there’s no reason to hang around and become ever more miserable.

My immediate goals now are to arrest the morale decline of the past couple of weeks and get us progressing in ICC-25 again. I have no idea how we’re going to do that. I basically need to force a culture shift, which seems near impossible. I’m up for the challenge though.

Toynbee said that “countries die from suicide, not from murder.” I think the same is true for guilds. Leaders lose interest or their morale collapses. This trickles down and people stop trying, and then wipe to stupid things. Issues exacerbate issues until there is a critical mass of discontent.

I won’t let that happen. I can fix this.

If your time to you is worth savin’
Then you better start swimmin’ or you’ll sink like a stone
For the times they are a-changin’.

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March 24, 2010
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There are dramaz on the internet

There has been an absolutely bile-inducing amount of crap directed at Paladin tanks in recent weeks. It’s gotten to the point where it’s nearly impossible to visit the official tanking forums, let alone the general forums, for fear of being swept away by a tide of QQ and the tantrums of the inconsolable whiners that populate that den of scum and villainy.

The topic du jour is once again tankadin hate, which was on the decline for a while after so many got it out of their system following the debut of Ardent Defender back in the days of Ulduar. At right about the time that DKs were smacked down, Paladins were propped up and for the first time in our long tanking careers we became something akin to the Second Coming. Or something like that. So I’m told.

We also got a nice fat target painted on our backs to go along with AD.

And now as part of the current flow of anti-Paladin sentiment the same old daggers are being drawn, dull as they are. Paladin tanking is so simplistic that only idiots play them. Paladin tanking is easy mode. Paladin tanking requires no skill. So on and so forth.

I mean, it’s obvious that these indictments are derived by the groupthink rage and envy at what is perceived as the top dog tank. Personally, I question how Druids get away unscathed with an even simpler rotation and far greater effective health, but I suppose that neither here not there. I don’t think there’s any merit to channeling dissatisfaction with your class into a hateful broadside against people that are, generally, on the same team. So to speak.

So then these footsoldiers of the aggrieved masses then fan out across the forums and abroad and denigrate us as degenerate facerollers. As evidence they cite how easy it is for us to aoe tank, how our rotation could be (wrongly) mapped to two buttons, and how our automatic second “cooldown” is a crime against nature. They then go roll Paladin alts (because, truly, the world needs more FotMers) and only reinforce their bigotry with the knowledge that a class–whose tanking arsenal was foundationally designed in 2.0 around reflective and area of effect damage–excels at holding more than one mob at a time.

… Holy hell, how did this get past the Sam Spades of the official forums for so long?!

And then of course one of these little pukes comes to this blog and regurgitates the same, tired claptrap that we’re subjected to day in and day out, spices it up with the mellifluousness of a subliterate mouth-breather, and then has the gall to top it off with a winking emoticon, like that somehow turns his bilious dribble into some biting riposte.

Does it bother me, to have to deal with this nonsense from anonymous troll and guildmate alike? Yeah, it does. For once we’re at the top of the heap, legitimately or not, and dammit that cannot stand. Pitchforks in hand, the wailing masses call for our heads, like we personally were the ones that decided that Paladins were due their time in the sun.

Do we need to be balanced against other tanks? Self-evidently, yes. Do we need this garbage hurled at us on a daily basis? No.

I’m sick of it. You seething wretches need to grow the hell up.

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January 28, 2010