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The game is afoot… race

Unlike the last game, last night’s actually lasted a decent amount of time and was (at least for me) much more fun.

We did this concept before, everyone rolls a level 1 and then races from one point to the other on foot, with deaths a plenty just about every mob over level 10. Last time we did Orgrimmar to Everlook; last night we did a track I thought would be much more ambitious, Silvermoon to the Dark Portal (by way of the Tirisfal zep).

Starting at the gates of Silvermoon in a huge naked pile, the gun first and we all broke for it.

Eversong, as you can imagine, was little trouble. I’ve leveled through the zone many times and knew the danger spots. I cross the Dead Scar at the north end than dodged down the road into the halfway point and crossed east towards the scar, and then down into the Ghostlands.

Ghostlands was pretty breezy, with only one rough spot at the beginning that was promptly cleared for me by the pack leaders who were torn apart by lynxes.

Towards the end of Ghostlands I was chasing Antigen, and then took a screenshot of my pursuit. I didn’t realize screenshotting made you stop running momentarily, so I had to shelve that after it cost me a chance at passing him.

We soon passed into EPL, which was definitely the hardest zone of the race. It wasn’t just the mob levels (though that did result in bats flying from across the zone to eat our faces), it was that there was no clear way to pass into WPL without crossing through huge groups of mobs. I elected to go south down the road and then cut southwest along the mountains, north of the Infectis Scar, rather than follow the road and go through Corin’s Crossing.

That was a huge miscalculation and cost me any chance at a win, I suspect. The graveyard was way too far away to make corpse hopping viable.

At this point the leaders for the rest of the game were established, and those that fell behind terminally quickly settled into a perma-bottom place. Poor Falowin tried to cross the mountains at some indeterminate point and ended up spending most of the race in EPL.

Eventually I squeezed my way out of EPL, probably in 7th place, and started making my way through WPL. The West was all about following the road and then corpse hopping past choke points where mobs were parked on either side of a road. There was a bear pincer moment, a spider pincer, and one point where you pass a field with caster skeletons on your right and a spider on your left. No way out there.

I think I ended up gaining time in WPL, because once I crossed into Tirisfal I started seeing people again.

I barely made the zeppelin, and the entire time I dashed up the tower I could hear Vili (already on the boat) shouting “GO ZEP GO, LET’S GO!” To his consternation I disembarked with the rest of them to STV.

Heading north through STV wasn’t terrible, though somehow I fell far behind Vili, but ended up ahead of Antigen. Either way, a few tigers later and I was cruising into Duskwood, land of the roaming soldiers. The only make up for the annoyance of all the mobs camping the road was how close graveyards were to each other.

You could tell we were in the final phase of the race at this point. The leaders were passing through Swamp of Sorrows while myself and the two immediately behind me were barely entering Deadwind Pass. The next two zones (Deadwind and the Swamp) were amazingly easy, not a mob in sight. Well, I got chased by a crocodile at one point, but I easily outran him.

Eventually Cendra took the win and crossed the ribbon (aka, the Dark Portal) and passed into Outland. Vili and Freezedealer quickly followed taking respective second and third place. I managed to pull fourth, and the stragglers (except for Falowin, who was in WPL at this point) began to trickle in one by one.

While waiting there I’m sure we drew a few questions from the various 50s and 60s that crossed through the portal into Outland. How often is it you see a pack of level 2 and 3s just hanging out there?

At one point a demon ran up the steps and caused a minor panic, thinking he was coming for us. Once he passed someone, everyone opened fire, but obviously didn’t do much of a scratch. As Antigen said, “where was the defense on that?!”

Once the rest of the close-by stragglers came by, I took a picture and we called it a night.

I hope everyone who participated had fun. I personally had a blast, and was immensely relieved the results seemed by the books. One more game to go!

My guild, casual or hardcore?

Stoneybaby of Big Crits/WoW.com was asking on Twitter for posts regarding the variations of play and commitment between casual and hardcore guilds (to steal his wording). Through his tweet I realized that this is something I’ve always wanted to write about, but could never build up the courage to force myself behind a keyboard and expound upon, if only because I wasn’t prepared for the time investment such a topic requires.

