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	<title>Righteous Defense &#187; dodge</title>
	<atom:link href="http://rhida.ch/tag/dodge/feed/" rel="self" type="application/rss+xml" />
	<link>http://rhida.ch</link>
	<description>Tankadin news, views, and guides</description>
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		<title>Dodge nerfed 20% in ICC</title>
		<link>http://rhida.ch/2009/10/29/dodge-nerfed-20-in-icc/</link>
		<comments>http://rhida.ch/2009/10/29/dodge-nerfed-20-in-icc/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 18:49:09 +0000</pubDate>
		<dc:creator>Rhidach</dc:creator>
				<category><![CDATA[From the PTR]]></category>
		<category><![CDATA[avoidance]]></category>
		<category><![CDATA[dodge]]></category>

		<guid isPermaLink="false">http://rhida.ch/?p=1364</guid>
		<description><![CDATA[Revenge of Sunwell Radiance!
For Icecrown Citadel, we are implementing a spell that will affect every enemy creature in the raid. The spell, called Chill of the Throne, will allow creatures to ignore 20% of the dodge chance of their melee targets.
So upon stepping into Icecrown I will have 5.09% dodge. Oh my.
Not to mention block [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.wow.com/2009/10/29/chill-of-the-throne-dodge-nerfed-20-in-icecrown-citadel/">Revenge of Sunwell Radiance!</a></p>
<blockquote><p>For Icecrown Citadel, we are implementing a spell that will affect every enemy creature in the raid. The spell, called Chill of the Throne, will allow creatures to ignore 20% of the dodge chance of their melee targets.</p></blockquote>
<p>So upon stepping into Icecrown I will have 5.09% dodge. Oh my.</p>
<p>Not to mention block capping will also be impossible in there.</p>
<p>You know what that means, right? MOAR STAM! Rather than marginalizing effective health as a tank metric, they&#8217;ve made it just about the only tank metric left. Good job, Blizzard.</p>
<p>Oh, and even better! Because we&#8217;ll have more consistent, predictable damage&#8211;rather than the occasional 20k hits&#8211;block will become that much more potent a mechanic. Block tanks always thrive against smaller hits.</p>
<p>Funniest line in Blizz&#8217;s statement?</p>
<blockquote><p>Going forward past Icecrown Citadel, we have plans to keep tank avoidance from growing so high again.</p></blockquote>
<p>I&#8217;ve heard that before!</p>
<p>Edit: At second inspection, this explains the crazy dodge in our t10 4pc bonus.</p>
]]></content:encoded>
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		<slash:comments>15</slash:comments>
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		<title>Avoidance nerfed in current ptr</title>
		<link>http://rhida.ch/2009/07/08/avoidance-nerfed-in-current-ptr/</link>
		<comments>http://rhida.ch/2009/07/08/avoidance-nerfed-in-current-ptr/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 19:59:48 +0000</pubDate>
		<dc:creator>Rhidach</dc:creator>
				<category><![CDATA[From the PTR]]></category>
		<category><![CDATA[avoidance]]></category>
		<category><![CDATA[defense]]></category>
		<category><![CDATA[dodge]]></category>
		<category><![CDATA[parry]]></category>

