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	<title>Comments on: He can go rot</title>
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	<link>http://rhida.ch/2010/01/07/he-can-go-rot/</link>
	<description>Tankadin news, views, and guides</description>
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		<title>By: Rhidach</title>
		<link>http://rhida.ch/2010/01/07/he-can-go-rot/comment-page-1/#comment-2547</link>
		<dc:creator>Rhidach</dc:creator>
		<pubDate>Mon, 18 Jan 2010 18:39:45 +0000</pubDate>
		<guid isPermaLink="false">http://rhida.ch/?p=1687#comment-2547</guid>
		<description>I&#039;m glad to hear it was a big help for you, and I&#039;m totally pumped you guys got him down!</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to hear it was a big help for you, and I&#8217;m totally pumped you guys got him down!</p>
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		<title>By: Anafielle</title>
		<link>http://rhida.ch/2010/01/07/he-can-go-rot/comment-page-1/#comment-2545</link>
		<dc:creator>Anafielle</dc:creator>
		<pubDate>Mon, 18 Jan 2010 15:08:27 +0000</pubDate>
		<guid isPermaLink="false">http://rhida.ch/?p=1687#comment-2545</guid>
		<description>Forgot to link my twitter above... neat trick, that.
.-= Anafielle&#039;s last blog ..&lt;a href=&quot;http://twitter.com/anafielle/statuses/7906571687&quot; rel=&quot;nofollow&quot;&gt;anafielle: @That_Ghoul_Ava Nope, I have to work too. Was surprised to hear it is a holiday. /shrug&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Forgot to link my twitter above&#8230; neat trick, that.<br />
.-= Anafielle&#8217;s last blog ..<a href="http://twitter.com/anafielle/statuses/7906571687" rel="nofollow">anafielle: @That_Ghoul_Ava Nope, I have to work too. Was surprised to hear it is a holiday. /shrug</a> =-.</p>
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		<title>By: Anafielle</title>
		<link>http://rhida.ch/2010/01/07/he-can-go-rot/comment-page-1/#comment-2543</link>
		<dc:creator>Anafielle</dc:creator>
		<pubDate>Mon, 18 Jan 2010 07:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://rhida.ch/?p=1687#comment-2543</guid>
		<description>This post was hugely helpful to me  my guild and I think I mentioned on twitter that it was linked in our guild forums. I actually had it up in the background familiarizing myself with How To Kite According To Righeous Defense while listening to vent between kills. 

My guild successfully killed him on 10m after a few wipes (4?) learning how not to do things. 

For example, I learned that when I (the OT/kiting tank) get mutated infection, I can&#039;t just sigh in relief that someone else is saved the inconvenience of running over to me &amp; cleanse myself &amp; expect Big Ooze to catch up. Ooops. He won&#039;t. After learning how to do that wrong (hallo wipe) I dealt with my own Mutated Infections from then on out by popping DP and U turning to bring Little Ooze over to Big Ooze. 

And damnit, yes, Big Ooze can hit the OT from clear across the freakin room. Once or twice I tried to get cute and hit him with a Judgement. He was not amused and kicked my ass. 

I lost Big Ooze to healing aggro several times. Is that normal? We 2 healed it, and our pally healer had RF on, but I wasn&#039;t expecting it at all. I tried to lay a bit of threat on it at the start and hit it with AS every time it came off cooldown, but occasionally it didn&#039;t seem to be enough and Big Ooze would decide he wanted some heals for lunch.</description>
		<content:encoded><![CDATA[<p>This post was hugely helpful to me  my guild and I think I mentioned on twitter that it was linked in our guild forums. I actually had it up in the background familiarizing myself with How To Kite According To Righeous Defense while listening to vent between kills. </p>
<p>My guild successfully killed him on 10m after a few wipes (4?) learning how not to do things. </p>
<p>For example, I learned that when I (the OT/kiting tank) get mutated infection, I can&#8217;t just sigh in relief that someone else is saved the inconvenience of running over to me &amp; cleanse myself &amp; expect Big Ooze to catch up. Ooops. He won&#8217;t. After learning how to do that wrong (hallo wipe) I dealt with my own Mutated Infections from then on out by popping DP and U turning to bring Little Ooze over to Big Ooze. </p>
<p>And damnit, yes, Big Ooze can hit the OT from clear across the freakin room. Once or twice I tried to get cute and hit him with a Judgement. He was not amused and kicked my ass. </p>
<p>I lost Big Ooze to healing aggro several times. Is that normal? We 2 healed it, and our pally healer had RF on, but I wasn&#8217;t expecting it at all. I tried to lay a bit of threat on it at the start and hit it with AS every time it came off cooldown, but occasionally it didn&#8217;t seem to be enough and Big Ooze would decide he wanted some heals for lunch.</p>
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		<title>By: Rhidach</title>
		<link>http://rhida.ch/2010/01/07/he-can-go-rot/comment-page-1/#comment-2515</link>
		<dc:creator>Rhidach</dc:creator>
		<pubDate>Mon, 11 Jan 2010 20:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://rhida.ch/?p=1687#comment-2515</guid>
		<description>As far as I can tell, the Ooze doesn&#039;t speed up, so Judgement of Justice seems unnecessary. I may be wrong on that, though. Definitely I would recommend speccing PoJ. The speed boost is HUGE for us considering how poor our mobility is.

