It could only hide for so long! In the 4.1 datamining that mmo-champ performed, they spotted a 20 seconds cooldown being added to Word of Glory.
There are two consequences for this, that I’m a bit worried about:
1. I fear this will probably lead to Holy Power hoarding, once Vengeance has safely ensconced you beyond the point where dps can realistically catch up with you. Consider that this change turns Word of Glory from an “always available” survival ability to an actual cooldown that you’ll want to use at the most optimal point to get the biggest bang for your buck. With full vengeance we’re talking about a ~30,000 hp heal, and banking that for a quick recovery from a big hit will be awfully tempting.
This is especially true for some raid fights where the bigger damage is a Big Hit(tm). In those scenarios you’re going to want to treat WoG like a mini-bubbleskin, rather than a means of keeping Holy Shield up. In these cases the primary danger to your life is that massive burst damage, as opposed to the slow pitter patter of wittle boss melees.
2. Eternal Glory will be neutered somewhat in its current incarnation. I’m hoping they’ll change the talent to have a chance to reset the cooldown on WoG. Otherwise, I can’t see much value in this talent since the prospect of WoGing and then getting a free ShoR is not as amazing as two WoGs in a row is. Not much of a survival talent otherwise.
The other prot-related changes:
- Divine Guardian now has a 3 minute cooldown, which isn’t unreasonable. It’s pretty powerful as is. However, at the same time, warriors are being given their own raid wall called Rallying Cry. I welcome this addition to my brother tanks’ arsenal, but if you’ll allow me some wine with these cheese: why does Rallying Cry get to self-apply to them but DG doesn’t self-apply to us?! Time to revoke that, maybe? (Update: According to official notes, this shares a cooldown with Last Stand. Objection withdrawn!)
- Lastly, Rebuke (along with other non-damaging interrupts) are no longer dependent on hit. So we can help with interrupts now while continuing to ignore hit and expertise.