Considering it’s now officially timely, I’m forcing myself to take the plunge. But only lightly… it’s more like dipping my toe in the pool. I won’t go into too many specifics, but I want to speak a little bit on the gaming “philosophy” that guides our guild and why I think that our MO has delivered the success that we currently enjoy.

I don’t want to get into the whole messy business of defining what is casual and what is hardcore, because I think such a task is sisyphean at best, and impossible at worst. It’s completely subjective, ultimately. It varies from person to person, much like the taste of Soylent Green.

Like the old saying goes, “it’s a recession when my neighbor loses his job, and a depression when I lose mine.” Well–one could say a common definition for many is “a guild less progressed than mine is casual, one more progressed is too hardcore.”

If I had to–subjectively–define my guild, my first answer from that dichotomy that comes to mind is “casual”. We only raid ICC-25 for 7-8 hours a week, two days out of the seven, we don’t maintain a military-like discipline when raiding, and we don’t always approach fights 100% optimally. And yet, we’re ranked 2013th in the US. We’re 9/12 ICC-25 HM. Obviously, we’re not that casual.

But then again, I guess casual isn’t so much the results, but rather the approach… right? If that’s the definition, then yeah, casual all the way. If not, then I guess we’ll wear that hardcore label, though we’re surely not as hardcore as many others.

Hell, we used to be a lot more hardcore in terms of our schedule, with far sparser results. Up until March we were running a schedule of raiding Tuesday to Thursday, which sucked, frankly. It was too much raiding, too clustered together. (Woops, my casual is showing.) Finally as part of the first wave of reforms to stem the bleeding we were experiencing at the time–and that’s another post for another time–we cut it back to two days a week. The result unexpectedly paid huge dividends.

We started doing more in those first two days than we did across three. It was like the Laffer Curve, but for raiding schedules.

And why did we cut back the schedule? Because at three days, the general consensus was that it was too hardcore! People didn’t want to spend three days straight in front of their PC. The vast majority of my guild’s raiders have RL commitments: significant others, spouses, children, night jobs. It was onerous for us to raid so much.

Of course, there is a downside: only raiding for those 7 hours limits how many progression shots we get on a boss week to week. We spent 2-3 hours every Wednesday for weeks while learning the LK fight. Then we extended the lockout to get a full 7 hour block on the guy, only to down him the first night of that week. Likewise, we’ve been pouring our energies into Heroic Sindragosa lately. Progress has definitely been steady, but I can’t help but think we’d have the old girl down by now if we had an extra 3 hours a week to spend on her.

But I digress. Surely the schedule we operate under is a tick in the casual column, with regards to time invested. Now, let’s talk about effort invested.

More of my dps than not read EJ. They do their class research. The two main raiding rogues are total spreadsheet junkies, a discipline that they’ve taught to every other rogue that have joined the raiding ranks. The healers spend their off time thinking and researching about strategies and techniques. Antigen obviously has his own blog, and knows his stuff. Ana and myself write about tanking, as well… as you know. We spend an unhealthy amount of time bouncing ideas off each other and diving through Maintankadin threads.

I think that’s a tick in the hardcore column. Not all guilds have a majority of their members spending time “off the clock” to work on improving themselves and their performance.

But we’re not 12/12 ICC 25 hardmodes. We’re not farming Invincibles. Which is partly why I am hesitant to deign myself fit to don such a moniker as “hardcore”. It doesn’t feel right upon my head.

Yet, ultimately, I think we’ve found a “sweet spot” in the casual/hardcore spectrum. Our input is casual–we don’t raid that often–but our output is in many respects hardcore. We get results, we kill bosses, we get loot. We might do it more slowly than other guilds, but in the end we’ll reach the same destination.

Fun while it lasted!

I’m debating how to phrase the toning of this post. While what happened was definitely fun (while it lasted) it was also very frustrating in that it definitely ended with suspicious circumstances.

Alright, cynical skepticism, you’re up.

So last night was the first of the “ES Olympics”, the three games we would use to disperse three of the Shadowmourne loot items: the Favor, the Music Box, and the Pendant. And last night’s game was “Hunt the GM”.

I made the ugliest human I could stomach to craft and fled south to what I thought would be a pretty ingenious hiding spot. The rules generally were I’d be in a contested zone and not move.

I considered several dick moves I could pull, like rolling a Night Elf and Shadowmelding, or rolling a druid, getting it up to Aquatic Form and hiding in the ocean somewhere. But I decided against being mean.

