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	<title>Comments on: Tuesdays are for buggy raids</title>
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	<link>http://rhida.ch/2010/02/03/tuesdays-are-for-buggy-raids/</link>
	<description>Tankadin news, views, and guides</description>
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		<title>By: Rhidach</title>
		<link>http://rhida.ch/2010/02/03/tuesdays-are-for-buggy-raids/comment-page-1/#comment-2740</link>
		<dc:creator>Rhidach</dc:creator>
		<pubDate>Mon, 08 Feb 2010 19:00:52 +0000</pubDate>
		<guid isPermaLink="false">http://rhida.ch/?p=1836#comment-2740</guid>
		<description>&lt;strong&gt;@Joe Ego:&lt;/strong&gt; I have to wait to get home to watch that, but I can&#039;t wait. Also, I don&#039;t think you&#039;re see many tanks using a 2H weapon, a lot of our abilities require a shield or a 1H weapon to use. A good chunk of our rotation would disappear.

&lt;strong&gt;@TRM:&lt;/strong&gt; Thanks for the run down, you&#039;ve given me a lot to think about.</description>
		<content:encoded><![CDATA[<p><strong>@Joe Ego:</strong> I have to wait to get home to watch that, but I can&#8217;t wait. Also, I don&#8217;t think you&#8217;re see many tanks using a 2H weapon, a lot of our abilities require a shield or a 1H weapon to use. A good chunk of our rotation would disappear.</p>
<p><strong>@TRM:</strong> Thanks for the run down, you&#8217;ve given me a lot to think about.</p>
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		<title>By: Joe Ego</title>
		<link>http://rhida.ch/2010/02/03/tuesdays-are-for-buggy-raids/comment-page-1/#comment-2735</link>
		<dc:creator>Joe Ego</dc:creator>
		<pubDate>Sun, 07 Feb 2010 21:35:10 +0000</pubDate>
		<guid isPermaLink="false">http://rhida.ch/?p=1836#comment-2735</guid>
		<description>I did have a capture of the fight!  I hadn&#039;t used it before because I had inadvertently disabled recording of the interface.  It actually works out OK, though, with the viewport tweaks giving me a nice almost-16:9 resolution.

My guild is, obviously, not nearly as good as many out there - but we eventually get bosses down.  Take a look and let me know what you think.

http://www.youtube.com/watch?v=wBnBuh014ow</description>
		<content:encoded><![CDATA[<p>I did have a capture of the fight!  I hadn&#8217;t used it before because I had inadvertently disabled recording of the interface.  It actually works out OK, though, with the viewport tweaks giving me a nice almost-16:9 resolution.</p>
<p>My guild is, obviously, not nearly as good as many out there &#8211; but we eventually get bosses down.  Take a look and let me know what you think.</p>
<p><a href="http://www.youtube.com/watch?v=wBnBuh014ow" rel="nofollow">http://www.youtube.com/watch?v=wBnBuh014ow</a></p>
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		<title>By: Falowin</title>
		<link>http://rhida.ch/2010/02/03/tuesdays-are-for-buggy-raids/comment-page-1/#comment-2715</link>
		<dc:creator>Falowin</dc:creator>
		<pubDate>Thu, 04 Feb 2010 18:53:34 +0000</pubDate>
		<guid isPermaLink="false">http://rhida.ch/?p=1836#comment-2715</guid>
		<description>I vote yes to trying Typhoon strat...even though we have the encounter on farm now I would love to see that...</description>
		<content:encoded><![CDATA[<p>I vote yes to trying Typhoon strat&#8230;even though we have the encounter on farm now I would love to see that&#8230;</p>
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		<title>By: Joe Ego</title>
		<link>http://rhida.ch/2010/02/03/tuesdays-are-for-buggy-raids/comment-page-1/#comment-2714</link>
		<dc:creator>Joe Ego</dc:creator>
		<pubDate>Thu, 04 Feb 2010 17:58:56 +0000</pubDate>
		<guid isPermaLink="false">http://rhida.ch/?p=1836#comment-2714</guid>
		<description>Oh, I forgot to mention: the Typhoon strat is every bit as satisfying as you&#039;d imagine, probably even more so for the ranged dps.  And it never, ever, ever gets old.</description>
		<content:encoded><![CDATA[<p>Oh, I forgot to mention: the Typhoon strat is every bit as satisfying as you&#8217;d imagine, probably even more so for the ranged dps.  And it never, ever, ever gets old.</p>
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		<title>By: Joe Ego</title>
		<link>http://rhida.ch/2010/02/03/tuesdays-are-for-buggy-raids/comment-page-1/#comment-2713</link>
		<dc:creator>Joe Ego</dc:creator>
		<pubDate>Thu, 04 Feb 2010 17:56:18 +0000</pubDate>
		<guid isPermaLink="false">http://rhida.ch/?p=1836#comment-2713</guid>
		<description>Yeah, unfortunately I don&#039;t have a video with the Typhoon strat posted because we didn&#039;t try it until our 3rd or 4th kill.  I&#039;ll have to see if I have a whole or partial kill captured with the knockback.  This has the potential to trivialize the beasts, even assuming you still have to kite/kill 2 or 3 each spawn.  There are several complications, however, with running this strat - even before the new wrinkles.