Don&#039;t do u-turns to get to your raiders, the Big Ooze hurts way too much. Your raiders need to be smart enough to realize the room is a circle and so they should run a straight line from their position to when you&#039;ll be so they can drop their ooze off.</description>
		<content:encoded><![CDATA[<p>As far as I can tell, the Ooze doesn&#8217;t speed up, so Judgement of Justice seems unnecessary. I may be wrong on that, though. Definitely I would recommend speccing PoJ. The speed boost is HUGE for us considering how poor our mobility is.</p>
<p>Don&#8217;t do u-turns to get to your raiders, the Big Ooze hurts way too much. Your raiders need to be smart enough to realize the room is a circle and so they should run a straight line from their position to when you&#8217;ll be so they can drop their ooze off.</p>
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		<title>By: Obeyfez</title>
		<link>http://rhida.ch/2010/01/07/he-can-go-rot/comment-page-1/#comment-2514</link>
		<dc:creator>Obeyfez</dc:creator>
		<pubDate>Mon, 11 Jan 2010 19:53:40 +0000</pubDate>
		<guid isPermaLink="false">http://rhida.ch/?p=1687#comment-2514</guid>
		<description>I asked the same thing to Wrathy - but I&#039;d like both of your thoughts:

Question regarding the Big Ooze - will Judgment of Justice slow down the Big Ooze?

And do you think its worth specing into Pursuit of Justice? (I have 2 points in Conviction that don&#039;t seem to be doing much good except giving me enough points to get to Crusade)

I&#039;m the OT (paladin) that has to kite and cleanse the Big Ooze.  Did it for the first time last night, and while it required some skills, it seems like is should not too difficult however, my raiders with Mutated Infection keep running too far behind me and I either stop or try to do a U-turn to get the oozes to merge - which is when things go bad.  I figure with Judgment of the Justice (slowing down the Big Ooze) plus Pursuit of Justice (speeding me up) - I should have some more ability to move around while kiting.  Thoughts?</description>
		<content:encoded><![CDATA[<p>I asked the same thing to Wrathy &#8211; but I&#8217;d like both of your thoughts:</p>
<p>Question regarding the Big Ooze &#8211; will Judgment of Justice slow down the Big Ooze?</p>
<p>And do you think its worth specing into Pursuit of Justice? (I have 2 points in Conviction that don&#8217;t seem to be doing much good except giving me enough points to get to Crusade)</p>
<p>I&#8217;m the OT (paladin) that has to kite and cleanse the Big Ooze.  Did it for the first time last night, and while it required some skills, it seems like is should not too difficult however, my raiders with Mutated Infection keep running too far behind me and I either stop or try to do a U-turn to get the oozes to merge &#8211; which is when things go bad.  I figure with Judgment of the Justice (slowing down the Big Ooze) plus Pursuit of Justice (speeding me up) &#8211; I should have some more ability to move around while kiting.  Thoughts?</p>
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		<title>By: saif</title>
		<link>http://rhida.ch/2010/01/07/he-can-go-rot/comment-page-1/#comment-2503</link>
		<dc:creator>saif</dc:creator>
		<pubDate>Fri, 08 Jan 2010 15:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://rhida.ch/?p=1687#comment-2503</guid>
		<description>One shot Festergut and then wiped for 2 hours on Rotface until the morale hit a point where I had to call it. Seemed like right after the first big ooze explosion we&#039;d get 2 or 3 small oozes at the same time and I was tearing my hair out trying to figure out what happened.

Then I realized some people were failing to get their small ooze into the big ooze right away which is what led to left-over oozes and.... yeah.