Here’s where I ended up, and you can see the path I took:

Believe you me, it was a pain in the ass to get to Darkshire as a level 1 with a wolf chomping my face off every 15 feet.

There’s a small grove behind the tower on the border between Duskwood and Deadwind Pass. I ducked in there and camped out behind a tree. I indulged in some masculine giggling while waiting for my eventual executioner.

I hung out in vent while I listened to everyone talk about trying to find me. It was like hide and seek on steroids. Everyone was enjoying themselves, and at 7:20 I dispensed the first of my six prepared hints, which was just a throw away.

And then a moment later, the guild’s resident shifty warrior found me. This is while everyone still barely had a clue what zone I was. And so the game ended, twenty fast minutes later.

To harken back to the cynicism I summoned at the beginning of this post, I’ll bet dollars to donuts that the warrior did a /who check for each zone on another account and found the one level 1 character that was out of place, focused on Duskwood and then zipped around with a /target macro with that level 1′s name. If I was going to cheat that’s how I would do it.

Not that I would because, you know, I have principles. And stuff.

In any case, I have no proof; but 20 minutes is awfully suspicious. Eyebrows are firmly cocked.

Annoyances aside, the 30th is my guild’s 2 year anniversary, so the second game will be that day. Probably another lvl 1 naked alt race. That was a lot of fun, and is basically impossible to cheat at without being ridiculously obvious. And as for the third game, I have no clue what to do. Any suggestions are welcome in the comments.

And of course with the pace Morvain is getting Shadowmourne shards, we’ll be having another series of games soon enough.

Threat Gear and Taunts

Another guest post from Anafielle while Rhidach is gone on vacation! Soon, you will forget this blog ever belonged to Rhidach! I mean, except for the domain name…

I’m working on a true, Wrathy-style threat set.

Working on it. I always say I’m working on it. I’ve been saying this for months.

I keep telling Rhidach I’ll have one soon. That he should live in fear of my threat set because one day, very soon, he will never tank a single trash mob again. The mobs will run away in fear of my threat set. I’ll just look at them meanly and their threatplates will turn from angry red to beautiful, soothing green. Tactician stuns and Vile Spirit silences won’t stop this threat set. Nothing will stop it. His desperate taunts will bounce harmlessly off the omen lead I will have on everything unfortunate enough to be within my melee range.

And so on.

Craving a Real Threat Set

I’m not talking about your run-of-the-mill tank set. I have a threat optimized set. Every tank should. By “optimized,” I mean “tank gear gemmed and enchanted for survival that happens to have good threat stats.” This set involves Bloodvenom Blade, DMC:G, and carefully chosen pieces of gear that grant me high expertise and capped hit. I wear it for most everything except progression. Tanking Heroic Festergut 25 in this set “by accident” is one of my favorite things to do.

No, I’m talking about a threat set specifically gemmed and enchanted for the purpose of threat. I want one of THOSE. A real, completely threat-centered set of gear. Wrathy detailed his here, and I’ve had a bad case of tank envy ever since. (This happens to me a lot when I read Wrathy’s blog.)

Look at that badass gemming. Optimized enchants. I want it. I want it badly. I have that post bookmarked. I’ve talked for months about making a set like this.

Yet I don’t have one yet.

I have so much gear, perfect for this purpose. But I … I … I just haven’t quite gotten up the guts to gem with (gulp) strength.

I keep pulling stuff out of the bank, staring at it, but I can’t bring myself to do it. I can feel everyone who ever taught me how to tank, standing over my shoulder, looking down disapprovingly. I look at a red gem, but then, something inside me says, “You’re really going to put that THERE? Really?”

There’s no reason why I’m reluctant. I’m not using that gear for anything else. I have enough gold to experiment with gems. I am smart enough to know when NOT to wear a set like this.

It’s just so… hard. So against the grain.

That voice, in my ear! “Really. You’re not REALLY going to put that strength gem in that gear, were you? Were you, Ana? Doesn’t that blue one look so much more inviting? Wouldn’t this piece be more useful with stamina?”

I couldn’t do it. I don’t have the guts. I just can’t deviate from my usual gemming practices. I’m not nearly as badass as Wrathy. I don’t have the guts to experiment.