1) all the spikes on the edge of the platform can block beasts from going over, so ranged still need to be ready to pickup on leftovers bouncing off the &quot;wall&quot;.

2) based on #1, positioning of your tanks and boomkins is very important both for the angle of knockback and the range.

3) you&#039;ll notice a nifty ability on wowhead called &quot;Summon Player&quot;.  This does exactly what you think it will do, can do it to random people, and bugs those players out such that they aren&#039;t eligible for loot on that kill.  Also, be prepared to make hard decisions if you combine the risk of this strat with killing off some of your Marks.

4) you need to have 2 or 3 boomkins but a shaman or two are helpful as backup.</description>
		<content:encoded><![CDATA[<p>Yeah, unfortunately I don&#8217;t have a video with the Typhoon strat posted because we didn&#8217;t try it until our 3rd or 4th kill.  I&#8217;ll have to see if I have a whole or partial kill captured with the knockback.  This has the potential to trivialize the beasts, even assuming you still have to kite/kill 2 or 3 each spawn.  There are several complications, however, with running this strat &#8211; even before the new wrinkles.</p>
<p>1) all the spikes on the edge of the platform can block beasts from going over, so ranged still need to be ready to pickup on leftovers bouncing off the &#8220;wall&#8221;.</p>
<p>2) based on #1, positioning of your tanks and boomkins is very important both for the angle of knockback and the range.</p>
<p>3) you&#8217;ll notice a nifty ability on wowhead called &#8220;Summon Player&#8221;.  This does exactly what you think it will do, can do it to random people, and bugs those players out such that they aren&#8217;t eligible for loot on that kill.  Also, be prepared to make hard decisions if you combine the risk of this strat with killing off some of your Marks.</p>
<p>4) you need to have 2 or 3 boomkins but a shaman or two are helpful as backup.</p>
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		<title>By: Fawatam</title>
		<link>http://rhida.ch/2010/02/03/tuesdays-are-for-buggy-raids/comment-page-1/#comment-2712</link>
		<dc:creator>Fawatam</dc:creator>
		<pubDate>Thu, 04 Feb 2010 17:45:47 +0000</pubDate>
		<guid isPermaLink="false">http://rhida.ch/?p=1836#comment-2712</guid>
		<description>According to Wowwiki&#039;s undocumented patch notes.

    *  Deathbringer Saurfang will no longer gain blood power from Mark of the Fallen Champion. In addition, mitigation abilities such as Power Word: Shield will no longer prevent blood power generation. 