If only there was one more raid night this week....!</description>
		<content:encoded><![CDATA[<p>One shot Festergut and then wiped for 2 hours on Rotface until the morale hit a point where I had to call it. Seemed like right after the first big ooze explosion we&#8217;d get 2 or 3 small oozes at the same time and I was tearing my hair out trying to figure out what happened.</p>
<p>Then I realized some people were failing to get their small ooze into the big ooze right away which is what led to left-over oozes and&#8230;. yeah.</p>
<p>If only there was one more raid night this week&#8230;.!</p>
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		<title>By: Tengen</title>
		<link>http://rhida.ch/2010/01/07/he-can-go-rot/comment-page-1/#comment-2502</link>
		<dc:creator>Tengen</dc:creator>
		<pubDate>Fri, 08 Jan 2010 15:39:26 +0000</pubDate>
		<guid isPermaLink="false">http://rhida.ch/?p=1687#comment-2502</guid>
		<description>Well, thanks to this I feel so much better Rhidach. After our inglorious defeat on Tuesday night (which was, all not-working-as-intended aside, my failure as an offtank) it&#039;s nice to know that some things were not working as intended. I don&#039;t know if the stealth health nerf was necessary, but if it is, in fact, true that his infection spawn rate was higher than it should have been, it explains why we so often would end up with a 2nd big slime spawning. Sure, it was do to our poor play, but we&#039;d have been given a little wider mistake latitude. We would routinely get him down to about 50% before things would start going out of control for whatever reason (apparently he speeds up the rate at which he infects people as the fight goes on). I may be incorrect in this, but do the large 1/4-of-the-room slime pools actually slow you, or just the very small (and easily avoidable) slime pools that the big slime shoots out in front of you when kiting them? I tried to avoid the larger pools whenever possible but for the sake of ease of kiting, was just planning on running right though them in our next encounter because it was preferable to the alternatives.</description>
		<content:encoded><![CDATA[<p>Well, thanks to this I feel so much better Rhidach. After our inglorious defeat on Tuesday night (which was, all not-working-as-intended aside, my failure as an offtank) it&#8217;s nice to know that some things were not working as intended. I don&#8217;t know if the stealth health nerf was necessary, but if it is, in fact, true that his infection spawn rate was higher than it should have been, it explains why we so often would end up with a 2nd big slime spawning. Sure, it was do to our poor play, but we&#8217;d have been given a little wider mistake latitude. We would routinely get him down to about 50% before things would start going out of control for whatever reason (apparently he speeds up the rate at which he infects people as the fight goes on). I may be incorrect in this, but do the large 1/4-of-the-room slime pools actually slow you, or just the very small (and easily avoidable) slime pools that the big slime shoots out in front of you when kiting them? I tried to avoid the larger pools whenever possible but for the sake of ease of kiting, was just planning on running right though them in our next encounter because it was preferable to the alternatives.</p>
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		<title>By: Jellie</title>
		<link>http://rhida.ch/2010/01/07/he-can-go-rot/comment-page-1/#comment-2499</link>
		<dc:creator>Jellie</dc:creator>
		<pubDate>Fri, 08 Jan 2010 13:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://rhida.ch/?p=1687#comment-2499</guid>
		<description>Why did they nerf his health, rather than simply fix the Mutated Infection timer? The problem here is that the 10 man timer is the same as the 25 man timer. So to fix it, they give him less health? Seems like a lazy fix to me. I wonder if Phelps is correct, and Blizz is barely even testing the 10 man fights?</description>
		<content:encoded><![CDATA[<p>Why did they nerf his health, rather than simply fix the Mutated Infection timer? The problem here is that the 10 man timer is the same as the 25 man timer. So to fix it, they give him less health? Seems like a lazy fix to me. I wonder if Phelps is correct, and Blizz is barely even testing the 10 man fights?</p>
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		<title>By: Sellassie</title>
		<link>http://rhida.ch/2010/01/07/he-can-go-rot/comment-page-1/#comment-2498</link>
		<dc:creator>Sellassie</dc:creator>
		<pubDate>Fri, 08 Jan 2010 13:50:49 +0000</pubDate>
		<guid isPermaLink="false">http://rhida.ch/?p=1687#comment-2498</guid>
		<description>And yes, poisons at end were insane...This is probably my fave fight in WoTLK b/c the sense of accomplishment at the end, not to mention all the ego stroking that insued after poisons started blowing up and i was still kiting and quick to cleanse</description>
		<content:encoded><![CDATA[<p>And yes, poisons at end were insane&#8230;This is probably my fave fight in WoTLK b/c the sense of accomplishment at the end, not to mention all the ego stroking that insued after poisons started blowing up and i was still kiting and quick to cleanse</p>
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		<title>By: Tijeras</title>
		<link>http://rhida.ch/2010/01/07/he-can-go-rot/comment-page-1/#comment-2497</link>
		<dc:creator>Tijeras</dc:creator>
		<pubDate>Fri, 08 Jan 2010 13:43:04 +0000</pubDate>
		<guid isPermaLink="false">http://rhida.ch/?p=1687#comment-2497</guid>
		<description>10 man infection timing was apparently bugged for rotface.  It was set to 25 man speed resulting in more infections near the end of the fight.  To compensate Blizz has nerfed his health in the 10 man version.  My guild saw the hotfix almost live.  Wipe with him at 8.4 million health, get back in and he has 7.4.  It left us scratching our heads for a bit.  Of course once he lost that 1 million health we killed him first shot without a death.  

http://www.mmo-champion.com/news-2/3-3-balance-adjustments-rotface-%2810%29-nerf-blue-posts/</description>
		<content:encoded><![CDATA[<p>10 man infection timing was apparently bugged for rotface.  It was set to 25 man speed resulting in more infections near the end of the fight.  To compensate Blizz has nerfed his health in the 10 man version.  My guild saw the hotfix almost live.  Wipe with him at 8.4 million health, get back in and he has 7.4.  It left us scratching our heads for a bit.  Of course once he lost that 1 million health we killed him first shot without a death.  </p>
<p><a href="http://www.mmo-champion.com/news-2/3-3-balance-adjustments-rotface-%2810%29-nerf-blue-posts/" rel="nofollow">http://www.mmo-champion.com/news-2/3-3-balance-adjustments-rotface-%2810%29-nerf-blue-posts/</a></p>
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