I resign my membership from the Cool Tanks Who Experiment With Gear Club.

Who Needs a Threat Set When You Have Two Taunts?

Rhidach will tell you that I don’t really need a threat set, considering how often I taunt trash off him. Vent is always full of my apologies and excuses, ranging from the fairly reasonable to the completely ridiculous.

“I have a quick trigger finger!”
“I saw that one turn red, and I taunted.”
“I totally thought that one was mine.”
“What? Didn’t you tell me to go left?”
“East? What is this east shit? Wait, I need to get out my compass.”
“Shit!! I hit RD on the wrong mob.”
“Well, I was trying to save that poor ret pally!”

I don’t know what happened. I never used to taunt this much. I blame… trash.

The biggest culture shock, coming to Enveloping Shadows from my old guild, was trash. I went from neatly (obsessively?) marked pulls to AE fests full of aggro everywhere. Half our DPS have never heard of an assist macro and the other half seem to take great pleasure in DPSing precisely the mobs we are not currently trying to hold threat on. I find myself always craving assist so I can mark the mob I’m tanking – and I promise, I am smart enough to be paying attention to the logical next kill target – in the vague and completely misplaced hope that the DPS might find it in their heart to kill that one next. More often than not, I spend a lot of time running around.

So I have, somehow, gotten into a habit of taunting way too much on trash.

I’m particularly bad on Blood Wing trash. I usually taunt Rhi’s mobs off him when he gets stunned, which I feel is Appropriate Offtank Behavior. But then, the DPS will have pulled the OTHER things I was tanking off me. I have to chase THEM. Then the Tactician is free, and I taunt him… oh, Rhi’s not stunned anymore? I totally forgot about him.

I recently realized my taunting had definitely crossed the line between “honest mistake” and “really inappropriate”, and started making a serious, serious effort to be really careful not to RD any of his targets.

We were moving through Blood Wing a week or two ago, and vent was uncharacteristically quiet for a moment or two. Then Rhi says suddenly, into the silence, in a really exasperated tone: “Is Anafielle dead or something? She hasn’t taunted off me in a while.”

Excuse me while I go crawl in a corner and die.

Into the breach!

As I’m leaving work today (er, this being post-midnight I suppose it was yesterday) I noticed Rilgon tweet rather cryptically in a fashion that altogether hinted he had received a beta key. In short order, he confirmed this great news with a blog post and named his mysterious benefactor: Curse. In a fit of pique I tweeted them asking if they’d be so kind as to hit me up as well. I figured it was a shot in the dark, closed my computer for the day, and left the office to begin my weekend.

About 20 minutes later while in the grocery store with my girlfriend, I noticed my phone buzzing a few times as if I received a few emails. At the booze aisle I finally checked out what the hub-bub was, and spotted an email from Anafielle saying “YESSSSSSSSSS” and another saying that @cursenetwork was following me now.

I put two and two together and immediately began hyperventilating. “What, what is wrong?!” the gf questioned as I began foaming at the mouth. I stammered the word “b-b-beta” and launched Twitter to make sure this wasn’t some delusion of grandeur.

Yet, there it was. “Holy crap!” I then finally found the breath to spit out, “I’m in the damn beta!” The gf then congratulated me, though we both knew she had no idea what I was talking about. She means well though.

Anyway–you, gentle readers, you understand the magnitude of this! We’re about to embark on a grand journey of math, and screenshots, and endless hours spent in front of test dummies with World of Logs running. I’m going to bloat this blog to the seams with every manner of factoid and tidbit I can of the rollercoaster ride that our class and spec is taking this beta cycle.

I’m beyond excited that rather than just saying “this sounds bad, but I have no idea” or “I bet this would be great in person,” I can actually confirm these changes first hand. I’m also beyond honored that Curse deemed me worthy of receiving this beta key. I’ll do the community proud in presenting some amazing and in depth coverage to justify my presence there.

We’ve got the power

Imagine my surprise when I read the leftovers of the Twitter Q&A from Friday and saw that our world had suddenly been turned upside down. Well, that might sound a bit dramatic, but what was announced was a tectonic shift in the play style of the Paladin class. Right now, as it stands, we just throw abilities at the boss while attempting to sync cooldowns and maximize output.

To say the least: Boring. Overly simple as well.