http://www.wowwiki.com/Patch_3.3.2_%28undocumented_changes%29</description>
		<content:encoded><![CDATA[<p>According to Wowwiki&#8217;s undocumented patch notes.</p>
<p>    *  Deathbringer Saurfang will no longer gain blood power from Mark of the Fallen Champion. In addition, mitigation abilities such as Power Word: Shield will no longer prevent blood power generation. </p>
<p><a href="http://www.wowwiki.com/Patch_3.3.2_%28undocumented_changes%29" rel="nofollow">http://www.wowwiki.com/Patch_3.3.2_%28undocumented_changes%29</a></p>
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	<item>
		<title>By: Rhidach</title>
		<link>http://rhida.ch/2010/02/03/tuesdays-are-for-buggy-raids/comment-page-1/#comment-2711</link>
		<dc:creator>Rhidach</dc:creator>
		<pubDate>Thu, 04 Feb 2010 14:22:38 +0000</pubDate>
		<guid isPermaLink="false">http://rhida.ch/?p=1836#comment-2711</guid>
		<description>Grats on the Putricide kill Nasi! Yeah our strategy for the beachballs is just ranged keep track of balls and put their pet on them. I think the key is at the start of the fight to set the pet to Passive and then just assign it what to attack manually. A pet will autoattack (be it a melee hunter pet or a ranged Imp) and keep the orb up in the air. Any pet will work, the key is just to get something on the beachball that won&#039;t require you to sacrifice major damage to keep it afloat. And one pet per ball is all you need.</description>
		<content:encoded><![CDATA[<p>Grats on the Putricide kill Nasi! Yeah our strategy for the beachballs is just ranged keep track of balls and put their pet on them. I think the key is at the start of the fight to set the pet to Passive and then just assign it what to attack manually. A pet will autoattack (be it a melee hunter pet or a ranged Imp) and keep the orb up in the air. Any pet will work, the key is just to get something on the beachball that won&#8217;t require you to sacrifice major damage to keep it afloat. And one pet per ball is all you need.</p>
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		<title>By: Nasi</title>
		<link>http://rhida.ch/2010/02/03/tuesdays-are-for-buggy-raids/comment-page-1/#comment-2710</link>
		<dc:creator>Nasi</dc:creator>
		<pubDate>Thu, 04 Feb 2010 00:48:22 +0000</pubDate>
		<guid isPermaLink="false">http://rhida.ch/?p=1836#comment-2710</guid>
		<description>We had extra bloodpower but it really wasn&#039;t an issue, maybe three marks instead of one? Despite the terrible lag we clearedthe first four, then got festergut, rotface and got our progression kill on putricide (woooo!) which we two shot and THEN had a couple of goes at pinces. Our best night yet whilst laggy (700-&gt; 1800ms) and buggy and 50% of our group only does 10mans, no 25s. 
I wanted to ask about keeping the beach balls up. You mentioned using pets, I havnt seen this strat anywhere else tho. We have a lock tanking, a Mage who&#039;s os is glyhped n talented for permanent elemental and a dk. Is it possible to do with those pets? Do the pets need to be doing ranged damage only? Would u need more than 1 pet per ball? 
Cheers, Nasi.</description>
		<content:encoded><![CDATA[<p>We had extra bloodpower but it really wasn&#8217;t an issue, maybe three marks instead of one? Despite the terrible lag we clearedthe first four, then got festergut, rotface and got our progression kill on putricide (woooo!) which we two shot and THEN had a couple of goes at pinces. Our best night yet whilst laggy (700-&gt; 1800ms) and buggy and 50% of our group only does 10mans, no 25s.<br />
I wanted to ask about keeping the beach balls up. You mentioned using pets, I havnt seen this strat anywhere else tho. We have a lock tanking, a Mage who&#8217;s os is glyhped n talented for permanent elemental and a dk. Is it possible to do with those pets? Do the pets need to be doing ranged damage only? Would u need more than 1 pet per ball?<br />
Cheers, Nasi.</p>
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		<title>By: Kerriodos</title>
		<link>http://rhida.ch/2010/02/03/tuesdays-are-for-buggy-raids/comment-page-1/#comment-2709</link>
		<dc:creator>Kerriodos</dc:creator>
		<pubDate>Wed, 03 Feb 2010 21:44:51 +0000</pubDate>
		<guid isPermaLink="false">http://rhida.ch/?p=1836#comment-2709</guid>
		<description>From what I understand there was a bug last night - supposedly fixed by some rolling restarts this morning - that had Saurfang&#039;s heroic mode start despite being set to normal mode. So, congrats to all who took him down on your first heroic kill. ;)</description>
		<content:encoded><![CDATA[<p>From what I understand there was a bug last night &#8211; supposedly fixed by some rolling restarts this morning &#8211; that had Saurfang&#8217;s heroic mode start despite being set to normal mode. So, congrats to all who took him down on your first heroic kill. ;)</p>
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		<title>By: Senet</title>
		<link>http://rhida.ch/2010/02/03/tuesdays-are-for-buggy-raids/comment-page-1/#comment-2708</link>
		<dc:creator>Senet</dc:creator>
		<pubDate>Wed, 03 Feb 2010 21:32:14 +0000</pubDate>
		<guid isPermaLink="false">http://rhida.ch/?p=1836#comment-2708</guid>
		<description>Hmm and here I thought we just messed up on Saurfang. We wiped once last night on him to the same thing. We hit almost a full mark near 70% 3 times but we did soft resets on him. Then we just said ok let&#039;s just go with the flow here and see what happens and it was better but we definitely had a mark at 50% instead of the usual 18% or less before first mark. Ended with 2 almost a 3 and just did a burn him strat at 15% forget beasts and keep marks up and using divine sac. 

Was a bit screwy.</description>
		<content:encoded><![CDATA[<p>Hmm and here I thought we just messed up on Saurfang. We wiped once last night on him to the same thing. We hit almost a full mark near 70% 3 times but we did soft resets on him. Then we just said ok let&#8217;s just go with the flow here and see what happens and it was better but we definitely had a mark at 50% instead of the usual 18% or less before first mark. Ended with 2 almost a 3 and just did a burn him strat at 15% forget beasts and keep marks up and using divine sac. </p>
<p>Was a bit screwy.</p>
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