		<guid isPermaLink="false">http://rhida.ch/?p=867</guid>
		<description><![CDATA[

Agility: The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.
Dodge Rating: The amount of dodge rating required per [...]]]></description>
			<content:encoded><![CDATA[<blockquote>
<ul>
<li>Agility: The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.</li>
<li>Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.</li>
<li>Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.</li>
</ul>
</blockquote>
<p>Ach!</p>
<p>So three things to take away from this: Avoidance will be decreasing across the board by a significant number (and by significant I mean non-trivial, I may be being a bit dramatic in my word choice), Agility will end up being a worse avoidance stat than Defense, and Parry gems won&#8217;t automatically be a bad-tank red flag anymore (alas).</p>
<p>Before this change:</p>
<ul>
<li>39.35 dodge rating was 1% dodge</li>
<li>49.18 parry rating was 1% parry</li>
<li>52.08 agility was 1% dodge</li>
</ul>
<p>And now the numbers are:</p>
<ul>
<li>45.25 dodge rating is 1% dodge</li>
<li>45.25 parry rating is 1% parry</li>
<li>59.89 agility is 1% dodge</li>
</ul>
<p>Defense remains 123 rating as 1% dodge, 1% parry, and 1% miss (aka 3% avoidance, so 41 rating per 1% avoidance).</p>
<p>So, now that I vomited up all these numbers, what does this mean? For gems, the values of avoidance per gem are now (and I&#8217;m using values of 8, because <a href="http://rhida.ch/2009/06/09/when-to-go-for-socket-bonuses/">as we discussed before</a>, all your gems should have 12 stam as half of their worth):</p>
<ul>
<li>8 parry is .18% avoidance</li>
<li>8 dodge is .18% avoidance</li>
<li>8 def is .19% avoidance (.064% dodge, parry, and miss)</li>
<li>8 agi is .13% avoidance (.146% with Kings)</li>
</ul>
<p>Thus, shockingly, Enduring gems are now the best for avoidance out of all four. Before this change, Regal gems were worth .20% avoidance, but no more. And agility gems will no longer be close enough to justify using them over pure dodge. This doesn&#8217;t mean you want to start filling red slots with Endurings come 3.2, but it is interesting nonetheless.</p>
<p>Ultimately it makes sense that they would nerf avoidance, considering how the next tier of gear will make us even harder to hit. I&#8217;m not happy that I&#8217;ll be losing avoidance come next patch, but it&#8217;s not the end of the world.</p>
<p><strong>One major caveat emptor: </strong>All these numbers I&#8217;ve cited are before diminishing returns. YMMV depending on how much avoidance you are currently rocking. (E.g., miss suffers a steep DR decline, so at a certain point dodge makes up for the .01% deficient and you&#8217;ll get more avoidance per point with dodge than defense.)</p>
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		<slash:comments>16</slash:comments>
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		<item>
		<title>New Ulduar tank trinkets revealed</title>
		<link>http://rhida.ch/2009/03/14/new-ulduar-tank-trinkets-revealed/</link>
		<comments>http://rhida.ch/2009/03/14/new-ulduar-tank-trinkets-revealed/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 21:48:24 +0000</pubDate>
		<dc:creator>Rhidach</dc:creator>
				<category><![CDATA[Stats]]></category>
		<category><![CDATA[3.1]]></category>
		<category><![CDATA[dodge]]></category>
		<category><![CDATA[ulduar]]></category>

		<guid isPermaLink="false">http://rhida.ch/?p=216</guid>
		<description><![CDATA[Holy hell, is Blizzard trying to escape the surly bonds of earth and touch the face of dodge diminishing returns or what?
Check these out (from mmo-champion.com):

This is a serious upgrade to Monarch Crab. Right now I have my crab gemmed with a Solid Sky Sapphire and a Solid Dragon&#8217;s Eye, so it&#8217;s giving me 138 [...]]]></description>
			<content:encoded><![CDATA[<p>Holy hell, is Blizzard trying to escape the surly bonds of earth and touch the face of dodge diminishing returns or what?</p>
<p>Check these out (from mmo-champion.com):</p>
<p><a href="http://static.mmo-champion.com/mmoc/images/news/2009/march/heartofironv2.jpg"><img class="aligncenter" src="http://static.mmo-champion.com/mmoc/images/news/2009/march/heartofironv2.jpg" alt="" width="446" height="210" /></a></p>
<p>This is a serious upgrade to Monarch Crab. Right now I have my crab gemmed with a Solid Sky Sapphire and a Solid Dragon&#8217;s Eye, so it&#8217;s giving me 138 stamina and has the on-use proc for 300. The Heart is definitely a bump up on both counts.</p>
<p style="text-align: center;"><a href="http://static.mmo-champion.com/mmoc/images/news/2009/march/thegeneralsheartv2.jpg"><img class="aligncenter" src="http://static.mmo-champion.com/mmoc/images/news/2009/march/thegeneralsheartv2.jpg" alt="" width="428" height="212" /></a></p>
<p style="text-align: left;">This is like the Essence of Gossamer without the stamina. It&#8217;s nice, but I&#8217;d rather have the Heart of Iron. This is definitely a better fit in a trash set, since 205 damage being shaved off won&#8217;t be that much help when you&#8217;re taking multi-thousand HP hits.</p>
<p style="text-align: left;">But let&#8217;s talk about dodge. Right now I have 305 dodge rating, or 21% dodge. It&#8217;s not that much, but I&#8217;m already feeling my returns a-diminishing.</p>
<p style="text-align: left;">With these two trinkets equipped and procced, I&#8217;m looking at some <em>serious</em> lost dodge. I&#8217;m terrible at math but it looks like around 4% avoidance will just outright disappear.</p>
<p style="text-align: left;">How much avoidance are we going to see on gear in T9?</p>
]]></content:encoded>
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