Something had to give and I’m glad to see that we’re finally getting that much-needed complexity that many of us have been clamoring forever for.

All of the paladin specializations will make use of a new resource called Holy Power. Holy Power accumulates from using Crusader Strike, Holy Shock, and some other talents. Holy Power can be consumed to augment a variety of abilities, including:
An instant mana-free heal: Word of Glory
A buff to increase holy damage done: Inquisition
A massive physical melee attack for Retribution paladins: Templar’s Verdict
Holy Shield’s duration is now extended by Holy Power
Divine Storm’s damage is now increased by Holy Power

969 is dead and rightfully so. We’ll be shifting to using a more priority-based system in Cataclysm that builds on using abilities when the payoff is at its apex. For example, say Crusader Strike builds Holy Power for us, then we would do some normal attacks, mix in CS, and build HP to 3. Once Holy Power is maxed out, that’s when we would pop Holy Shield for a longer damage reduction “break” (which begins to make sense of GC’s assertion that you would only use Holy Shield once a minute or so, it becomes much more manageable when there’s a clear point to use it).

Or, you could opt for casting Inquisition and going for a threat boost (probably more useful for trash or farm content?). In any case, choices! And priorities! We’re not just doing A, C, B, D, A, E, B, C, etc, anymore!

Has it been properly conveyed how excited I am about this system yet? I realize this is a weird reverse of Rogue combo points, where we’re stacking these on ourselves, but I am sure in the end it will be just the tonic class needs.

Likewise, this GC quote from this weekend is pertinent:

We felt like we needed to add several new spells to the paladin rotation, including making Holy Wrath a real part of the rotation. With all of those changes, we thought it was hard to justify having a mechanic to choose your Judgement when you were already choosing your Seal and Aura. It’s just a different model. If anything at the moment I’m worried that we made paladins too complex and might have to reign it back in a little. We’ll see when players can try it out in beta.

Yes, wait and see! After the long time we’ve spent wallowing in “easy mode”, erring on the side of complexity is not a bad thing. Just go with it.

Lastly, I would like to /sign the suggestion given by many on the official forums, as well as by Rohan and Sucidal Zebra: rename Holy Power to Zeal. Holy Power is an undeservingly lame moniker for something with so much potential.

Art for the sake of awesome art

I first saw Vidyala’s artwork on Anea‘s blog (whichever one of her many sites she was operating at the time, haha) and I was immediately struck by how great it was. At the time, I was looking for a new header image for Righteous Defense. Something other than Graccus, that stalwart TCG character. Something of my own that couldn’t be forced down with a C&D letter one day.

So I hit up twitter, and asked if anyone knew someone taking art commissions and Vid (of Pugging Pally fame) dm’d me back in short order offering her services. I took her up on it and I am so happy I did. As you can see above, I have definitely gotten the deal of a century. I’m pretty sure Italian princes used to have to pay small fortunes to get this kind of quality back in the day.

I’ll stop before I get accused of flattery.

In any case, if anyone is wondering the meaning of the new banner above, it’s a drawing of yours truly standing before a burning block in Stratholme, looking all righteous and “defense-y”. Fitting, I would say.

If you’re looking for someone to do an art commission of your character for a blog, or what-have-you, I cannot recommend Vidyala enough (you can find her email address on her about page). The whole process was a joy to proceed through, and Vid was very patient with my many, many tweaks and requests. She took my bizarre and vague description of what I was looking for, and turned it into the amazing banner that now adorns the top real estate of this blog. All in all, I could not be more satisfied with the process or the final result. Thanks Vid!

Prot tree is dead, long live the prot tree

On the official forums, someone asks a question about a few talents. Ghostcrawler gives up that Improved Devotion Aura is dead, Eye for an Eye’s new incarnation is dead, and then just lets the cat out of the bag:

I’m going to regret saying this, but the paladin trees are the most changed in the game. There are only a few of the current beta talents that survived the, um, cleansing.

Well then.

I mourn for my armor webbing

Was just looking over the engineering changes post on MMO-Champ and was a little annoyed by what I saw. For one (and this is my largest complaint) the armor gloves tinker is going from a straight stat boost to a on-use proc.

While 1500 armor is a pretty sexy chunk of protection, I’d rather that be always up than an extra cooldown. I’m all for extra cooldowns, for sure, but… I feel the need to gripe.

