Engineering is the profession of kings, and I am overjoyed that it continues to be a great source of tools for tanks in the next expansion. When I first picked up Engineering (well, for the second time, having dropped it previously before Wrath) I was mainly lured back by the armor tinker, and eventually tinkers gaining stats made my decision worth it in the long run. I went from crackpot to visionary. As for Cataclysm, in addition to being able to carry over the parachute and rocket boots from 80 (although more in a sec about the latter), we can upgrade the armor tinker, and add another damage reduction toy to the pile–with a shocking twist.
Something old
Mind-Amplification Disk — Unfortunately this is turning into a belt enchant in Cataclysm, so the brief renaissance it enjoyed after 4.0.1 (when it stacked with the tanking arcanum and both gave a stamina bonus) will soon be over.
Flexweave Underlay — The agility from this cloak used to be pretty incredible before every one jumped on the armor train in ICC. The stats are gone, but the parachute remains. Enjoy it in Cata.
Nitro Boosts — Well, the good news is these are still in Cataclysm, but the bad news is they possibly fail more often and share a cooldown with the Grounded Plasma Shield. However, my understanding is that they cannot fail inside a raid zone, so that first downside is moot. The latter though will require forethought. Considering these are the closest thing I have to a gap closer, I am anxious about their application in a raid setting.
Something new
Reinforced Bio-Optic Killshades — A “free” helm that potentially will last us most of T11, outside of tier sets and heroic-level gear. Very exciting to have a useful pair of goggles that won’t be replaced quickly, like the previous goggles were by Naxx25 gear.
Grounded Plasma Shield — Potentially our most promising new toy, and yet has some caveats with it. For one, (like mentioned) it shares a cooldown with the rocket boots. Moreover, the backfire from this tinker can be dangerous. One backfire I’ve seen mentioned is the device leaks Goblin Rocket Fuel on you, causing self-damage (yikes), and the other is that there’s a chance you’ll have a Plasma Misfire! which will then… attack all enemies within 40 yards and taunt them. I suppose that’s better than the original downside of the item, which was you had no avoidance while the effect was active. We’ll just have to see this in action, either way.
Quickflip Deflection Plates — No downside to this device, thankfully. Probably the best way to use it (since it has such a short cooldown) is to macro it to Crusader Strike/HotR and roll it off-cooldown to reduce damage taken over time and save healer mana. Like a secondary, less-potent Divine Protection.
Something to blow mats on for fun
Loot-a-Rang — Theoretically never have to bend over to loot an enemy again.
Goblin Barbecue — Now we provide the Fish Feasts!
And two pets, a rabbit and a fel reaver.
Plus tons of other things I don’t have the time to list. There’s something for everyone, but most importantly, some really awesome stuff for us.