Also I don’t see any rocket boots listed, which is a shame. I’ve yet to work the courage up to swap those into my tank set and they’ll soon (well, relatively speaking) be gone.

Lastly, the Cogwheels and Hydraulic pumps thing looks interesting but if I had to bet I’d say it’s just a way to customize an engineering-only trinket so they only have to make one. A +stam empty shell with two sockets, one of each kind. Which basically means we’ll probably be making an avoidance stat stick with this and this. Good starter, but ultimately a yawn-fest for sure.

Hopefully things pan out to be a little more exciting.

What have I come home to?

Last week I had an amazing vacation and it’s somewhat disappointing to be back at work and in the routine again. However, I do have raids this week to look forward to, so that’ll dull the pain a bit.

I feel like I missed a lot in the week I spent over in Buffalo, what with the Real ID crisis and the 31 point debacle. There’s really not much I can say about Real ID that hasn’t already been said, and a week ago at that, so I’ll keep mum. Not to mention the matter is “settled” so to speak.

As for 31 points, and locked trees, I am very much in favor of this change. First and foremost because it can help remove one of the plagues of the Paladin class, that we’re too powerful at baseline. If they divide up healing, damage taking, damage dealing and lock each specialization up behind that faded out wall from levels 10-70, then that gives the developers a lot more room to make up more powerful in our spec without the risk of a Ret Paladin having too much survivability, or a Prot Paladin being able to toss more than three heals.

It’s also for the best that they’re using the redesign of the talent trees to get rid of the stupid point dumps that no one used and were primarily a noob trap. Like Ghostcrawler said:

[Players] were also given ample opportunities to make mistakes, what we call “traps.” A forum-savy player may know which are the dumb talents nobody takes or which are the mandatory ones that might at first glance seem too bland to take. But why have “choices” that are just there for new players or people who just want to swim against the stream just to be different? We’d rather have actual legitimate choices, which we feel like we can offer by having a stable of fewer good talents.

A prot tree missing Stoicism or Divinity, or only having 1 rank of Spiritual Attunement would be a good thing. As fun as it is for all of us to be in the know and cluck our tongues at those who don’t understand why Reckoning isn’t as much threat as Crusade, there’s no real benefit to having a series of “stupid traps” in the talent system.

It’ll also be interesting to see which talents don’t make the cut in the shuffle. Our tree is very top heavy, has a lot of good stuff, talents that I can’t see living without. Obviously I can, but at a glance I feel like a kid being asked to donate some of my old toys to Goodwill. Everything north of Blessing of Sanctuary feels like some epic Transformers figure.

Can’t wait for the next beta build.

So, how about some other blue posts I missed over the week? First, concerning that worst debuff ever:

[Forbearance] will be reevaluated.

I hope by reevaluated, GC means “taken out back and bludgeoned to death with a dirty toilet seat.” There is no excuse to keep this glorified band-aid any longer in game, with the touch up that so much of everything else is getting. Even if it means each spec only gets one Forbeance-inducing ability anymore, like Holy gets LoH, Prot Bubblewall, and Ret Divine Shie–no that’s a terrible idea. In any case, it’s time for a more polished mechanic than “you used x cooldown, now y and z are locked out for 2 minutes.”

Re: block,

Without defense gear any longer and with no block rating on gear, you’re probably at ~5% block, which is way too low. We need base block to be higher, but we still haven’t fully decided if that’s something all characters get or just warriors / paladins, or just tanks, etc.

I’m assuming by “all tanks” he’s also referring to the DK absorb mechanic and Savage Defense? Otherwise I’m a bit confused. Right now I’ve got 11% block (mostly from Defense), with 30% from Holy Shield, and 30% from the occasional Redoubt. I wonder what the final “base” number they’ll settle on will be. I have no idea what would “feel right” at this juncture, since 30% damage reduction can be very powerful if you’re getting that too often.

Lots of speculation about lots of changes. Let’s hurry up and get that next beta build so we can get a better idea of what we’ll all be working with this fall, eh?

Lastly, big thanks to Anafielle for posting in my absence and keeping some of the cobwebs away! I hope she’ll continue to post in the future, and I request you all shoot puppy dog looks her way to ensure that.